racing.lo.mas
Member
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Hm what if the dev make a new alignment? I have 2 options for this suggestion. 1)For players, like Exile and Legion 2)For NPCs 1)If a new alignment is added, it wont be balanced. But it can be solved. All factions are legion/exile and the founders wont want to leave the faction to move to a new alignment. So what if you let them to move their faction to this new alignment for free. Of course this wont be enough, why a player would join to a empty alignment? Well, you might give a reward like 25k credits, some tokens, experiene, influence for the faction if you are moving the faction, etc. Or if you want, different kind of weapons. The reward needs a limitation, everytime a player moves to this new alignment, the rewards are reduced. The reward for exile players should be higher than legion because it is bigger: its better that exile players move to the new alignment than legion players. I might be cool if we have a new alignment, then you can try a lb where the 3 sides can fight to see which one gets more influence at the end of the day, getting a WD between them. In wars the winner is choosen by the one who makes more influence. Maybe, you can make 3 objetives with same life, and the alignment who destroys it firs wins. Or just 1 objetive, and the winners is the alignment who deals more damage on it when it gets destroyed. 2)This idea can be like this: There are 3 sides: Legion, Exile and a "X" alignment for NPCs. In the war players have to fight vs this NPCs. They willl be strongs, so there will be a hard and good war vs the aligments. You can fight different kinds of npc, with differents builds (Strength, Tech, Dexterity and Support). If the player beats the npc, the alignment will get a point. If the player loses, the npc will get a win for their alingment. there are 2 ways do use this: -Exile and Legion vs NPC: All players fight vs those bosses in pvps, when a player win, they will get a point in the event, if they lose, the npc will get the point. It can be like infernal war, for playing this kind of fights, you have to go through a gate. If you dont want to play, you just do normal pvps. By the way, in this case you can chose if you want to play alone vs 1 npc, vs 2 npc with a low lvl (like jugg), or with a partner (a player) vs 2 npcs. It can work for events, maybe instead of some events you had made before, for example the Dravax's event. All of us (exiles and legions) were fighting together to "save the Delta V" or "to save Charfade", but we werent really doing that. We werent fighting vs something, there werent a way to fail. If nobody had played the event, charfade would still being in the game. I dont know if you get me. But with this suggestion, we will be really fighting something, and if we fail the mission, something will happen. For example, in that event, if the NPCs had won, Charfade wouldnt be in the game. -All vs all: Better for wars, you will fight one of the opposite alignment. I'm legion, so I can fight exiles or NPCs. At 2vs2 I will fight with a legion partner vs 2 exiles or 2 npcs. You get 1 point from 1vs1, 3 from 2vs2 and 2 from juggs. The way to win the war is winning pvps.
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