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Skills being grossly devalued!

 
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6/30/2011 8:34:58   
zippinbolts
Member

I think things like emp grenade, assimilate, atom smasher, and frenzy should be better watched. These skills may not seem like a big issue on paper, but when you start evaluating them in terms of how many turns it take an opponent to recover from their usage you start to see a pattern. They all almost always take 2 plus turns to recover from! That's ridiculous tempo loss! By then the match is over. If you look at the "OP" builds they all abuse one or more of these skills. Aren't dev's aware of this simple issue? What do you think should be done about these skills? I think they are a little out of hand personally.

_____________________________


AQ AQW  Post #: 1
6/30/2011 10:00:14   
Bunshichi
Member

Atom smash freakin misses half of the tie when you need it, now emp grenade thats another story
MQ AQW Epic  Post #: 2
6/30/2011 11:45:59   
Soda Pop
Member

Bun, train up dex if you don't want atom smasher to miss as much

Anyways, atom smasher costs less and can cool down fast and can ruin builds just as easily as emp grenade.
AQW Epic  Post #: 3
6/30/2011 12:46:52   
Chosen 0ne
Banned


i still need 1k more battleon points to change, i wouldnt know...
DF AQW Epic  Post #: 4
6/30/2011 12:59:26   
Remorse
Member

I found out a way to make it so i basicaly dont loose a turn and mana drain them, If im versing say a mage, i smoke them simply to make them cast their sheild, then i emp then robo energy then heal or strike then rage aux watever the point is i use a sike out smoke to make them waste a turn so i can :P, try to save mana dranng skills for when you oppenet use some sort of shield , tht my favorite combo.
Epic  Post #: 5
6/30/2011 13:00:18   
5rr5
Banned


4 turns is going in 1 sec dude, to not talk about 2 turns ;)
AQ DF MQ AQW Epic  Post #: 6
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