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Useless Skills?

 
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12/31/2012 10:36:11   
The Astral Fury
Member

Ok so I've been looking over the skill tree's of all the classes and many of the skills impemented in there are never used. I mean cheap shot, What's the point of having it posses levels are you really going to level cheap shot up, I mean no one does and many don't use it and all. Also for blood mage Plasma Rain and Overload, Like I haven't seen one build even invest a point in there, I mean every class should have a multi and stun, but if there not being used what's the point? Also Tlm stun grenade, or artillery skrike no one does and these are just examples of many other skills tat are just ignored and might aswell be moved off the skill tree. Even if people invest a point in a skill, each skill should be something where you want to max it out or atleast spend a few points to use it.


Am I crazy, or are alot of skills being ignored and not used?
DF AQW  Post #: 1
12/31/2012 10:44:13   
button33
Member

It is true that you dont see all skills being used. However, you must realize that sometimes, these skills are underpowered. Take Plasma Rain and Overload on the BM. These are high energy cost skills, and BM dont have reroute. Therefore, these skills are not as usable to BM as Fireball of Buldgeon, as they are strength based skills, and BM is more focused toward Strength. However, these skills are used by some, but since they are not in the general trend of the class, they really aren't incorporated into builds.
AQW Epic  Post #: 2
12/31/2012 10:50:26   
The Astral Fury
Member

Then why do the dev's implement them then? I get they need a multi and stun, but if they put in a skill they should atleast make it so it's worth investing a few points in.
DF AQW  Post #: 3
12/31/2012 11:14:22   
  Exploding Penguin
Moderator


From my view, I don't find any of the skills useless, even level 1 cheap shot can really help in a pinch, particularly with interdictor. I find that leveling up certain skills past a certain level is quite pointless. Here's what I'm talking about:
Cheap shot: 4% ignore from level 1-level 2 is like an extra 1 damage for one energy on most opponents. If you can actually find a fitting build, leveling up cheap shot a little can be worth it.
Reroute: 1% per level after level 7...1 skill point for literally 1 energy point unless you're going for 140HP+, then it might be worth it. That'll be changed in Omega though, so let's see how it works with the new HP system.
Maul: 1% stun chance extra per 2 energy points past level 7. It's pretty obvious in most cases that it's definitely not worth it
Adrenaline: 1% extra rage per level after level 7. 2% was already barely anything, and now it's 1% once you reach levels 8-10
Deadly Aim: Not really a wasted skill, but a lot of people mess up with it anyways. There's an insane amount of players who don't know that level 8 deadly aim is the cap for max damage boost on level 35 guns
Multi Shot: Hard enough for CH and BH to get energy, it becomes +1 damage per 2 energy after level 7. +3 damage per level up to level 5 is definitely a plus for uber dex 2v2 builds, though.
Stun Grenade/Plasma Grenade: Its scaling is slow, its base damage is low, and it only gains +1 damage after level 6 (not even level 7). Overall, it's a pathetic stun and wouldn't even be worth using on most builds, but shadow arts is probably the only reason why some builds still use it.
Malf/Smoke: +2 requirement points from str/supp per level, and -1 extra def/tech after level 7, and also +2 energy cost per level. Once you reach level 7, it's definitely not worth leveling up.
Double Strike: +2 energy cost for +1 damage, and at its lowest level it gives +9 damage on +35 damage primaries. Even though it has 1-turn cooldown, it's typically not worth leveling up because of its high base 15 energy cost.
Epic  Post #: 4
12/31/2012 11:28:37   
Ranloth
Banned


quote:

Then why do the dev's implement them then? I get they need a multi and stun, but if they put in a skill they should atleast make it so it's worth investing a few points in.

BMs have limited Energy and better builds around (less brain needed, work out better) so skills aren't used as often.

Anyway my list would be:

Double Strike + Cheap Shot - can be good if used wisely but not that useful, even early in the game.
Blood Shield - whilst it takes HP and doesn't grant as much Res, it lasts for 5 turns. Good if you know how to use it properly.
Surgical Strike - it may not be great to deal damage but Rage drain is useful and you get some HP back. More of a strategical skill in fact.
Stun/Plasma Grenade - should be put on par with Overload in terms of damage and cost OR *if Plasma/Stun Grenade are on Tier 3/4* give them higher damage and a bit higher EP cost to compensate. TLMs Stun Grenade should be on par with Overload (Tier 2) instead of BH's Tier 3 version.
Plasma Cannon - may not be great if it doesn't Crit (who doesn't like Crits), but if you have good strategy and not rely purely on it, the results can be pleasing.
AQ Epic  Post #: 5
12/31/2012 11:33:18   
Remorse
Member

The worst of the most uselss would have to be,

Cheap shot like you said,

Followed by Plasma,stun grenade for there terrible damage progression soon followed by overload.




