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New Suggestion For Omega -PvP Battles

 
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1/2/2013 6:14:47   
Renn100
Member

Dear players/devs I want to post here a ''good'' suggestion for Omega PvP Battles.First of all we were anounced that the Npc battles would be unlimited and will give credits, but will no longer give xp/influence.This will be a good implent for those who will need easyer Credits.But lemme ask some1..if you're going to do Npcs instead of PvP battles would be much engoyble?Nope.Will be boring.But atleast we will get fast credits..but no fun.So my idea is based on this:
Why they couldn't implent a ''Bet'' solution with buttons too like 1vs1/2vs2 or give those buttons a bonus Question before we enter that Battle mode?
This would function like this:Before you click the 1vs1/2vs2 or even jugg battles from Slayer, there would be a question Like:
WHICH BET YOU WANT TO DO?and there would be bets for credits only.Like min credit bet is 50 and max 150-200. And the base of it is , if you will win that battle at final you'll get +50/150-200 credits+the credits from that battle mode like 32 credits(1vs1). But if you lose that battle it will cost you the bet made ,so you will lose like 150-200 credits if you lost.
I know this would be very hard implented but maybe you ask,I Can do Unlimited Bets for battles?-No.In terms of level/unexperience/number of battles the game won't let you make Bets if :
-your win ratio goes 1/10-5/10(1 win/10lose-5win/10 lose)-So you need to get more wins than losses
-you're under lvl 20-25. Why?Because Low Lvl's would use it alot without to know how this may work.
After alot of playing and lvl-ing up they may know how to use and that's why.(They should lose alot
hard working credits)
-you already done 100 Bets/month-(the losses still count ur bet numbers..So if you lost 50 times and
won 50 times , you will no longer be able to do bets until the other month)

This idea is based on making PvP battles for more fun/experience and to get more players for PvP instead of Npc-ing alot and boring

Sorry for some words not understood.
~Renn100
Post #: 1
1/2/2013 7:51:22   
Yianman
Member

Not supported.
It would take too much time to make and the higher levels would make tons of money out of this, whilst the lower levels will be losing everything. Also, 2 people would have to have placed the same bet, otherwise it wouldn't be fair.
MQ AQW Epic  Post #: 2
1/2/2013 8:08:41   
Remorse
Member

Interesting concept,

I support the concept of bets but if it was a more polished feature.

eg. a Betting NPC, in which you bet wages agianst him on how well you do in PVP battles.

Plus it should be more like bets of winning battles of 2/2 or 5/5 or 10/10.

With rewards based on if you accomplish winning that amount of battles in a row as you wagered.

< Message edited by Remorse -- 1/2/2013 8:09:05 >
Epic  Post #: 3
1/2/2013 13:02:35   
J.U.S.T.I.C.E.
Member

Not Supported - This promotes gambling in a 13+ game. Therefore technically it would be illegal to implement such a thing in to a child's game. The idea is good, however I just don't see this working because of the restrictions of Epicduel and ArtixEntertainmentIndustries.
AQW Epic  Post #: 4
1/2/2013 13:28:18   
Mother1
Member

Not supported. The masses in this game are children not adults, and the last thing we need in this game is gambling. Plus even if it wasn't a children's game this would be a major rip off to lower levels since higher levels already have an advantage over them.
Epic  Post #: 5
1/2/2013 17:36:44   
Xendran
Member

quote:

This promotes gambling in a 13+ game. Therefore technically it would be illegal to implement such a thing in to a child's game.


This is not even remotely close to anything that resembles a shred of truth. Do not blatantly lie about things like this.
Also, ED was originally intended as a 17+ game.
AQ DF Epic  Post #: 6
1/2/2013 18:26:59   
The Incredible Hulk
Banned

 

Not supported

Epic  Post #: 7
1/2/2013 19:16:44   
Chosen 0ne
Banned


Supported!

Although I do not see why you couldnt do more than 100 a month. That would die off quickly.


We had Arcade, that was sort of like gambling if you think that this is gambling.

