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The Training Academy: Ultimate Technician Guide

 
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9/29/2011 1:45:01   
ArchMagus Orodalf
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* ~ The Training Academy: Ultimate Technician Guide ~ *


This is a Guide that will attempt to instruct WarpTrackers and WarpGuardians as to the best way to be a Technician. What is a Technician? For those of you who hail from AdventureQuest, Technician builds are most similar to the Mage builds of Lore. Technicians make the most of the Energy (EP) of their Battlesuits, using it to power skills and technology learned from alien worlds. Unlike the Magi of Lore, however, Technicians rarely use magic-- after all, mana in outer space is dispersed and difficult to gather and shape, resulting in magic's relative inefficiency for WarpForce operations and missions. They also rarely use Magical weapons for much of the same reasons-- Guns are the choice weapons of Technicians. If any of this interests you, read on!
Index


[WFUTGS] Stats
[WFUTGSB] Stat Builds
  • [BPT] Pure Technician
  • [BANT] Annihilator Technician
  • [BTT] Tank Technician
  • [BBT] Beast Technician
[WFUTGW] Weapons
[WFUTGST] Skills & Techs
[WFUTGBS] Battlesuits
[WFUTGG] Gauntlets
[WFUTGP] Pets
[WFUTGM] Miscellaneous Items
[WFUTGE] End
Stats
[WFUTGS]

Leveling up provides many advantages, not least of which is the ability to train your stats with Tronzor on the Virtual Reality Deck of the LSS Alteon. There are six stats in WarpForce:

STR: Strength increases your physical prowess, most useful in close combat. Due to Technicians' tendencies to attack from a distance with Guns, Skills, and Technologies, this stat is not trained by most Technicians. If, for whatever reason, you decide to fight Tronzor to train STR, you will find that you will be unable to use Skills & Techs for the battle and that Tronzor has high Ranged and Magic defenses, meaning that you must attack with Melee.

DEX: Dexterity increases your accuracy in most attacks and your ability to dodge enemy attacks. (You may also find it useful in dealing with Stat Rolls on certain Missions.) It also may increase Gun Stat damage (depending on the release date of the Gun). Very important for Technicians. When you decide to fight Tronzor to train DEX, you will find that you will be unable to use Skills & Techs for the battle and that Tronzor has high Magic defense, meaning that you must attack with Melee or Ranged.

INT: Intellect increases the capacity of your Battlesuit to store energy (increases your EP, Energy Points, aka MP, Mana Points) and also increases your accuracy and damage when using Skills and Techs. Obviously the most important stat for Technicians. When you decide to fight Tronzor to train INT, you will find that you will be unable to use the Attack Button for the battle, meaning that you must deal damage with Skills and Techs, Pets, and Guests.

END: Endurance increases your durability in battle (increases your HP, Health Points). Potentially useful for a Technician, depending on your style of play. If you decide to fight Tronzor to train END, you will find that he has fairly high defenses to test your ability to survive in a more drawn-out battle.

CHA: Charisma increases your ability to tame the various alien creatures you will meet on WarpForce Missions (increases Pet/Guest damage/accuracy along with Pet Attack Rate). Potentially useful for a Technician, depending on your style of play. If you decide to fight Tronzor to train CHA, you will find that he has extremely high defenses against your attacks, forcing you to deal the majority of your damage through Pets and Guests.

LUK: Luck is a stat-of-all-trades. It increases your accuracy, damage (by allowing you a 10% to get LUKy Strikes if you have nonzero LUK), ability to dodge, and initiative. Potentially useful for a Technician, depending on your style of play. If you decide to fight Tronzor to train LUK, you will find that he has fairly low defenses and that your Potions are disabled for the fight.

Should you ever need to re-train your stats, you may also do so in the Virtual Reality Deck by fighting Roznort and losing.
Stat Builds
[WFUTGB]

Now that you know about the stats and what they do for you, you may be wondering as to how they should be trained to maximize battle effectiveness. This is no small question, as there are many ways to go about this equally. The following are some much-played Technician stat builds that you may wish to use as well.

