Lord Machaar
Member
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I think @Vextur has layed down the most common reasons why. Just to add up another important one. AE stated many times, that their policy insists that number of their employees should be bases minimum (Couldn't find the link to this statement in their official website Artix.com, if you do know it pass it to me ;) ). Which means that AE will try to keep important members only. They gave many reasons why, some of them are: - In 2011 they mentioned that, because of mobile phones and tablets, browser gaming changed for ever, sadly for worst, there was a mass migration of people from browser games to gaming apps (reasons are simple, the mobile phone is in the palm of your hand, goes with you whereever you go, easy to use, best example: candy crush for older people and Real racing 3 for younger audience). - This mass migration caused many big browser gaming companies to fire a huge number of their employees, because they had no $$ pomping to pay their employees with, which is the pre-death of the company, later on, to operate the game, you still need all those employees. Which results in the closing of this company. The reason why AE keeps their employees at base minimum is well understood, it's no wonder how this company managed to stay up all these years. You now can even see browser gaming companies like AE are heading towards making mobile phone apps for all of their games. They made sure browser gaming is dead. Sure AE managed to surpass the 2011 Crisis, but every decision has its pros and cons, sure they managed to stay operating, but because of the small amount of employees in-games other than AQW, especially ED, features are so rare, the things that player wish to play are always hard to make (program), and you can't make them without an important number of employees, sadly, there are only 3 members in ED team (Titan, NW and charfade). This also applies to other AE games in the exception of AQW which is the most favorite game of AE, they clearly care for it more than any other game. Number of employees is high which as you can see leads to a good number of updates that are rich in content = Maintaining a good number of players. I frankly think that AE realised that the small number of employees leads to the same faith just in a slower rate, you will end up closing too if you can't generate a good number of updates , atleast in EDs case, and now they are heading forward to add up more members, Guest artists and writers but sadly you can't find guest developpers/programmer, because such positions requires a lot of skills, and not any developper/programmer can choose to be a guest without getting paid, ofcourse in-game currency isn't a valid one. Which results in the contentless updates we see now.
< Message edited by Lord Machaar -- 3/14/2015 8:45:10 >
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