SMGS
Member
|
February 15, 2013 Patch Notes - 1.5.2 NEW CHANGES/FEATURES: - New Azrael Promo now available:
- Azrael's Anguish gun
- Azrael's Will active core: Charms an enemy, forcing them to strike you on their next turn
- Azrael's Annihilator auxiliary
- Azrael's Torment active core: Shoots your enemy, reducing 65% of all buff effects on an enemy
- Alydroid now has Seasonal Rare Heartbreaker gear
- Missions Removed:
- Lepus' New Friends!
- Seasons in the Abyss
- EXFOLIATE
- Easy Bein' Green
- Shattered by a White Hare
- Set Us Up the Noms
- Dance, Puppets! Dance!
- Starter Kit promo items relocated to the Junker
- Tactical Battlegear promo items relocated to Mirv
- Advanced Battlegear promo items relocated to Overlord Guard
- Veteran Battlegear promo items relocated to Hank
- Marauder now drops the mission item for "Point A to Point B" 100% of the time (up from 18%)
- Oz now drops the mission item for "Access Denied" 25% of the time (up from 11%)
- Added an "Edit Item Stats" button to inventory items
- You may again buy items that your class cannot equip once you are level 9 and higher
- The "Infernal Spirit" core is no longer locked on items and can be replaced
- The "Exoskeleton" core is no longer locked on items and can be replaced
- Meteor Shower, Thorns Assault, and Jack O Fire descriptions now correctly state that the damage increase is based on your weapon’s damage, not total damage
BALANCE CHANGES: SKILLS Note: These are not the only changes we plan on making to Strength-based skills. We wanted to make these changes first to make sure we aren't over-tuning other skills or classes at the same time. - Meteor Shower core
- Double Strike
- Damage lowered by 8% at all levels
- Berzerker
- Damage lowered by 10% at all level
- Massacre
- Damage lowered by 5% at all levels
- Bludgeon
- Damage lowered by 5% at all levels
- Field Medic
- Base heal increased at early levels from 11-38 to 14-38
- Bunker Buster
- Base damage lowered at later levels from 22-40 to 22-35
- Damage now increases by 2 as you approach level 35
CLASSES Note: These changes are primarily designed to adjust class balance at very early levels (1-5) - Mercenary
- Base Health lowered from 57 to 55
- Base Energy increased from 53 to 54
- Tech Mage
- Base Health increased from 54 to 55
- Base Strength increased from 18 to 20
- Base Technology lowered from 24 to 22
- Cyber Hunter
- Base Health increased from 53 to 55
- Base Energy lowered from 57 to 56
- Tactical Mercenary
- Base Health lowered from 57 to 55
- Base Energy increased from 53 to 54
- Blood Mage
- Base Health lowered from 56 to 55
- Base Energy increased from 54 to 55
BUGS FIXED: - Buffs and debuffs affecting the same stat were not stacking properly
- Several skills would freeze the client if the target dropped during the animation
- Rage could be gained by the blocker of an attack
- Rage was capable of exceeding 100%, causing rage reductions to sometimes appear incorrectly
- Chairman's Fury was returning more Rage than intended
- Mutating weapons could show incorrect damage type in shops
- Advanced and Veteran gear were incorrectly flagged as Rare
- Ylwa's "Battle Bruised" mission incorrectly required a Baby Yeti Warrior
- Hulnas' "Battle Born" mission now requires a Baby Yeti to begin
- Arctic Trainer's "Warming Up" now requires a Dark Yeti to begin
- Added items to Valestra's Shop (She and Hank share suppliers)
- "Rotten" weapons are now labeled similarly to "Rusted" weapons in the Item Finder
Tags: RabbleFroth
|