Pure Technician
[BPT]

Pure Technicians are an oft-seen character type. They forgo a little power and accuracy for a little assurance when it comes to the battlefield-- that is, they train END in addition to INT, DEX, and LUK. Specifically:

Level 25: 0 STR | 35 DEX | 65 INT | 25 END | 0 CHA | 0 LUK
Level 50: 0 STR | 80 DEX | 120 INT | 50 END | 0 CHA | 0 LUK
Level 75: 0 STR | 155 DEX | 170 INT | 50 END | 0 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 200 INT | 50 END | 0 CHA | 50 LUK <-- Level Cap for WarpGuardians

Note: An option is to trade 30 DEX for 30 INT for WarpTrackers at Level 75, so as to maximize Skill & Tech damage.

Annihilator Technician
[BANT]

Annihilator Technicians are those Technicians who trade HP to maximize accuracy and damage. They train DEX, INT, and LUK only.

Level 25: 0 STR | 60 DEX | 65 INT | 0 END | 0 CHA | 0 LUK
Level 50: 0 STR | 125 DEX | 125 INT | 0 END | 0 CHA | 0 LUK
Level 75: 0 STR | 175 DEX | 175 INT | 0 END | 0 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 200 INT | 0 END | 0 CHA | 100 LUK <-- Level Cap for WarpGuardians

Note: An option is to trade 25 DEX for 25 INT for WarpTrackers at Level 75, so as to maximize Skill & Tech damage.

Tank Technician
[BTT]

Tank Technicians enter battle with high durability and damage by sacrificing accuracy. They train INT, END, and DEX, but not LUK.

There are a few variants. Two are posted below.

Level 25: 0 STR | 0 DEX | 65 INT | 60 END | 0 CHA | 0 LUK
Level 50: 0 STR | 0 DEX | 125 INT | 125 END | 0 CHA | 0 LUK
Level 75: 0 STR | 0 DEX | 175 INT | 175 END | 0 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 100 DEX | 200 INT | 200 END | 0 CHA | 0 LUK <-- Level Cap for WarpGuardians

Note: An option is to trade 25 END for 25 INT for WarpTrackers at Level 75, so as to maximize Skill & Tech damage.

Level 25: 0 STR | 35 DEX | 65 INT | 25 END | 0 CHA | 0 LUK
Level 50: 0 STR | 80 DEX | 120 INT | 50 END | 0 CHA | 0 LUK
Level 75: 0 STR | 105 DEX | 170 INT | 100 END | 0 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 200 DEX | 200 INT | 100 END | 0 CHA | 0 LUK <-- Level Cap for WarpGuardians

Note: An option is to trade 30 END and DEX for 30 INT for WarpTrackers at Level 75, so as to maximize Skill & Tech damage.
Note2: For WarpGuardians, this is merely a High-END build, not quite a Tank.

Beast Technician
[BBT]

Beast Technicians are not only skilled using Technologies and Skills, but they also make the most of their Guests and Pets by sacrificing DEX or END.

There are a few variants. Three are below.

Level 25: 0 STR | 0 DEX | 65 INT | 0 END | 60 CHA | 0 LUK
Level 50: 0 STR | 0 DEX | 125 INT | 0 END | 125 CHA | 0 LUK
Level 75: 0 STR | 0 DEX | 175 INT | 0 END | 175 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 100 DEX | 200 INT | 0 END | 200 CHA | 0 LUK <-- Level Cap for WarpGuardians

Note: If any rearranging is to be done to the stats at the Level Cap for WarpTrackers, note that at least 170 CHA and INT are needed for maximum Pet attack rate and Skill & Tech use.
Note2: Level 25's stats for INT and CHA can be swapped. 65 CHA is for max Pet attack rate, 65 INT is for max Skill & Tech use.