Even so, its gambling digital currency. Not currency that can be used in real life. This isn't illegal.
DF AQW Epic  Post #: 8
1/2/2013 21:49:03   
ED Prince of Shadows
Member

quote:

Not supported. The masses in this game are children not adults, and the last thing we need in this game is gambling. Plus even if it wasn't a children's game this would be a major rip off to lower levels since higher levels already have an advantage over them.


The arcade was a similar concept...
AQW Epic  Post #: 9
1/2/2013 22:47:15   
TRizZzCENTRINO
Member

@above thats why arcade is removed.

@thechosen havn't you heard of online gambling? remember artix entertainment is made for child friendly and family friendly, so it has to not include any of the bad influences.

anyways i do not support this since it would make it easier for us to gain credits without even trying to really beat the NPCs
MQ AQW Epic  Post #: 10
1/2/2013 23:47:56   
Remorse
Member

If you follow that logic,

Every game which you lose items when you die is technically a GAMBLE!




Gambling is everywhere in all games,

When you click 1v1 and you dont wont loses your are gamboling a lose for a win!

When you strike for more damage instead of using a unblockable alternative you are gambling you wont get blocked!


Yes this idea promotes gambling of credits and perhaps more clearly related to real life gambling but you cant say gambling shouldn't be allowed on games aimed at younger children when it is everywhere!



Plus this is more controlled gambling since you are betting on how well you do in battles and therefore it is totally up to you if you can win or not!

The old arcade would be much worse since you are betting for a chance to win something which is out of your control.
And that is what gets people addicted to gambling not gambling on whether or not you do well in battle.



< Message edited by Remorse -- 1/2/2013 23:51:25 >
Epic  Post #: 11
1/2/2013 23:56:36   
TRizZzCENTRINO
Member

@above it depends on how you see it, i don't see doing 1v1 as gambling, it is simply just a random match up between players, for me it doesn't count as gamble because i don't do it for wins but doing it for fun, most people gamble for money.

quote:

When you strike for more damage instead of using a unblockable alternative you are gambling you wont get blocked!

and i don't think this is gambling, because block and strike benefit you in both ways, you gain more rage for being blocked so it gives you advantages, while gambling, you either lose something or win something. now 1v1 battles is just a test of power, whoever has the best gear and most OP build wins, going first is not much of a matter anyways, most can still win if others go first.
MQ AQW Epic  Post #: 12
1/3/2013 0:26:17   
Midnightsoul
Member

The real reason why they removed Arcade wasn't because of gambling. It was because a new feauture was introduced called "drops" and it was no longer necessary to have an Arcade. Plus, I don't see a problem in this betting thing, but the idea first needs to be fixed, tweaked a little, etc. It is an interesting concpet though so I support it.
DF AQW Epic  Post #: 13
1/3/2013 1:48:42   
MutanT GaminG
Member
 

I suggest that we should have a Faction War. Where players in that two faction plays at 1v1.
The Faction with the most wins will win the Faction War.
Example, the faction leader wants to apply in the faction war. He or she must apply to that NPC and wait for another Faction leader to accept the challenge War. Then, the two faction will be teleported to that Faction War ARENA. Both Faction will be given 1 minute to prepare themselves. Maximum players in this arena will be 7 per faction team. Because this fight is best of 7 and only 1v1.
This fight is like your Best Line up team in your faction. There will be a list of players at the right side of their screen. The arrangement of players will be random. Example, when his name is listed as 1st player, he will fight the first round. He will not know who's player is he gonna fight. At the other side of the team, the 1st listed player will fight the 1st player of the other team.The waiting players will wait for the announcement who win at the first round. When the 1st fight is finish the next fighters will fight at the 2nd round and so on...
The Winning Team will receive a point in their faction. And also they will be given a extra credit.


I suggest this so that we can know who has the strongest players in that Faction and also the strongest faction.

This suggestion is for maximum level players. Because they have full stats. And it is fair.


