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Dazzling Lightshow

 
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7/4/2012 20:48:50   
Icy
Gone with the wind




Dazzling Lightshow

Name of Mecha in Series: Eye-Opening Lightshow, Impressive Lightshow, Outstanding Lightshow, Thrilling Lightshow, Dazzling Lightshow, Brilliant Lightshow, Sensational Lightshow, Wondrous Lightshow, Astonishing Lightshow

Level: 24-27
Price: 240000 Credits
Sellback: 24000 Credits

Location: 4th of July Mecha (2012)

HP: 445
EP: 324
EP Regen: 12

Resistances: Immobility: 70

Description: The modern laser attacks of this classic tank design will really light up the battlefield! Scales up to level 27!
Image: Dazzling Lightshow

< Message edited by Icy -- 7/4/2012 21:13:47 >
MQ  Post #: 1
7/4/2012 20:50:02   
Icy
Gone with the wind


Laser Light Show

Equip Slot: Front Arm
Damage Ranges: 53-56
Damage Type: Laser
Hits: 2
Energy: 36-41
Cooldown: 0
Bonuses: None
Special Effects:
If both arm are equipped:
  • Gives alternating +15 BtH for the other arm, caps at +150
  • Gives alternating +15% damage for the other arm, caps at +150%
  • After the fifth use, chance for a crit.

    If only one arm is equipped:
  • Hit 1: 70% damage, chance for a crit
  • Hit 2: 80% damage, chance for a crit

    Combos: None

    Description: Interacts with Light Laser Display to buff it's BtH and damage. When its synchronized counterpart is replaced with a non-default, this weapon just does extra damage with a chance for critical hits.
    Attack Image: Attacking!




    Laser Light Display

    Equip Slot: Back Arm
    Damage Ranges: 53-56
    Damage Type: Laser
    Hits: 2
    Energy: 36-41
    Cooldown: 0
    Bonuses: None
    Special Effects:
    If both arm are equipped:
  • Gives alternating +15 BtH for the other arm, caps at +150
  • Gives alternating +15% damage for the other arm, caps at +150%
  • After the fifth use, chance for a crit.

    If only one arm is equipped:
  • Hit 1: 70% damage, chance for a crit
  • Hit 2: 80% damage, chance for a crit

    Combos: None

    Description: Interacts with Light Laser Show to buff it's BtH and damage. When its synchronized counterpart is replaced with a non-default, this weapon just does extra damage with a chance for critical hits.
    Attack Image: Attacking!
  • MQ  Post #: 2
    7/4/2012 20:50:35   
    Icy
    Gone with the wind


    Stunning Display

    Equip Slot: Front Shoulder
    Damage Ranges: 53-56
    Damage Type: Laser
    Hits: 1
    Energy: 36-41
    Cooldown: 1
    Bonuses: None
    Special Effects:
  • Reduces enemy immobility resist by 75
  • Attempts to stun
  • Buffs BS DoT damage by +30% every time it hits, caps at 250%

    Combos: None

    Description: Reduces immobility resistance and attempts to stun. Also buffs Hazer back shoulder's DoT damage by +30% every time it hits; caps at 250%
    Attack Image: Attacking!




    Hazer

    Equip Slot: Back Shoulder
    Damage Ranges: 53-56
    Damage Type: Laser
    Hits: 4
    Energy: 36-41
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Hit1: 35% damage, 1.5x HP DoT for 3 turns
  • Hit2: 40% damage, damages also EP with damage done
  • Hit3: 45% damage, 1.5x EP DoT for 3 turns
  • Hit4: 50% damage
  • If Hit 1,2, and 3 connect, Hit 4 is a guaranteed crit

    Combos: None

    Description: Hit 1: extra damage, 1.5x HP DoT for 3 turns. Hit 2: extra damage
    Attack Image: Attacking!
  • MQ  Post #: 3
    7/4/2012 20:51:16   
    Icy
    Gone with the wind


    Transforming Projector

    Equip Slot: Body
    Damage Ranges: 53-56
    Damage Type: Laser
    Hits: 2
    Energy: 36-41
    Cooldown: 3
    Bonuses: None
    Special Effects:
    Hit 1:
  • Chance for -20 enemy BtH for 3 turns
  • Chance for a crit
  • When Hit 1 connects, Hit 2 gets double damage

    Hit 2:
  • Chance for -10 enemy BtH for 3 turns, stacks with Hit 1
  • Chance for a crit

    Combos: None

    Description: Hit 1: Chance for -20 enemy BtH for 3 turns. Good chance for a critical hit. When Hit 1 connects, Hit 2 gets double damage.
    Attack Image: Attacking!




    Power Collimator

    Equip Slot: Head
    Damage Ranges: 53-56
    Damage Type: Laser
    Hits: 1
    Energy: 36-41
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Defense decrease by 50
  • High chance for a crit
  • On crit: general damage buff of +15% per turn for 3 turns
  • When all defaults are equipped, damage increases per weapon used by +5% per turn

    Combos: None

    Description: Power up your mecha's light show! Enemy defense decreases by 50. Chance for a critical hit which also adds a general damage buff of +15% per turn for 3 turns.
    Attack Image: Attacking!
  • MQ  Post #: 4
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