Level 25: 0 STR | 0 DEX | 65 INT | 0 END | 60 CHA | 0 LUK
Level 50: 0 STR | 0 DEX | 125 INT | 0 END | 125 CHA | 0 LUK
Level 75: 0 STR | 0 DEX | 175 INT | 0 END | 175 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 0 DEX | 200 INT | 100 END | 200 CHA | 0 LUK <-- Level Cap for WarpGuardians

Note: If any rearranging is to be done to the stats at the Level Cap for WarpTrackers, note that at least 170 CHA and INT are needed for maximum Pet attack rate and Skill & Tech use.
Note2: Level 25's stats for INT and CHA can be swapped. 65 CHA is for max Pet attack rate, 65 INT is for max Skill & Tech use.

Level 25: 0 STR | 0 DEX | 65 INT | 0 END | 60 CHA | 0 LUK
Level 50: 0 STR | 0 DEX | 125 INT | 0 END | 125 CHA | 0 LUK
Level 75: 0 STR | 0 DEX | 175 INT | 0 END | 175 CHA | 0 LUK <-- Level Cap for WarpTrackers
Level 100: 0 STR | 50 DEX | 200 INT | 50 END | 200 CHA | 0 LUK <-- Level Cap for WarpGuardians

Note: If any rearranging is to be done to the stats at the Level Cap for WarpTrackers, note that at least 170 CHA and INT are needed for maximum Pet attack rate and Skill & Tech use.
Note2: Level 25's stats for INT and CHA can be swapped. 65 CHA is for max Pet attack rate, 65 INT is for max Skill & Tech use.

A Note on Stats


Do not buy Stats if you have equipment that you need to buy first. Equipment comes before Stats.
Weapons
[WFUTGW]

As mentioned earlier, the choice weapon of a Technician is either Magical or a Gun. In addition, you should have one weapon of each of the elements in your inventory. Get the following items at the following levels. Z-Token items are inserted in (parentheses) and last until the weapon designated in these parentheses or until next weapon. Unnecessary weapons are not included.

Fire:
Water: This category of weapons is a very sadly gap-filled category. Using Melee weapons along with a Battlesuit's Weapon Throw ability is potentially a good idea in gap levels.
Wind: Absolutely horrible gaps for WarpTrackers. Using Melee weapons along with a Battlesuit's Weapon Throw ability is a good idea in gap levels.
Ice:
Earth: For WarpTrackers, unfortunately, the Default weapon is very bad. All of the weapons suggested for WTs are optional.
  • WarpTrackers:
    • (Level 10: Poisonous Cybud Z - A weapon that will last very long, until the L54 Toxic Cybud Z. Use in the slot of a Wind weapon (since there are no Wind Guns for this level anyway))
    • Level 22: Cybud - Use this in the slot of a Wind weapon (since there are no Wind weapons for this level anyway). At Level 40, sell this weapon.
    • (Level 54: Toxic Cybud Z - Use this in the slot of a Darkness weapon, since there aren't many Darkness-weak monsters and there are no good Darkness weapons after L50 if you lack Tokens.)
  • WarpGuardians:

Energy:
Light: It's hard to find Light weapons in the beginning due to gaps, though they are very necessary due to the abundance of Nechron enemies. Melee weapons are useful for WG, but there are none for WT, who just have to tough it out unless they have Tokens.
Darkness: Gappy for WTs without Tokens, unfortunately.
Skills & Techs
[WFUTGST]

Ah, finally. We have reached the section that is most special for Technicians-- Skills & Techs. These theoretically deal 40% of all of your damage in battles and must therefore be treated with care. This section will be organized similarly to the Weapons section, save only that it will be organized by SLOT instead of Element (since there aren't Skills & Techs for each Element yet).

