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Is Luck getting Worse?

 
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7/24/2011 11:37:01   
Remorse
Member

I belive luck is getting worse.
Not the luck factors themselves but the effects luck has on games.
Whats the theory you say??

Well if builds are becoming more powerful and defences higher to match. That means things like critting becomes way too powerful. Also things like block and deflect have become more game changing as the game has evolved more into battles which require super power and super timing. A lapse in timing such as a block, stun, deflect, shielding at the wrong moment, Using mana drain on the wrong moment, have become things that will highly likely cost you the game.
Sure thats sounds as a sort of good thing but it leads the games being more determined by luck rather that tactics.

I know games need a luck element about them, but ED's luck factors have become too strong and too frequent compared to the types of builds there are.
What we need to relise is we cant use old luck factors for new phases (mainly due to things such as enhacements), and because of enhacements luck needs to be lowered to fit the current battlefield a decent amount.

Also strong luck ,leads to higher frusteration between players, which leads to agnry players, which leads to a more angry community (angryness can be contagious) As i have noticed alot of posts are about how angry and imature the community has become changing luck factors may also help on this issue.

It's time the mistakes that have cause things to change sice beta (in my opinion it was enhacements, but i'll let you decide) to become undone and I bleive this is the first step.
It may also help out with the current balance problems aswell.

What do you guys think, Discuss!

ADDED:
Due to the increase in lucks power(as explained above) that means undeserving luck, eg. crits by str builds, blocks by those with low dex. have now become more noticable and effecting in games and this problem need to be solved aswell.

< Message edited by Remorse -- 7/25/2011 0:38:41 >
Epic  Post #: 1
7/24/2011 11:42:19   
midnight assassin
Member

I actually want to put some luck percentage on arcade battles. Luck sometimes irritates me. I smoked a lvl 25 guy and then rb then rage and block then he win by crit.

< Message edited by midnight striker -- 7/24/2011 11:43:29 >
MQ AQW Epic  Post #: 2
7/24/2011 11:46:08   
Remorse
Member

^ I feel your pain.

I cantt count using body parts how many times I have been blocked with reflex on and a smoked opponent. Theirs nothing worse than luck that isnt deserving (eg. str bh critting mascre e.e)

< Message edited by Remorse -- 7/24/2011 11:47:47 >
Epic  Post #: 3
7/24/2011 11:46:38   
pistol star
Member

Yes,Luck is getting worse after the update (IMO) And when a non-varium beats you its like OMG!?!?!.. They get soo much look then when they win you they call you "Noob".
Its very very annoying!
~Pistol~

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AQW  Post #: 4
7/24/2011 11:47:58   
Calogero
Member

Agree...
Especialy when a T merc has 21 support ' no modifiers '
gets debuffed by the Delta weapon yet Still crit and deflect like
nothing happened at all


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AQ DF MQ AQW Epic  Post #: 5
7/24/2011 11:50:41   
midnight assassin
Member

@remorse
That's not the only pain I currently experience but also the death in rl of the original ms.
MQ AQW Epic  Post #: 6
7/24/2011 13:47:26   
TurkishIncubus
Member

This game is 90% luck , we are just doing 10% in battle the rest is depends on Crit - Block - Deflect - Stun.

Also there is 2 type of lucks

First one is with higher stats , like i got higher dex than my oponent than its normal i do blocks.

And there is second one , luck with lower stats , these day ppl keep blocking me with very low dex and i cant do a single blocks , this one is more annoying i guess.

If the First Luck happens i say well he played for luck and win , i couldnt do much thing but the second one really annoying.

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Epic  Post #: 7
7/24/2011 13:55:24   
edwardvulture
Member

Yes I also believe it was enhancements, they allow the players to spam dex and support way too high. (the luck based stats) Also the new skill as shadow arts, but lets face it, without a block, tact mercs will always win.
But I believe the worst luck factor is arcade. I mean if you get an assault bot it just gives you that much advantage in the game. Some people never get it and some does, and the gap becomes really wide.
AQ DF MQ  Post #: 8
7/24/2011 14:35:35   
Elf Priest JZaanu
Constructive!


