Home  | Login  | Register  | Help  | Play 

Does Cyber Hunters need a buff?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Does Cyber Hunters need a buff?
Page 1 of 212>
Forum Login
Message << Older Topic   Newer Topic >>
10/23/2012 21:10:53   
Cyber Dream
Member

Ok since that static charge nerf, we cyber hunters started to suck. In my opinion, mercenarys are stronger than us. Considering they are classed as one of the weakest classes in the game. Alot of people i know have changed classes because of how weak we have became. The majority of the time, we only get 2-3 mana back from sc. As other classes (tm and tlm) get back mana based on damage then ch should to. Right now that skill is useless and should be replaced or get buffed back up and then buff some of the weaker classes so we won't be claimed as op. Is it just me or does every build i make or see is now a crappy ch tank build that we are now forced to use? The only way we could be good is if we are fully enhanced. Also look at the daily leaderboards everyday and tell me how many ch you see. Check it everyday this week and i gurantee you that you will only see 2-3 on there a week. Now what does that tell you?

< Message edited by Cyber Dream -- 10/23/2012 21:12:46 >
AQW Epic  Post #: 1
10/23/2012 21:19:05   
Metallico
Member

Yeah they do, only the high str builds work and they can be nerfed with a energy shield or a good intimidate, cyber now depends of str and the other classes are more flexible
Example: reroute
they should get back their old static charge but with more cooldown
Epic  Post #: 2
10/23/2012 21:25:01   
Bunshichi
Member

I don't see sc being useful wtth how much energy is gained back but giving them back the old version, no.
MQ AQW Epic  Post #: 3
10/23/2012 21:39:32   
Mr. Black OP
Member

^
SC is like assimilate, except it takes no energy away, it gives less, but don't worry its cool since we have 1 less cool down.
It NEEDS a buff.

< Message edited by Mr. Black OP -- 10/23/2012 21:40:16 >
Epic  Post #: 4
10/23/2012 21:57:46   
Metallico
Member

Yeah, maybe a skill with established energy points that increases with lvl

Cooldown: 3 turns
1-5 max +7 energy points
6-10 max +8 energy p
11-15 + 9 ep
16-20+ 11 ep
21-25 + 12
26 30 +13
31 35 +14 with 4 cooldown
Epic  Post #: 5
10/23/2012 22:55:30   
Mother1
Member

@ Cyber Dream

Cyber hunter is suppose to be a tank class like TLM is. Also Static has always been based on your strength. The only difference is now that Static works with your actual damage instead of your potential damage. Plus with the way static was the mass majority of CH never would invest points into energy and would overly rely on static charge. If static went back to the way it was before the same people who complained about the heal loops would get on it again, and CH would go back to using base energy.

Plus CH is in now shape of form weak. I have played against many different CH and I have seen the many builds they use. Support CH are very powerful as well as strength and tank CH.

As for static you have to choose the right time to use it instead of just using it every time it pops up.

Epic  Post #: 6
10/24/2012 6:11:52   
Cyber Dream
Member

@ Mother1 What?? So they would complain about the healing loop that tlm and tm use now, and if ch is supposed to be a tank class(could take alot of hits) , then why would sc be based on str, merc is a tank class and they get enegry back from being attacked, cybers should to. 2-3 enegry back the majority of time aint nothin.
AQW Epic  Post #: 7
10/24/2012 6:16:23   
Ranloth
Banned


Mercenaries are stronger than CH? Lolnope. CHs are doing better than Mercenaries who are still UP and there's data to prove it. Abusing SC got you there, you are NOT supposed to rely on one skill to win. Hate SC? Invest points in something else instead of putting points into it. No Energy regen? Sucks. Yet Mercenaries (apparently stronger) can do it without EP regen nor a defence debuff and still not compete as well.

2-3 Energy back.. You deal 10-12 damage? Pitiful with Malf. But if you're fighting a Tank, no wonder this is happening. You are supposed to think about when to use it not spam as soon as possible. Try it on low-defence player or at least non-Tank where you'll regain 5-10 Energy easily. Not much but you can do it every 2 turns and still deal damage + can tank. If non-EP regain classes can do it, so can you.
AQ Epic  Post #: 8
10/24/2012 7:13:50   
DanniiBoiixD
Member

^But CH is an EP regain class.

< Message edited by DanniiBoiixD -- 10/24/2012 7:16:28 >
AQW Epic  Post #: 9
10/24/2012 7:16:09   
Ranloth
Banned


Says who? SC is a skill not a passive. It's Energy-based not energy pool, and it has PA for a reason too. It's Tech-based class instead (same as Energy but not pool). It has SC as a regen, just use it wisely not spam it on someone with 40 Res whilst you have low damage because it's obvious it won't be good. If you rely on ONE skill then there's a problem since you shouldn't. Been said many times by the Balance Team.
AQ Epic  Post #: 10
10/24/2012 7:18:41   
DanniiBoiixD
Member

The only time they get decent energy is on rage. Using it only on rage ain't something wise...
AQW Epic  Post #: 11
10/24/2012 7:22:33   
Ranloth
Banned


Using it on Tanks isn't wise either, hence why you can train base Energy and not rely on SC. Malf and lower defences of the enemy will help with it. It's not like players do spam Energy attacks when enemy's Resistance is 40 while their Def is 20.
AQ Epic  Post #: 12
10/24/2012 8:55:59   
Wootz
Member

They don't need a buff, nor does Static Charge and the class is stronger then Mercenaries. We don't get 2-3 Energy regen. I get 10 minimal. And there are tons of builds that work (need proof? 'cause I can get that).