Slot 1:
Slot 2: After Level 18, there are no more Water Skills & Techs. Creation takes this slot afterward, as Creation is multi-Elemental and thus deals extra damage. I don't recommend L45 Creation Z. For WTs, this slot is filled with Clouds of Purgos at 70.
Slot 3: Due to a lack of Wind Skills & Techs, this slot is devoted to Healing. I recommend MediDroid Guests over Medic Skills, as they are more EP efficient and far cheaper.
Slot 4: Ice Skills & Techs run out at Level 20; as such, this slot may be dedicated to other things at later levels-- Warp Crystals come to mind as Ice/Light dual element Techs.
Slot 5: The only Earth Skills & Techs are those of the Nanotech variety. As such, they are placed between here and the mainly Fire Skills & Tech slot.
Slot 6: Energy Skill & Tech requirements for WGs are filled by the Star Knight Battlesuits; as such, this slot may be dedicated to other things during certain levels for WGs. WTs have Energy Skill & Tech requirements filled by Nanotech at Level 25, Energizer Battlesuits at Level 40, and then Nanotech at Level 60.
Slot 7:
Slot 8:
Battlesuits
[WFUTGBS]

One thing a WarpForcer absolutely cannot survive without is a Battlesuit. Battlesuits have Barrier Gem technology, which allows the wearer to breathe in any environment and see unobstructed in any direction, and Gravitronic Insoles, which allow the wearer to move without hindrance from non-Lorian gravitational fields. They also provide Technicians with a source of Energy with which to power Skills and Technologies for use in battle. As such, Battlesuit choice is important for Technicians.

Unlike in AdventureQuest, there is no such thing as a "Class Armor." All Armors are technically "Mini-Classes" in that they have many different skills combined in Armors-- WITHOUT compression penalties! Battlesuit varieties are listed below. At the time of writing/editing, there are 14 varieties of non-No Drop Battlesuit, 13 of which are permanent and 12 of which have WarpTracker versions.

Defensive Battlesuits:
  • Space Rogue varieties - As the only Defensive Battlesuits, these have to take a slot up for Technicians.

    Semi-Defensive Battlesuits:
  • Guardian Only - Shearhide Form varieties (Inaccurate; -2 BtH for a power boost) - Useful for last-ditch efforts to win a battle for WarpGuardians. Won't appear in this section because it's Temporary.
  • Space Pirate varieties - Until Poison Cutlass is fixed, there is little special about these save their Ice defense.
  • Energizer varieties - Really terrible; only the L40 version i s recommended for WTs because they lack an Energy Skill & Tech at that level.

    Battlesuits with No Lean:
  • Doon Warrior varieties - Good Earth Defense.
  • Heavy Dragon varieties - A Fire version of Heavy Gunner; very bugged at the moment, but packs a big punch due to its Concussion Grenade.
  • Heavy Gunner varieties - An interesting armor with an Energy Shield ability that will see use.
  • Darkseeker varieties - Mainly useful for Strikers, as its Skills take stats from STR. Good Earth Defense in between Doon Warriors, however.
  • Cyborg Battlearmor varieties - Good Light defense.
  • Mythos Clan varieties - Good Light defense.

    Semi-Offensive Battlesuits:
  • Cybertech varieties - Fair Fire defense, can summon a fairly useful Guest, and has a Fire Tech should you need one.

    Offensive Battlesuits:
  • WarpTrooper varieties - Good offense.
  • Star Ninja varieties - Good offense.
  • Guardian Only - Star Knight varieties - VERY good for WarpGuardians, as its UniForce Skill is one of the only sources of Magic in-game.

