Grace Xisthrith
Member
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Werepyre's beastform has a few advantages. First, it does a little bit more damage. Second, it splits half its cost between SP and MP. If you don't train INT, you can use the stat drive toggle and click it on and off every turn to fund the beastform, and essentially it pays with HP instead (because when you use a temp INT boost to pay for an MP effect, when you lose the INT boost, you pay HP relative to the MP you would've paid essentially) Werewolf though has a +50 DEX drive. This multiplies your damage by 1.1x, which essentially brings you up to werepyre damage levels, and gives you 8 bth. So, it's better damage and accuracy, but you pay fully in SP. Also, you can use the END scaling werewolf heal, and the bleed skill, where werepyre's requires either STR or INT or both. Also, werepyre gives some slight lifesteal and very very slightly better SP regen per turn for the cost of HP instead of passively. Werepyre also gives the werepyre bat guests, which is 9/10 times much more useful than the werewolf guest. Werepyre bats either does elevuln and defloss, or restores SP Super quick: Werewolf slightly higher damage and accuracy overall, but more SP cost. Werepyre has a much better guest. Werewolf has better other abilities.
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