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Why does location matter?

 
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12/15/2013 6:50:16   
ValkyrieKnight
Member

I find myself thoroughly enjoying the new area spider cave whatever, but after fighting there for awhile I realize, omgosh I'm not getting any war points, so I have to truck back to Fortune City's propaganda tower and continue to see that tired old battle scenery. Isn't anyone tired of fighting in the same ol areas for achievements?
AQW Epic  Post #: 1
12/15/2013 6:53:02   
axell5
Member

you can fight anywhere but in order to get influence you must fight at a flag because you gain influence for that flag/location
AQ DF MQ Epic  Post #: 2
12/15/2013 14:46:30   
  Exploding Penguin
Moderator


Agreed. Kind of annoying to have to fight in the same places just for faction influence, but really I can't see any way to solve the problem given the current war system.
Epic  Post #: 3
12/15/2013 15:19:39   
Shajun Ki
Member

This war system is the reason our community sucks. No one cares to be social anymore because of this war.
Post #: 4
12/15/2013 17:23:37   
ValkyrieKnight
Member

I feel hellbound to Fortune City, bored of the scenery and just would like to fight anywhere else that I keep forgetting about the war. I go to the bio dome and just fight, go to navel yard and fight there. At least allow for a war spot in every area. They're too many dead areas.

Edit: It feels like you can't leave sometime since they're so many war point levels (achievements) that you never feel done. It would be better if level 3-4 was the max then, satisfied, you can move onto your next favorite area but not how it is now. You get level 2, back to square one and you grind s'more. Level 3, time to grind s'more, level 4 etc.

< Message edited by ValkyrieKnight -- 12/15/2013 17:27:11 >
AQW Epic  Post #: 5
12/15/2013 17:46:03   
edwardvulture
Member

I personally do not get why the war was designed this way. If this is a war in Dread Plains it should only be fought in Dread Plains, I am also annoyed that you don't get influence for fighting in non-flag spots.
AQ DF MQ  Post #: 6
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