Callisto
Member
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OP-Tac. merc because nothing can stop them,they have reroute,they have frenzy and next to all that they have hybrid,so they can be tanks with insanely high both def and resistance.If you lower tech,they have technician.Either way you look at it,there is nothing you can do to them. UP-Tech Mage,yes I am one because I love being one and I actually have to think 2-3 moves ahead before I act,in order to win.And mostly UP cause half of the skill tree requires staff to use and skills that are needed the most are far away on the skill tree which means we waste a lot of points. For example,I don't use either plasma bolt,plasma rain or overload but I have to waste points on them just to get to deadly aim. Tac mercs have 1 passive right away in 1st row and if I'm not mistaken,only 2 skills need a club to use.
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