SSJ Rose Goku Black 
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		  Light Realm Warhammer      Light Hammer,  Click to swap Melee/Ranged/Magic [doesn't change graphics or anything].    MC effect Uses a Charge system: On block gain 1/2 Charges per block with this weapon. Can hold up to 20 charges. At max charges deal +25% damage if in the light realm.   Skill: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5*[Charges])% damage. Consumes all charges.EleComp increases damage      Level	50	70	90	110	130	150   Type	B	B	B	B	B	B   PowLvl	54	73	93	113	133	153      Base	16	19	21	24	26	29   Rand	4	4	5	5	7	6   BtH	7	9	12	14	17	19      Skill   BowBR	265	325	385	445	505	559   BowStat	463	595	727	859	991	1109.8   BowBTH	6	9	11	14	16	19      EleComp	1.56420	1.80740	1.83616	1.84977	1.84977	1.86326            MCSOP	369	2879	23108	186205	1501143	12102583   MCSOS	184	1439	11554	93102	750571	6051291         Light Realm Champion         [Fully Offensive Light armor. Normal attack is 2 hits 25% to do 4 hits while in the Light realm      Light Armour, MC is a standard eleComp weapon-type skill (so eleComp lowers SP cost). FSB is a spell-type skill (eleComp boosts damage), gives up 50% Melee to attempt to inflict permanent Blind. Has a -20 save, so 70% success rate, if the mob fails it gives -(5*EleComp*Mob'sLightRes*Hits/3/sqrt(mobPower)) BtH for the rest of the battle (read, 9999 rounds).      Armor toggle: Locks normal attacks (not specials or spells) to Light. EleComp increases normal attack damage.         [FSB skill is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage. Three hits. If at least one hit connects, then it teleports both of you into the Light Realm, and the monster is inflicted with Blind. The monster can resist with a save at a -20 penalty (inflict with STR (weapon is in Melee mode) or DEX (Ranged mode) or INT (Magic mode) and LUK; resist with INT/LUK. If used again, then the new blind penalty is added to the old one (so it can go -5 for the first use, then -10, then -15, etc).]   Level	50	70	90	110	130	150   Type	B	B	B	B	B	B   PowLvl	54	73	93	113	133	153   						   B/R	262	319	379	439	499	559   Stat	456.4	581.8	713.8	854.8	977.8	1109.8   BtH	6	9	11	14	16	19   						   Fire	82	81	79	78	76	71   Earth	91	91	89	89	88	87   Water	91	91	89	89	88	87   Energy	77	70	64	60	54	48   Ice	82	81	79	78	76	71   Light	71	62	55	48	43	39   Wind	77	70	64	60	54	48   Dark	71	62	55	48	43	39   						   MRM	35	37	40	43	46	48         FSB SKILL   Base	74	106	144	187	234	287   Rand	38	53	72	93	118	142   Stat	456	582	714	846	978	1110   BtH	13	18	23	28	33	38   EleComp	1.56420	1.80740	1.83616	1.84977	1.84977	1.86326      FSB SKILL SP COST   Range	116	159	209	265	326	392   Magic	145	199	261	331	407	490   						   MCSOP	739	5758	46217	372410	3002287	24205166   MCSOS	369	2879	23108	186205	1501143	12102583      Light Realm Protector      Light Shield, minor Magic lean. MC effect: Gain (33*[Blocks]/[Attempts])% Melee in SP (131 at 150). If no hits were attempted, heals 10% Melee in SP (40 at 150).   While in the light realm: Applies a 25.7% Harm Backlash effect. This has +0 Save Bonus, player [Main Stat]/LUK vs monster END/LUK.            Level	50	70	90	110	130	150   Type	B	B	B	B	B	B   PowLvl	54	73	93	113	133	153      Light	-18	-20	-22	-24	-25	-26   						   Melee	8	10	11	11	13	13   Ranged	8	11	12	12	13	14   Magic	9	11	13	13	14	14      MCSOP	369	2879	23108	186205	1501143	12102583   MCSOS	184	1439	11554	93102	750571	6051291  
			
			
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