    WarpTracker Battlesuits


  • WarpTrooper I, Star Ninja Grasshopper, and Heavy Gunner Model A come first as soon as possible.
  • At Level 10, get Space Rogue. (You can use Space Rogue Z if you wish; it will stay in your inventory until Level 61 if that is the case.)
  • At Level 15, get Cybertech Battlesuit.
  • (If you have Tokens, you may buy Star Ninja Z at Level 20; it will last until Level 56. The Token Heavy Gunner isn't really recommended.)
  • At Level 24, get WarpTrooper III to replace its first version.
  • At Level 27, get Star Ninja (if you haven't bought the Z) and Heavy Gunner Model C to replace their first versions.
  • At Level 31, get Cybertech Battlesuit to replace its first version.
  • At Level 35, get Doon Warrior.
  • At Level 40, get AA-Cell Energizer, because you need its Energy Skill. (You finally have a full inventory-- yay!)
  • At Level 40, Space Pirate I replaces WarpTrooper III because Ice defense says so (and because two offensive armors are really rather pointless).
  • At Level 44, Space Rogue replaces its first version (unless you have the Token version, in which case, keep it).
  • At Level 45, Darkseeker X has high enough Earth resistance such that it replaces Doon Warrior.
  • At Level 45, Mythos Clan Armor overtakes Star Ninja in offense (assuming the Pedia is correct) and provides good Light resistance. Get it. (If you bought Star Ninja Z, keep it and swap Heavy Gunner Model C for the Mythos Clan Armor instead.)
    <Insert big level jump here-- Oh, wait, it's already here.>

  • At Level 56, WarpTrooper VI replaces Heavy Gunner Model C (or Star Ninja Z if you've already replaced Heavy Gunner Model C with Mythos Clan Armor).
  • A lot of stuff happens at Level 60 (and you, like me, are probably asking why all of the potential gap-fillers decided to hang around Level 60 instead.). The following are listed in order of importance.
  • At Level 61, Space Rogue replaces the lower-level version of itself.
  • At Level 65, DarkSeeker Y replaces its X version.
  • At Level 65, Mythos Clan Armor replaces WarpTrooper VI.
  • At Level 70, Cybertech Battlesuit replaces the Heavy Dragon Battlesuit.
  • At Level 75, Doon Warrior replaces DarkSeeker Y.

    WarpGuardian Battlesuits


  • At Level 3, get Star Knight Apprentice. Incredibly useful because it is an offensive Battlesuit at PLevel 13 with a PLevel 13 Energy Magic Skill. Star Ninja and WarpTrooper are made useless because of this Battlesuit.
  • At Level 5, get Heavy Gunner Model A.
  • At Level 10, get Space Rogue. (You can use Space Rogue Z if you wish; it will stay in your inventory until Level 61 if that is the case.)
  • At Level 12, get WarpTrooper IIW.
  • At Level 15, get WarpGuardian Cybertech Battlesuit.
  • At Level 15, get Heavy Gunner Model WB.
  • At Level 18, replace Star Knight Apprentice with Star Knight Journeyman.
  • At Level 27, replace Space Rogue with WarpGuardian Space Rogue.
  • At Level 27, get Star Ninja.
  • At Level 27, replace Heavy Gunner Model WB with Heavy Gunner Model C.
  • At Level 31, replace WarpGuardian Cybertech Battlesuit with Cybertech Battlesuit.
  • At Level 35, get Doon Warrior. (Yay, full inventory!)
  • At Level 38, get Star Knight to replace Star Knight Journeyman.
  • At Level 40, get Warp Star Ninja to replace Star Ninja.
  • At Level 40, Space Pirate I replaces WarpTrooper IIW because Ice defense says so.
  • At Level 40, Heavy Gunner Model WD replaces its Model C version.
  • At Level 44, Space Rogue replaces its WarpGuardian version.
  • At Level 45, Mythos Clan Armor takes Cybertech Battlesuit's place.
  • At Level 45, DarkSeeker X replaces Doon Warrior.
  • At Level 50, Advanced Star Knight replaces Star Knight.
  • At Level 51, WarpGuardian Cybertech Battlesuit replaces Warp Star Ninja (since Advanced Star Knight pwnzors it in offense AND defense AND utility).
  • At Level 55, WarpGuardian Doon Warrior replaces DarkSeeker X.
  • Again, lots of stuff happens at Level 60. High to low priority:
  • At Level 61, get Space Rogue to replace its L44 version.
  • At Level 65, get DarkSeeker Y to replace WarpGuardian Doon Armor.
  • OPTIONAL: At Level 65, you MAY get Mythos Clan Armor to replace Cyborg Battlearmor. Depends on whether or not you want to sacrifice your best Wind defense for 2% extra Light defense.
  • At Level 72, get Warp Star Ninja Kage to replace Star Ninja Shinobi.
  • At Level 72, get Guardian Heavy Dragon Battlesuit to replace Heavy Dragon Battlesuit.
  • At Level 72, get Heavy Gunner Model WH to replace Model F.
  • At Level 75, get Doon Warrior to replace DarkSeeker Y.
  • At Level 78, get Space Rogue to replace an earlier version.
  • A lot of stuff happens at Level 80. High to low priority:
  • At Level 85, get DarkSeeker G to replace Heavy Gunner Model WH.
  • OPTIONAL: At Level 85, you MAY get Guardian Mythos Clan Armor to replace CyborGuardian Battlearmor. Depends on whether or not you want to sacrifice your best Wind defense for 2% extra Light defense.
  • At Level 95, WarpGuardian Space Rogue replaces its earlier version.
  • At Level 95, Doon Warrior replaces its earlier version.
  • At Level 100, Space Pirate IV replaces its earlier version.
  • At Level 100, Greater Cyborg Battlearmor replaces its earlier version.
  • At Level 100, Heavy Dragon Battlesuit replaces its earlier version.
    Gauntlets
    [WFUTGG]

