edwardvulture
Member
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There recent level 35 weps for nonvarium should get a bit of a rehaul: Energy Mecha Maul Mecha Maul Energy Mecha Claws Mecha Claws Mecha Disintergrator Mecha Launcher Why would the artists put so much work into these aesthetically appealing weapons, if they aren't going to be used much? The stats and requirements they give demands you to make a bad build. For example Energy Mecha Maul is for mercs It has a 35 strength requirement and 40 tech requirement. If your a decent player, maxing out hybrid and mineral is a must, so that basically puts up a 42 dex requirement. Three stats have now unusually high requirements. The weapon would be good if it didn't give support, but it gives a near useless 7 point, if you can't make a good support build, then why is there support at all? Another example of ridiculous stat placements is the mecha disintergrator, it gives five support with unusually high requirements in other places. Also, both the new claws are pretty unusuable for at least one of each hunter classes. Adding 7 support is unnecessary as support is needed for investment in shadow arts. The energy claws are bad for cyber because cyber hunters need dex so their static charge won't be blocked. And guns that don't give tech gets deflected. In conclusion, no one is forcing anyone to buy these weapons, but I'm sure the player base would be a bunch happier as a whole if these beautiful weapons could be used to utilize a good build. There would be more non-varium players competing at the level cap, so that varium would not be void. If a few unreasonable stats were lowered or moved around in exchange for lower stat requirements, I think that would make this game much better. And this is obvious, but we all know that the weapons had stats like that to make it look good, until you make unavoidable "bad buidls" with them.Also, ther rare tag makes it to motivating.
< Message edited by edwardvulture -- 7/29/2012 13:41:58 >
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