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=DF= Saturday, June 14th Design Notes: The Bicentennial DragonLord Tournament of Glory!

 
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6/15/2025 3:27:47   
Laeon val Observis
Member
 

quote:


Saturday, June 14, 2025
The Bicentennial DragonLord Tournament of Glory!
Hey there, heroes!

This week, it's time for a DragonFable anniversary war! The Bicentennial DragonLord Tournament of Glory is on, and you're invited!


Flyers have been scattered all over Falconreach, inviting YOU (yes you!) to the Bicentennial DragonLord Tournament of Glory! (They even have your name on it, along with your dragon's!)

With promises of a great reward, that's enough to tempt any hero to participate, right? Just don't ask too many questions...

It's time for war!



Also this week, we have a new cosmetic weapon available!


The Draconic Wavecrest has been added to the Draconic Items seasonal shop! It will change its appearance to match certain elements, and you can click on it to change how you hold it!

You can pick it up this awesome weapon for 450 Dragon Coins.



Also, a couple of adjustments:
  • The UltraVultragon fight now gives significantly more exp.
  • Valencia's dialogue in the Ultra Vultragon fight has had some timing adjusted.
  • anything else i may have forgotten.


And that's all for this week!


quote:


Friday, June 20, 2025
Minor Updates & More!
Hey there, heroes!

This week, we're doing a balance pass, as well as updating a number of trinkets, and more! The BDToG war also has some new rewards available!


First up, DragonLord trinkets have been updated! The Dragon's Rage, Patience, Wrath, and Bulwark trinkets now have a new skill! Along with 1 hit of 150% damage, when used by a non-DragonLord, Rage and Wrath will give you +5 Boost for the rest of the battle. If you're a DragonLord, then you'll instead get +10 Boost for the rest of the battle, and if you're using Dragon's Wrath, it will fill your Body and Spirit!

Patience and Bulwark will similarly do 1 hit of 150% damage, but provides Bonus instead of Boost, and like Dragon's Wrath, Dragon's Bulwark will will Body and Spirit on use!

Also, the cosmetic weapons used by your major match opponents in the Bicentennial DragonLord Tournament of Glory are now available! You can obtain them either as a rare drop from the match quests, or you can purchase them for 50 Defender Medals.

Normal waves have also been slightly updated, making it impossible to avoid enemies when holding down left or right.

The war continues! Keep at it, and reach the top for that very special reward!



Also this week, we have a new cosmetic helm available for purchase!


The DragonRider's Guard and DragonRider's Guard (CC) are available from the DC Cosmetics shop! The base version costs 300 DCs, while the Color Custom version costs 400 DCs.



Now for all the balance changes!
  • DoomKnight's Corrupted Malefic Grasp has been changed. Instead of a chance to stun each turn for 5 turns, it will now automatically stun for 1 turn. Also, in addition to inflicting -55 Bonus, it now inflicts -55 Avd/Def/Crit. Basic Malefic Binding is unchanged.
  • Ninja's Catalytic Flow now always gives you a Ninja Ambush, instead of only with 3 Venoms.
  • Ninja's Scorpion Venom effect reduced to -50 Crit, down from -100.
  • Paladin's Radiance Defenses reduced to 30/45/60 from 40/60/80.
  • All of Paladin's -Crit debuffs have been reduced to -25 from -50 (including self-inflicted)
  • (CHANGED) Paladin's Inner Light maximum has been reduced to 10, from 20.
  • (CHANGED) Paladin's Inner Light now heals .05% per stack, instead of .1% per stack.
  • (CHANGED) Paladin's Inner Light now provides -1 Health res every 2 stacks, instead of every stack.
  • Rogue's Potion Steal is now guaranteed, but can only be used once per battle.
  • ShadowHunter's Focused Hunt duration reduced to 4 turns, down from 5.
  • ShadowHunter now gives a notification when your Hunter Combo is about to expire (functionality unchanged).
  • (CHANGED) Pirate's Target Pracice reduced to -100 Avd/Def down from -150 Avd/Def
  • Kathool Adept's Writhe has been reduced to 180 Avd, down from 250.
  • EnTropy's Blood Womb increased to 120 Avd, up from 70.
  • Ancient Exosuit's Shield Emitter now also increases Dodge Defense.
  • Necromancer's Inspire Terror is now guaranteed to always work.
  • Riftwalker's Reality Break duration increased to 5, up from 4. Cooldown increased to 7, up from 3.
Trinket updates!
  • Tooltips have been added for the following Trinkets:
    • Elemental Unity (Defender), The Corrupted Seven, Ice Gem, Runestone, Vaal's Ego, Defender's Cannon, Uaanta's Blasters (all versions), Honda's Legacy (EX), Soul Purifier, DragonFable Friends, (Young) Dragon of Destiny, all Summon Gems and Summon Gems (EX), Eggsalted Remnant.
  • Cooldowns have been adjusted for a number of trinkets:
    • Elemental Unity: 29 > 19
    • Corrupted Seven: 34 -> 19
    • Ice Gem: 29 > 19
    • Runestone: 98 > 19
    • Vaal's Ego 99 > 19
    • (Young) Destiny Dragon: 34 > 24
  • Resistances have been added to the following trinkets:
    • Vaal's Ego: 8 Fire
    • Reaver EX: 8 Darkness
    • Ayauhnqui: 8 Energy, 8 Nature
    • Roktoru EX: 8 Stone
    • Ricterild EX: 8 Light, 8 Darkness
    • Illumina EX: 8 Light
    • Intaym: 5 ???
  • If any other trinkets deserve some updates or resistances, we're open to feedback! There's a surprising number of them...
Finally, an Arachnalchemy update!
  • Stat boosting augments increased from 3X to 4X (Max increased to 32 from 24)
  • The damage from Arachnalchemy's DoT augment has been halved.
There's also probably something I forgot but between prepping all this and the war finale/reward, it's been a lot!