    Gauntlets-- like Shields, but not really. Each comes with its own "Gauntlet Blast," a highly inaccurate but highly powerful skill. These add much to your defenses, but aren't very abundant in-game. There are only 9 Gauntlet varieties; as such, there isn't much choice or decision involved in purchasing these items.

    As such, for now, I will merely direct your attention to the Gauntlets by Level Index. Buy each Gauntlet that is available to you at each Level, replacing each old Gauntlet with a newer version as you level up (except: Star Gauntlets replace Parching Dragon Fists and vice versa, Drill Gauntlets replace Nanogauntlets and vice versa).
    Pets
    [WFUTGP]


    Pets are the main source of damage for Beast Technicians. Other Technicians merely get a smaller power boost out of them. Because of the distinctions, they will be split into two sections, and then those two sections will be split, too.

    To begin with, a list of the types of Pets:

    BeastMaster Pets:
  • Glador varieties - Water BM
  • Baby Dunc varieties - Water BM
  • Comet varieties - Earth BM
  • F10A7 models - Ice/Energy BM
  • Quog varieties - Wind/Heal BM
  • Skitter varieties - Darkness BM
  • cl166 Droids - Energy BM
  • Exobarnacle varieties - Water BM
  • Baby Marix varieties - Water BM
  • Defiler Spider varieties - Fire/Darkness BM
  • Guardian Only - Crat odditiesvarieties - Fire BM
  • Guardian Only - Squidephant varieties - Earth BM

    Non-BeastMaster Pets:
  • Flowering Findle varieties - Water NBM
  • Alien Zard varieties - Fire/Energy NBM
  • Cosmoslug varieties - Darkness NBM
  • Juvenile Nefadons - Earth NBM
  • Guardian Only - 8A51C models - Light NBM

    Both:
  • Rare - WarpForce Moglin - That is to say, it acts as both a BM and a NBM pet. If you have this, use this in place of any Energy Pet.

