Xendran
Member
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All primary weapons should have an average damage of playerLevel. ALL of them. Removing damage in exchange for stats flat out does not work well, because of all the other forms of damage and benefits you can gain from them. If you want to continue raising stats in exchange for damage or vice versa, you really need to consider every single part of the formula, averages of player interactions with a large sample size, etc, to really know how much benefit/loss there is to doing this. Otherwise, i propose that you simply lock average damage and give a range to all weapons. Things like maces would have a wider spread. In regards to guns, they should be weaker than primaries, but maintain the lack of damage range. Auxiliaries should have an absolutely massive damage range.
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