And that's all for this week! Hopefully we can do a proper Reimagined release next week, but Dracelix is still dealing with IRL stuff for the time being. We'll do our best!



Paw printed, and tagged! ~Gingkage


< Message edited by Laeon val Observis -- 6/22/2025 3:27:43 >
DF AQW  Post #: 1
6/15/2025 16:29:54   
Loreguardian
Member

Where is this release set in the timeline? During Book 3 or between Book 3 & Book 4

Can someone let me know this with the other releases from 2024 and 2025 please so I can play in order story wise

Thanks so much for your help
Post #: 2
6/15/2025 19:18:03   
Laeon val Observis
Member
 

spoiler:

Judging by certain dialogues in this war's introductory cutscene and comparing it to a certain post-credits segment further along the main storyline, it can be presumed to be somewhere at Book 3. As for potential specific chronology, cannot be determined at this time beyond that it is probably before the end.

Unless you are too hardcore a sequentialist or not really ambitious in attaining Defender's Medals, you might as well contribute to the war effort when it is open to all.

spoiler:

While we already have the wave composition data available, what is not stated there is how our fellow "nameless" competitors encourage outright offensive-oriented builds (e.g. 200 STR/INT, 45 to wherever, likely to be CHA if you have a sufficiently trained Dragon) as their HP bars are practically on the same level as those on the mobs at Zeclem's Keep and Exaltia Archives. And you are encouraged to stun the DragonLord as any dragon that has access to a multihit breath attack can eat a chunk of HP from you (using a full offensive build in conjunction with Uragiri, those dragons can make you go from 100% to 60% HP in one turn).

EDIT: The alternative route is to Turn 1 burst the dragon. ShadowHunters with 200 MAG dragon and a stat of 200 INT/DEX 45 CHA can attain the necessary explosive power using Focus>sHorde>Nova to KO the dragon and leave the DL open to Attack on Turn 2.

After clearing 250 waves, this war feels slow. Short of whipping out (Reforged) Archivist, a class not really known for short turns, there's no consistent way to FTK the duos.

< Message edited by Laeon val Observis -- 6/16/2025 1:19:54 >
DF AQW  Post #: 3
6/16/2025 9:10:13   
Vaalirus
Member

quote:

Short of whipping out (Reforged) Archivist, a class not really known for short turns, there's no consistent way to FTK the duos.


As it appears to me now, Chaosweaver seems to be handling the duos best with stats skewing towards a 200 Str/Dex alignment with gear favorable towards the dragonknight equipment to consistently take down the dragons in one shot . Which isn't surprising of course given the egambit boost but funnily enough even it won't consistently wipe the duos on your single turn unless you get lucky with a crit or lucky non-critical damage output on the dragonlord with your dragon having to finish them off instead with a nova. Part me wants to see how 200 luck does but right now this rate feels decent enough for clears.

Though I do find myself curious what we're going to see with these upcoming boss dragonlord fights in terms of mechanics I'm admittedly intrigued if they'll be more or less the same or if they'll each receive mechanics that feel unique to the way each look, can't wait to find out.


Edit: Alright just fought the countess and it's more than clear that these dragonlord fights are going to be pretty different from each other, with each potentially specializing in the use of one of the elemental skills? So, I suppose the next one will be light oriented? Additionally, I'm glad we do seem to get to speak with the dragonlord we've defeated, it's nice hearing about the world they come from.