If the game continues to bloat weapons with stats and enhancements, the extreme single stat builds will reign with more of these factors. Yet, this has always been this way, but as the levels continue to rise, the higher ratios will be more obvious over balanced builds
AQW Epic  Post #: 9
7/24/2011 16:49:24   
Shadronica
Member

The luck factor in this game spoils the whole game.

It has not been addressed and probably will not be addressed as the higher ups choose to ignore it exists.

The balance team will use the current OP build to test the luck factor and tell us there is nothing wrong. So the cycle will go on and on.

EpicDuel should be renamed "Ostrich with head stuck in sand".
DF AQW Epic  Post #: 10
7/24/2011 17:40:06   
DeathSpawn
Banned


The only problem is the minimum percentages. If they were lowered we'd see vast improvement.

If only they could implement the infamous 0....

The other kind of luck you guys are talking about makes no sense. If I have higher dex and I block how can you cry luck? No way of fixing that unless of course you'd rather we always hit.
AQW Epic  Post #: 11
7/24/2011 17:47:05   
Stabilis
Member

Hi, I am going to enter this conversation saying I appreciate EpicDuel and am concerned about chance affecting the outcome of a battle. I am personally not a gambler but I play poker very well .

I make my character based on skill and stats (not support for luck!). I made clearly a robot build for a tactical mercenary (you can find it in the battle strategy forums). It performs very well; its just that, people are blocking very highly at RANDOM. I do not like randoms, they give me influenza. It will be a handful of casual fights with very fair chances, only 1 block, critical hit, deflection at a MAXIMUM. Then all of a sudden the very next fight the opponent (or myself but rarely...) manages repeated blocks or critical hits. That person may not even have decent stats! I'm not going to mention names but a lv 33 (bounty hunter) without shadow arts and no stat with a value at 60 or higher, receives multiple blocks to stop my robot and my primary arms strike. I did not even get a chance, and I clearly had the skills to KO in 3-8 turns (4-8 in case they healed). Chance is not what shows you are the better fighter in battle!!!!!!!!!!!!!

Maybe battle modes should be called blackjack (1vs1) and roulette (2vs2).
AQ Epic  Post #: 12
7/24/2011 17:52:35   
Sipping Cider
Member

I would like to play epicduel with no luck factor what-so-ever. Then it would be complete skill. I think that there would need to be major balance updates so not everyone uses the same exact build. There could be other things that dexterity does, like increase sidearm damage. And support could increase all skills slightly, like luck in other AE games.
Epic  Post #: 13
7/24/2011 18:00:24   
DeathSpawn
Banned


Ok and as a gambler you do understand that 4% for those blocks and thats saying you have the dex to create that scenario isn't all that unlikely for the amount of times you strike?

The problem is the minimum percentages. Just like in roulette the game of luck. Just because there's one 36 on the board doesn't mean it can't hit 4 times in a row as I've seen it happen. Also talking to dealers I've been told the record at the MGM in Vegas was black 36 times in a row. Now that ball had a 48% chance of hitting red every time but as you can see it didn't.

Same goes for blocks. A BH with max SA COULD have a 55% chance to block and they could just do it all day long. 4% can still block all day as well which is why they need they need to implement the 0.

If I have 100 dex and the opponent 0 then he should be incapable of blocking period. That also adds a little more strat. Some players like going all certain stats which would in turn create the 0 scenario against varius builds. If you go all dex or str then guess what? when you fight that support build you have no chance of critting and your gonna get deflected over and over but as that support build you have virtually no chance of hitting with a strike.

I wish this was implemented. It would also help with the so called balance the devs are going for.


The 0 would solve everything....
AQW Epic  Post #: 14
7/24/2011 18:00:29   
soul sythe11
Member

Overall, this game needs some major combat improvements. From what I've seen, these changes would fix many of the problems:

-Greatly increase HP and mp. This should give stats a lesser role.
-Give some sort of advantage to the person who goes second in a match.
-Make skills have a greater effect than Side arms and robos. They cost mana, make them do more.