Also, the reason we aren't on the Leaderboards is because all the people on them are mostly abusers who abuse the OP builds.
AQW Epic  Post #: 13
10/24/2012 10:32:50   
Promaster
Member

CHs aren't weak. I find them balanced, if not a little OP. Just time your SC wisely and it'll work out fine. EMP is there to ruin strategies so use it. Leaderboards wise, CH isn't a class that go for quick kills as it's usually a class that is able to withstand long battles unlike blood mages or BHs. Tanking alone isn't neccesary as support or str builds work fine. Malf is there to tear through tanks so I dont see a reason why CHs need a buff. Try a new build or change class if CHs doesn't suit your battle style.
AQW Epic  Post #: 14
10/24/2012 14:06:19   
laguna blade
Member

Ch not weak.
Epic  Post #: 15
10/24/2012 16:24:55   
Cyber Dream
Member

@trans for 1 i don't spam out my sc, 2nd the only way we can get the full benefit of it is IF WE SPAM IT, and trans if u are a ch pm me....i got an idea
AQW Epic  Post #: 16
10/24/2012 16:49:03   
Mother1
Member

@ cyber dream

That was the problem. The move itself was OP and because people could get so much energy just by connecting a strike with any build (Meaning you could get a percent of your potential damage in energy even if you scored a 3 which is OP) that no one trained their energy yet had the skill to consume a lot of energy meaning they relied on static too much. If static was shut down CH were finished since they never trained their energy.

The way it is now you have to be more wise with it because attacking a tank with static won't give you back decent energy. As trans said use it on people with weaker defenses so you can get energy back and using malf with an energy primary helps since they work together.

Just because CH don't get a fixed energy amount anymore depending on potential damage with static doesn't mean the whole class is UP this was done to deal with those abusers so you can thank them for doing so.
Epic  Post #: 17
10/24/2012 16:54:51   
Cyber Dream
Member

ok how is this any different from the tm and tlm heal loops?
AQW Epic  Post #: 18
10/24/2012 17:03:13   
Ranloth
Banned


TLM hasn't got a debuff which doesn't allow as high damage to be achieved and TMs don't have passive Armor to improve their defence. You haven't got passive EP regen but it can be reliable if used wisely and not blocked, Wootz can provide you with data for it. Don't rely on it, simple as. If you want to have enough Energy, sacrifice 1-2 damage or defence which is 4-10 stats, and put into Energy which will give you 8-20 more base Energy which can allow you to do much more.

TLMs and TMs train their Energy yet they have Reroute which is superior to SC. If they still need more Energy despite having passive EP regen then CHs should even more due to lack of passive EP regen.
AQ Epic  Post #: 19
10/24/2012 17:05:36   
Cyber Dream
Member

Well so basically you are saying ch are balance with tm and tlm?
AQW Epic  Post #: 20
10/24/2012 17:09:04   
Ranloth
Banned


TM has problem with Caster mainly, other builds are fine so yeah. TLMs are claimed to be UP apparently but they are tank class after all. CHs have more variety in terms of builds than TLM since you can do Dex, Tech (yes it does work), Strength, Support, Focus, etc. Skills also allow variety. I have L28 CH but Poison build works great for him with Level 6 SC and few points in Malf. I use SC after Malf just to get ~5-6 Energy back which I need to use another skill which depends on what I have (Heal, shield, EMP, etc.) and my Bot competes very well at Focus 3 (Infernal Android).

How is it working fine? I trained Energy and don't rely on SC to give me high amount back, I usually need up to 6 points back at most.
AQ Epic  Post #: 21
10/24/2012 17:55:21   
Cyber Dream
Member

See, theres the problem. Your ch is only lvl 28. We level 35s encounter alot of fully enhanced tanks(which is the style now). Even if u do spam sa you would still have to spam str and like yall say, ch is made for tanking.
AQW Epic  Post #: 22
10/24/2012 18:31:27   
Mother1
Member

@ Cyber dream

I see support tank CH at this level that can compete really well. Their buffs and debuffs are quite powerful and with that super strong malf taking away 40-50 tech you don't need a lot of strength to get a good deal of energy back with static. Even against Fully enhanced varium players it still packs a punch.
Epic  Post #: 23
10/24/2012 18:35:21   
Cyber Dream
Member

lol its very funny that you said that considering that i just made one. Very good in 2v2.
AQW Epic  Post #: 24
10/24/2012 18:37:32   
luop70
Member

I agree with the buff, I have been playing as CH for a long time because of the static charge. It was originally as the energy is received from damage done, not the base damage. It was a problem then and a problem now. I would like it if they made it so you get a high %. The base damage was nice, because if you did 3 damage you got 20 energy back. Now if you do 3 damage you get 1 energy back (if you maxed it) I would suggest having the max level be a 90% conversion so if you do 20 damage you would get 15-18 energy back.

Another suggestion is that you get a higher % from your level. (Kind of like the heal, which base stat gets stronger with every level gained) It would work the same way.

< Message edited by luop70 -- 10/24/2012 18:41:17 >
AQ DF MQ AQW Epic  Post #: 25
Page:   [1] 2   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Does Cyber Hunters need a buff?
Page 1 of 212>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition