Khalix
Member
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Well, the name could be left for debate. Meaning it could be changed... For the love of yetis, don't make it some weird strain of yeti. Anyway, here's what I'm thinking: Base damage is 16. 1st core is your usual ole' plain attack, since the default name is "Wrestlebot", it could just be an animation where the bot powers up a punch that ends with it kneeling after the punch has been delivered. 2nd core is a counter-bot where the bot will tackle the chosen target's bot, putting both bots on cooldown at 5 focus or debuffing the target bot at 4 or lower. The 2nd core isn't 1-time and it has 4-turn cooldown and a 1-turn warmup. (That way, you can't keep tackling the same bot till' the end of the match) - If target has bot, 2nd core will deal 85% damage. The 2nd core is focus-based in that at 5 focus disables both bots. Effects last 3 turns. 5 Focus: 100% Bot Debuff (Forces both bots into cooldown) 4 " ": 90% Bot Debuff (Target bot can still be used, but will suffer from a severe performance penalty) 3 " ": 80% 2 " ": 70% 1 " ": 60% 0 " ": 50% Cost is up for the devs. Comes in vanilla flavors (P and E) ------------------------------------------------------------------------------- Quick-Data Type: Bot (If P) Base Dmg: 16 (P) 1st Core: Dmg: Tech bonus + 16 + Focus bonus (P) <Blockable> 2nd Core: 1-turn warmup, 4-turn cooldown, reusable Dmg: (Tech bonus + 16 + Focus bonus) x 0.85 & Forces cooldown of a target's bot or applies debuff. (P) <Damage can be blocked> <Effect cannot be blocked or deflected> 5 Focus: 100% Bot Debuff (Forces both bots into cooldown) 4 " ": 90% Bot Debuff 3 " ": 80% 2 " ": 70% 1 " ": 60% 0 " ": 50% Of course, just substitute P with E for the energy variant.
< Message edited by Khalix -- 5/21/2013 12:20:33 >
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