This would make matches run longer and give luck determined things a lesser effect. Also, since skills would play a greater role, more strategy would be used.
Post #: 15
7/24/2011 18:16:11   
Sinnedtragedy98
Member

Ok let's see. I was on Exile today and I fought a strength tactical merc. Only 21+14 support, he double strikes and crits 71. REALLY. Then I fought him again, ABOUT TO WIN THAT TIME, he has 30 hp, so I rage aux and it's 18 deflect. So, then he ends up winning. God. Why.

< Message edited by Sinnedtragedy98 -- 7/24/2011 18:25:38 >


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AQ MQ AQW Epic  Post #: 16
7/25/2011 0:00:16   
Remorse
Member

I agree with shadronica it is ruining games and then they wonder why the community has become so angry and less firendly these days..
Epic  Post #: 17
7/25/2011 0:10:45   
rej
Member

it would be nice if, rather than random luck factors that mess up fights, the 'lucky hits' became fixed ammounts. such as:
you have a crit bar that reads 0% at the start of the fight. you charge a certain ammount of critoca; hit every round (5% for ever 20 support more you have than your opponent, with a base charge of 10%)
AQ DF MQ AQW Epic  Post #: 18
7/25/2011 0:14:13   
Yo son
Member

Yeah, Luck is really pushing its luck. To make it worst some of the players like to trash talk, or troll on you by making smart comments.

Btw @ Remorse; please differentiate between luck, and whats actually supposed to happen; reflex boost increase your dex, and dex increase you chance of blocking, is the only advantage it has against other physical shields, other than that, is basically hybrid, but it cost mana, and goes away.
Post #: 19
7/25/2011 0:20:47   
Remorse
Member

^ ok i'll do that :)
Epic  Post #: 20
7/25/2011 2:25:21   
Firewallblast
Member

The worst luck is uncommon luck, what soul sythe said was a good idea except the 2nd thing. If there would be no luck factor that's not good either theres nothing u could do against tanks and the game would be pretty dull with u hitting the same everytime wavering by 1 or 2 dmg. What you, Remorse, suggested could not happen enhancments cant go away it's too big a role in this game that many ppl have spent 100's on to just be taken away.
AQW Epic  Post #: 21
7/25/2011 11:46:03   
Remorse
Member

^ I didnt say take enhacements away...

I said luck factors need to be changed to take into account of enhacements (lowering crit armour ignoring %,and frequency, Lowering base block rates, lowering base deflect rates etc..)
Epic  Post #: 22
7/25/2011 12:53:38   
MrBones
Member

I get my Frenzy rage block 8 out of 10 times..

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Epic  Post #: 23
7/25/2011 13:05:32   
endtime
Member

The problem is that there is a chance of doing something no matter how low your stat is; for example, lets say you have 100+ dexterity and you smoke screen your opponent to 0 dex, your opponent still has a 4% chance of blocking, even though you have so much more dexterity. This is ridiculous. Also, the fact that deflects can happen up to 25% of the time and blocks 55% of the time--45% without shadow arts--is far too influential.
AQW Epic  Post #: 24
7/25/2011 20:56:42   
Shadronica
Member

I totally agree Endtime.

I had posted this in another discussion.
quote:

Shadronica
The luck factor is ludicrously random and far too prevalent. It disrupts the flow of play and causes aggravation. We should not have to tolerate blocks from players that have little dex or be crit hit by someone with low support but more than that the "luck factor" should only be a "one off once in a while" statistic, not the "you are doomed" factor.


Cinderella had posted -
quote:

Some of the "luck" factors are to give lower-level characters a fighting chance. Who here can honestly say they haven't beaten a higher-level character because of a clutch block or lucky crit?


To which I had replied -
quote:

Lower level players need to learn to cut their teeth the way I did every time I logged into 1v1 Testbuild was waiting for me. I was sure he had a sign that said "noob waiting in 1v1 to be smashed". AND at this point I would like to explain the term "noob". A noob is a person who is relatively new to a game. So for the players who insist on calling veterans noobs it only proves how foolish and ignorant that YOU are.
DF AQW Epic  Post #: 25
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