Sorry for the grammar. I hope this suggestion will release at the Omega Version. Thanks
Post #: 14
1/3/2013 9:09:19   
Stabilis
Member

The problem with gambling here is that it can kill you or make you. What if players go on a losing streak from the % chance to lose and so a large section of their credits are gone? And guess what for a gambler or someone relying on gambling? What do they think? They think that the gambling system owes them that amount credits that they lost so at the very least they want to win back the amount of credits that were lost to the gambling system by what else... but gambling?

The player will give themself the false-hope and demented faith that they can and will win those credits by gambling. But there is no guarantee that they will, because their odds are as low and the same as before they started. And the cycle continues and these supposed "poor players" become gamblers for life. This is all theoretical though and could be blown up.
AQ Epic  Post #: 15
1/3/2013 10:19:54   
Remorse
Member

^

However unlike real life gamblers, people who do get stuck in this "cycle" have an unlimited source of income and that is the NPCs that dont give experience and hence the player can never fall behind gear wise for their level, and the fact they can be farmed easily for credits unlimited times. (once omega is released)




Plus I doubt people will get addicted to this style gambling, your not betting on chance as much compared to arcade, you're betting on how well you do in fights.


What you are basically betting is how good you can think you can go, this is different from betting in chance because if you obviously aren't good at winning you wont be as tempted to bet then if it was chance, because people who bet on chance have the false hope, I highly doubt people betting on their own battles would get anywhere near the same false hope as the old arcade.
Epic  Post #: 16
1/3/2013 10:29:25   
Ranloth
Banned


Gambling is allowed (see Arcade) but not when it comes to Varium payment. Varium is currency you have to buy, Credits are not (you can farm them in-game). Promoting gambling in form of Varium is pretty much asking players to pay real-life money. However, Credits are not.
AQ Epic  Post #: 17
1/3/2013 10:31:17   
Stabilis
Member

quote:

-people who do get stuck in this "cycle" have an unlimited source of income-


But this applies to reality as well. So long as people work and get paid, they can keep spending their currency on the gambling. And each time that the person pours their credits into a bet, they become an amount poorer, it is relative to how much they have progressed in the game, but still become poorer. If this prevents players from being to afford their weapons and such, I am not overlooking the suggestion. This would be much less sinister if battle tokens were the betting currency, since they are never used inside the items market.
AQ Epic  Post #: 18
1/3/2013 10:32:00   
Xendran
Member

Agreed, i support this if the betting currency is Battle Tokens.

quote:

@above thats why arcade is removed.


Pretty sure the REAL reasons it was removed is that there was no longer a need for a battle token sink, they wanted to use the new pvp drop system, and the arcade sucked and was bad for the community due to begging.

< Message edited by Xendran -- 1/3/2013 10:33:16 >
AQ DF Epic  Post #: 19
1/3/2013 10:37:35   
Remorse
Member

Battle tokens would also be fine,


But I still think credit would also work.


Its not proper gambling, because its not on proper chance.

Perhaps this example may explain it,

If you have ever played the game, Fable, when you do a quest their is an option to "boast" which makes the quest harder in a variety of ways and offers reward based on the risk but it costs you if you couldn't complete the quest as boasted.

Betting credit on wins would be similar to that and is unlikely to get anyone addicted because your in control, and you know your capabilities. Betting on chance is what gets people hooked.
Epic  Post #: 20
1/3/2013 10:48:50   
Stabilis
Member

I hate to counter your credit argument Remorse, but credit is a path of survival slash growth for the free-2-play, and I would not begrudge the players of being more likely to lose their credits than to win credits because that is what a casino does or tries to do. Make it more likely to lose than to win. I would not decide to give free-2-play the alternative to success to be the concept of fortune. Fortune for some, misfortune for others, not up to them to decide. If they wish for personal success, it should be something that can be worked for, instead of wanted for. If they can be dedicated to betting and become fortunate I am all for it, but as it is, they can be crushed from the competition with the easy chance of failure, and I will not pardon that.
AQ Epic  Post #: 21
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