    WarpTracker Beast Technician Pets


    There are 10 varieties available to WarpTrackers... and four of them are Water Element. Why couldn't some of them have been Weapons, Battlesuits, or Skills & Techs?
  • At Level 1, get a Glador.
  • At Level 3, get a Comet Puppy.
  • At Level 3, get a Slow Baby Dunc to replace your Glador.
  • At Level 5, get a F10A7 Model 1-- these are damage pets due to the incompatibility of Ice and Energy.
  • At Level 7, get a Hill Quog.
  • At Level 10, get a Skitter.
  • At Level 17, get an Advanced Glador to replace your Slow Baby Dunc.
  • At Level 18, get a cl166 Droid.
  • At Level 19, get a Lively Comet to replace your Comet Puppy.
  • At Level 20, get a F10A7 Model 2 to replace your Model 1.
  • At Level 24, get a Ghost Quog to replace your Hill Quog.
  • At Level 25, you have a choice to purchase either the Exobarnacle or the Baby Marix. The former has more stable damage while the latter has more random damage. Note that, on average, they do the same damage.
  • At Level 30, get a Rollicking Comet to replace your Lively Comet.
  • At Level 33, get a Quick Baby Dunc to replace your Exobarnacle/Baby Marix.
  • At Level 35, get a Hairy Skitter to replace your Skitter.
  • At Level 38, get a cl166 Bot to replace your cl166 Droid.
  • At Level 38, get a Glass Quog to replace your Ghost Quog.
  • At Level 40, get an Exobarnacle to replace your Quick Baby Dunc.
  • At Level 45, get a Baby Marix to replace your Exobarnacle.
  • At Level 58, get a cl166 Drone to replace your cl166 Bot.
  • At Level 64, get an Amazing Glador to replace your Baby Marix.
  • At Level 65, get a Bristly Skitter to replace your Hairy Skitter.
  • At Level 65, get a Tiny Defiler Spider to replace your F10A7 Model 2.
  • At Level 68, get a Painted Quog to replace your Glass Quog.
  • At Level 70, get a cl166 to replace your cl166 Drone.

    WarpGuardian Beast Technician Pets

  • At Level 1, get a Glador.
  • At Level 3, get a Comet Puppy.
  • At Level 3, get a Slow Baby Dunc to replace your Glador.
  • At Level 5, get a F10A7 Model 1-- these are damage pets due to the incompatibility of Ice and Energy.
  • At Level 6, get a cl166 Warp Droid.
  • At Level 7, get a Hill Quog.
  • At Level 8, get a F10A7 Model WG to replace your Model 1.
  • At Level 10, get a Skitter.
  • At Level 15, get a Guardian Exobarnacle to replace your Slow Baby Dunc.
  • At Level 15, get a Playful WarpComet to replace your Comet Puppy.
  • At Level 15, get a WG Whistling Quog to replace your Hill Quog.
  • At Level 18, get a cl166 Droid to replace the Warp Droid.
  • At Level 20, get a WG Skitter to replace the Skitter.
  • At Level 20, get a F10A7 Model 2 to replace your Model WG.
  • At Level 24, get a Ghost Quog to replace your WG Whistling Quog.
  • At Level 25, you have a choice to purchase either the Exobarnacle or the Baby Marix. The former has more stable damage while the latter has more random damage. Note that, on average, they do the same damage.
  • At Level 30, get a Rollicking Comet to replace your Playful WarpComet.
  • At Level 33, get a Quick Baby Dunc to replace your Exobarnacle/Baby Marix.
  • At Level 35, get a Hairy Skitter to replace your Skitter.
  • At Level 38, get a cl166 Bot to replace your cl166 Droid.
  • At Level 38, get a Glass Quog to replace your Ghost Quog.
  • At Level 40, get an Exobarnacle to replace your Quick Baby Dunc.
  • At Level 45, get a Furry WG Skitter to replace your Hairy Skitter.
  • At Level 45, get a Guardian Defiler Spider to replace your F10A7 Model 2.
  • At Level 48, get a Marvelous Warp Glador OR a Speedy Guardian Baby Dunc to replace your Exobarnacle. The Glador has varying accuracy, the Dunc has stable accuracy.
  • At Level 48, get a cl166 Warp Bot to replace your cl166 Bot.
  • At Level 56, get a Spirited WarpComet to replace your Rollicking Comet.
  • At Level 58, get a cl166 Drone to replace your cl166 Bot.
  • At Level 60, get a Guardian Exobarnacle to replace your Marvelous Warp Glador/Speedy Guardian Baby Dunc.
  • At Level 65, get a Baby WarpGuardian Marix to replace your Guardian Exobarnacle.
  • At Level 65, get a Bristly Skitter to replace your Furry WarpGuardian Skitter.
  • At Level 65, get a Tiny Defiler Spider to replace your Guardian Defiler Spider.
  • At Level 68, get a Painted Quog to replace your Glass Quog.
  • At Level 70, get a cl166 to replace your cl166 Drone.
  • At Level 76, get a Peculiar Crat.
  • At Level 78, get a Exceptional Glador to replace your Baby WarpGuardian Marix.
  • At Level 79, get a Squidephant.
  • At Level 82, get a Frisky Comet to replace your Spirited WarpComet.
  • At Level 82, get a True Quog to replace your Painted Quog.
  • At Level 85, get a Baby Marix to replace your Exceptional Glador.
  • At Level 85, get a Diminutive Defiler Spider to replace your Tiny Defiler Spider.
  • At Level 91, get a Guardian Strange Crat to replace your Peculiar Crat.
  • At Level 99, get a Ravenous Squidephant to replace your Squidephant.
  • At Level 100, get an Exobarnacle to replace your Baby Marix.