There are some other average ones but the above ones are practically only ever used as a last resort attempt to win.
Epic  Post #: 6
12/31/2012 11:40:45   
Calogero
Member

BloodMages tend to Ignore Skills that are High Energy based because of the amount of Hunters and Mercs out there that
use EMP/Atom Smasher...

They are just added as filler imo




_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 7
12/31/2012 11:56:52   
J.U.S.T.I.C.E.
Member

I used level 6 cheap shot as BH with 93energy and maxx level 7 with smoke level 7 = you can kill someone in 4moves or less.. Plasma rain = my 2v2 tank build with high dex as BM... You should really take in to concentration the weapons which can be used with each build.
AQW Epic  Post #: 8
12/31/2012 12:35:28   
Mother1
Member

I really depends on what level you are with your character. Personally I don't think there is any useless skill in the game as they all have a purpose. Some may be weak but effect wise they are good.
Epic  Post #: 9
12/31/2012 12:41:03   
Drianx
Member

Field Commander and Artillery Strike are also some of the most useless skills nowadays, in my opinion.
AQW Epic  Post #: 10
12/31/2012 12:46:34   
J.U.S.T.I.C.E.
Member

Field Commander = supportive in 2v2
AQW Epic  Post #: 11
12/31/2012 12:58:13   
Chosen 0ne
Banned


Right now Artillery is useless for mercs because it improves with support. All you can do with it is aux and multi.

As for cheap shot, I tend to use it when I dont need to massacre, like if I can kill someone on round 2 or 3.

Stun Grenade: I use it for an unblockable 3 damage attack. Sometimes I aim for it to do 7.

Multies in general: They were nerfed to the point where they are useless.

Mages can make an effective caster build, but only one that revolves around tech. Which makes overload and plasma rain useless.

_____________________________


DF AQW Epic  Post #: 12
1/1/2013 23:24:35   
Midnightsoul
Member

Static Charge is pretty useless to me now...

All the grenades are too except Toxic and the multis for hunters...
DF AQW Epic  Post #: 13
1/2/2013 11:21:59   
Giras Wolfe
Member

Underused skills have a place in the game. For example, a bounty hunter's stun grenade is actually very useful when combined with max shadow arts due to the increased stun chance. A base 40% stun chance with high HP makes for a more than formidable strategy. Multi-shot, however, is useless. Now more so then ever. It would need to be defence-penetrating or gain back energy to be useful. If poison inflicted 100% of normal damage, like a merc's poison grenade, it would be worth using, but in its current state it's certainty not.

Now skills that are frequently used, but almost never leveled are a different matter. Bounty hunters lean on cheap shot as a crit factory, but leveling the skill itself just isn't worth the stat points. Who would spend 9 stat points to give a skill 24% extra defense ignoring capability that is used maybe twice in a battle? Those stat points are better employed in passives, or an EMP grenade.

< Message edited by Giras Wolfe -- 1/2/2013 11:25:49 >
AQ AQW Epic  Post #: 14
1/2/2013 21:16:45   
arthropleura
Member

Yknow what's funny? My build circulates around the bh multi and stun and I'm doing just fine? Does that tell you anything?
DF AQW Epic  Post #: 15
1/3/2013 4:14:05   
CN2025
Member

i put one point in assimilation and plan to put one point in super charge even though i use sword, although it may look stupid to some people it actually take away the chance of pyro users taking any good skill :D
AQ DF AQW Epic  Post #: 16
1/3/2013 4:33:56   
Xendran
Member

Pyro fly is probably the bot with the most potential to be an interesting bot, but the fact that it lasts the whole duel is what takes away most of it's potential.

I'm going to post a suggestion on how to make the pyro fly both more versatile, less luck based, and less frustrating.
AQ DF Epic  Post #: 17
1/4/2013 4:40:10   
Hard boy
Member

i dont get why people dont make Bm dex builds, i mean you got reflex, stun and multi, the little reroute from reflex and blood lust, idk about you but i think it can be effective and less brainless of a build.
Epic  Post #: 18
1/4/2013 10:44:18   
midnight assassin
Member

I find it funny on how some people call cheap shot a useless skill. I find it effective vs support mercs back in gamma but I forgot that build anyway.
MQ AQW Epic  Post #: 19
1/5/2013 0:03:57   
Giras Wolfe
Member

quote:

Yknow what's funny? My build circulates around the bh multi and stun and I'm doing just fine? Does that tell you anything?


People like you are why I love epicduel. I respect you infinitely for finding a way to make underpowered skills work. Its infinitely easy in this game to rely on more OP skills because the primary focus of the game is winning as much as possible. Those of us that have the cajones to actually make a unique build are what truly makes epicduel great.
AQ AQW Epic  Post #: 20
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