nowras
Member
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Just in case developers want to implement something cool for the game that's possible to be implemented, here's this suggestion, but before I write you might ask yourself that I have suggested this before. In fact, I did, but this one is different. What's a faction war? A war between two factions and the goal is to destroy the other faction's headquarter. How does it work? Simply, just like the current war system. You play some battles, you get bombs, you fire them to an objective of another faction using your own faction's objectives, you get influence and you deal damage. Objectives: -Headquarter: Health: 50,000. It also deals standard damage which's 30-35. -Health Objective: Health: 5,000. It deals increasing damage just like the current health Objective as it's health goes down. -Finisher Objective: Health 5,000. Same as the current one. -Faction's War Vendbot: Health: 5,000. The only place you could buy a Faction War Commander core and super bombs and can only be accessed by level 40 players. Normal War Commander cores and super bombs won't work. If destroyed you can't use it. When does the war end? It ends when one faction destroys the other faction's headquarter. War Prize? The prize is given to both factions even if they lose or win. 500 influence - 1,000 credits and 1 token. 1000 influence - 3,000 credits and 3 tokens. 2500 influence - 7,500 credits and 7 tokens. 5000 influence - 15,000 credits and 15 tokens. Faction War Win Prize: 10,000 credits and 2,500 influence given to all players who participated in the war and gained at least 2,500 influence. Faction War matching system: -Would match the factions that have close influence to each other. -Doesn't match the same two factions after a war finishes between them until after the next war. -The leader and officers could start the search. -The matching system would take up to 1 hour searching for a faction. Facts about this system and other rules: -This is more fun and strategic. You can choose to attack the Health objective 1st, but if the other faction attacked your HQ and destroyed it, even though you did more influence than them, you will lose, so it would require a good leader to lead the faction. -The war prizes are higher, even though the influence required for the prize is the same as the current regional wars because the war ends faster and getting influence would be harder. -Faction wars can only happen when a regional war is inactive.
< Message edited by nowras -- 3/18/2016 12:04:42 >
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