goldslayer1
Member
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quote:
I don't even know how CAD does it lol. well ill give u a couple of suggestions. have capable co leaders. when ur running a faction, u need to keep track of activity. supply ur members with builds that will get the job done in ur mode. (in our case its 1 vs 1. i along with turk, make sure we supply builds to members if they need it) when u have co leaders, try to make sure they play at different timezones. this way, lets say ur playing for a couple of hours, ur co leader gets on after ur done playing, and then he gets off, and another co leader gets on. this ensures that u have a commanding officer at the helm most of the time so that the faction can cruise by on dailies. have ur co leaders, or ur officers take part in the major decision making, such as taking flags, planning dailies. right now, because of the changes done, its alot easier, but before u needed to stay on top of things, like flags, dailies, members, donations, activity. eventually what this does is, take some of the load off of u, and splits it between u and ur co leaders to make it easier. any extremely well managed faction can be good if things are done right. another thing, if ur going to be competitive, i would suggest u have a requirement for wins, and token donations (if ur doing flags) and reagrding ur members, since ur gonna be competitive u need role players, and big players. (ill use 1 vs 1 as an example) Role players will do for example 200+ wins daily and on a consistent basic. Big players will do 350+ from time to time to give the faction a bigger boost. and if u work as a TEAM, then u can win. ok now onto the next part of the topic, i must say i agree. juggernaut seems to be alot faster than team mode. right now the top 2 vs 2 faction has 472 wins. and the top juggernaut faction has near 800 wins. (even second place jugger has more wins than first place team) i did not take into account the recent lvl decrease for juggernaut. perhaps a viable solution would be 10 influence a match since juggernaut tends to be faster, and at a higher winrate % than team mode. perhaps adding a lvl to the juggernaut's enemy aswell. almost every faction has 90% some even close to 99%
< Message edited by goldslayer1 -- 6/16/2012 13:27:37 >
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