    Non-Beast Technician Pets


    There isn't much to say. Buy the highest level of each of the versions listed above under Non-Beast Technician Pets you can, replacing them as you go.
    Miscellaneous Items


    Not much to say. There are only eight types of Miscellaneous items in-game. Use this index and buy each item at each level it becomes available, replacing previous versions with new ones.
    End
    [WFUTGE]


    And that's it. You're on your way to becoming a great WarpForcer.

    Ice Gun correction thanks to Sir Niaq.

    < Message edited by ArchMagus Orodalf -- 12/23/2011 14:56:49 >
  • AQ DF MQ AQW Epic  Post #: 1
    8/31/2011 2:58:21   
    TheDeveron
    Member

    This is a great guide Orodalf. Hopefully we can see updated versions of the Striker and Gunner guides soon.
    AQ MQ  Post #: 2
    8/31/2011 7:01:45   
    ArchMagus Orodalf
    Member

    ^There's a Gunner Guide? o.0

    That should be easy to put together, though, since Technicians are really modified Gunners.
    AQ DF MQ AQW Epic  Post #: 3
    8/31/2011 7:04:33   
    Razen
    Member

    Incredibly clean cut...if only the AQ Guides took a similar system.

    Now, I might could one day consider playing WF again.
    AQ DF MQ AQW Epic  Post #: 4
    8/31/2011 8:48:44   
    Manga Maniac
    Member

    The Missile Launchers have no links to the encyclopedia or elsewhere, but still have the [link=]TEXT[/link] markup.

    How effective would the spells be for a Striker/Technician hybrid?

    < Message edited by Manga Maniac -- 8/31/2011 8:49:35 >
    Post #: 5
    8/31/2011 12:35:59   
    ArchMagus Orodalf
    Member

    Razen: GOOD!

    Manga Maniac: That would be because they haven't been put in the Pedia yet. I've created the Info Submission, but IMR or Scakk or Ael or someone will have to supply stats.

    The Spells are effective for Hybrids. The idea is that Hybrids use Energy Points to cast damage Skills & Techs and then attack with Striker weapons.
    AQ DF MQ AQW Epic  Post #: 6
    8/31/2011 15:44:32   
    TheDeveron
    Member

    Well it's less of a guide and more of an outdated list of the "best" guns from levels 1-45 from the time the guide was written up.

    Guide to WG Gunner Weapons - Made by Mazic
    AQ MQ  Post #: 7
    8/31/2011 15:52:07   
    moneybags
    More than a Game

     

    Nice! Thanks for the guide and FAQd :D
    Epic  Post #: 8
    8/31/2011 21:07:35   
    ArchMagus Orodalf
    Member

    TheDeveron: Okay, I'll work on that next and postpone getting some Pedia entries written up.

    $bags: Thanks.
    AQ DF MQ AQW Epic  Post #: 9
    9/1/2011 2:09:31   
    TheDeveron
    Member

    I'd be down to help out with the WarpForce section of the forums, just let me know what I could do.
    AQ MQ  Post #: 10
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