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Necropolis Fiend

 
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12/12/2012 22:11:54   
whackybeanz
Times Silent Keeper


Necropolis Fiend
Also see other Fiends: Corpse, Grave, Charnel, Crypt, Catacomb, Necropolis, Requiem, Golgotha

Darkness Element
Power 2
Level	100	
XP	19597	
Gold	6531	
COMBAT DEFENCE
Melee	37	
Ranged	42	
Magic	47	
ATTRIBUTES
STR	200	
DEX	200	
INT	0	
END	100	
CHA	0	
LUK	0	
ELEMENT MODIFIER
Fire	50	
Water	110	
Wind	50	
Ice	50	
Earth	50	
Energy	110	
Light	150	
Dark	-20	
EFFECT
  • If you are not already Dazed, then it does its Melee attack which may Daze you* (3 rounds, 33% chance of not acting), subject to a save**.
  • Otherwise, it does its Ranged attack. This attack can make you Diseased*** (-25 END; 75% effectiveness) for four rounds, subject to a save****. Or, if you are already diseased, then it deals increased damage.

    * - You see miniature skeletal vultures flying around your head or at least you think you do!
    ** - You endure the stunning blow!
    *** - You have been infected with Grave Rot!
    **** - You resist being infected with Grave Rot!
    - The corruption of the disease empowers Necropolis Fiend!

    DESCRIPTION
    A mysterious undead beast marked with a number...what is the agenda of these creatures?


    Write-up by In Media Res. Also thanks to ssjgoku5, TheDemonHunter_Rulz, Wereragon3, and beerke. Image thanks to Windy.

    < Message edited by whackybeanz -- 12/13/2012 3:16:38 >
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