< Message edited by Vaalirus -- 6/16/2025 10:41:24 >
DF  Post #: 4
6/16/2025 10:57:59   
arcanum37
Member

I've been using the following gear with Chaosweaver (200 STR/DEX, the remaining points don't matter so I put them in LUK):

Uragiri III (Light of Ebil Dread slotted)
Cor-Demi Trio III
Akaz's Ampoule Ring IX
Warhelm of the Legion III
Parallel Chaos Amulet
Exalted Blaster II (Doom)
Warrior's Challenger Belt V
Legion Bracer

This makes Dominance under Gambit's +Boost effect deal a minimum of 1184 damage, which is enough to beat the highest HP mob from the regular waves (I don't know the HP values of the new rare wave yet)

Though I did have to switch my stats and gear for the 1st lock, can't just casually go unga bunga against that lol
AQ DF  Post #: 5
6/16/2025 11:38:21   
Vaalirus
Member

^

Ah now I see, this gear set seems to have done the trick for these waves, thanks for the tip.
DF  Post #: 6
6/16/2025 21:38:22   
Laeon val Observis
Member
 

The current rare wave duo has ~1.6K HP for the dragon, ~1.2K HP for the DL, with some degree of access to their "miniboss" powers. So if you confront them, no one will chastise you for going 3 turns with CW on them.
DF AQW  Post #: 7
6/17/2025 3:06:11   
arcanum37
Member

With the above setup, it's at most 2 turns. eGambit + Rip -> Dominance
AQ DF  Post #: 8
6/17/2025 3:31:36   
Vanic
Member

Hey, I'm struggling with the countess and her dragon. If you don't mind, can you tell me how to beat her? I'm level 60 and have the Archivist. I've tried many times with Aegis and Uuanta as guests and my pet dragon but the closest i've ever gotten was beating the countess and getting her dragon down to 3k HP.
Post #: 9
6/17/2025 19:34:11   
Laeon val Observis
Member
 

Doesn't really tell much (e.g. your stats and gear) but part of the reason would be guest presence biting back. Slogged through the miniboss with Paladin.
DF AQW  Post #: 10
6/18/2025 0:46:54   
Vanic
Member

I sought help elsewhere and yeah, i learned that guests amplify enemy damage, so i stopped using them. Even then, im still no where close to beating them.
Post #: 11
6/18/2025 0:58:10   
Laeon val Observis
Member
 

Which is why, what is your build? You didn't really give much a hint beyond a class that is second only to CCL in one trick pony-ness. And as demonstrated in the answers to your reddit post, you may want to go beyond it if Archi is not giving you any headway.

< Message edited by Laeon val Observis -- 6/18/2025 1:01:49 >
DF AQW  Post #: 12
6/18/2025 13:38:08   
Roxas45
Member

I might not be able to help - but have you tried another class?
Archivist is a good one, but it has a niche use IMO.

Personally I was using the Deathknight class, with full DK gear.
Its good for rotating a defensive move set, then an offensive move set.
I also aimed for the Dragonlord first.

Other options I can think of...
Soulweaver? But you'd need something supporting I guess, like your baby dragon - But as a PET, not as a guest, and make sure you select the option to allow you to select pet actions.
Technomancer - Good for Defensive/Turtling, based on what I remember (Its been a while, forgive me for misremembering).
Ninja - Dodge based, and Dot (But I'm not sure if this can work - I'll have to test things)
Paladin - Healing and Blinding.
Ranger - Good for Stacking Dot -and I THINK it can be used for a dodge/turtle build?
Pirate - Set up + nuke. I love this class honestly. But to each their own.

Hell, if you have the dragon amulet (which I assume you are), then you can rotate defence with Stun and Power boosts using the Riftwalker.
I think you can use the other Atealan classes, but I'm not that much in the know on how they work.



also after having my butt kicked multiple times over the last few months in the Inn of time, I am SO glad I was able to do this fight.
I was honestly starting to lose my confidence for a while there. XD


Edit: Let me post my build for Deathknight.

Unhallowed Deathknight Belt Level 80.
Unhallowed Deathknight Cloak Level 80.
Zeclem's Relic Band Level 90.
Unhallowed Deathknight Helm level 80.
Unhallowed Deathknight Amulet level 80.
Exalted Blaster 1 (Doom) - Level 60
Zeclem's Relic Belt Level 90.
Falqynn's Snackpack (Level 30).

I'm open to improvements to the gear - and as you can see, I'm only PARTLY getting my gear to Zeclem's stuff but that dungeon is.... painstaking. And slow.

Also. My gear for Chaosweaver/Doomknight:

Necrotic Sword of Doom / Pandora (For whatever your level is)
Necro Paragon Cape 4 (Level 85)
Zeclem's Relic Band (Level 90)
Necro Paragon Helm 4 (Level 85)
Unhallowed Deathknight Amulet 4 (level 80)
Exalted Blaster 1 (Doom)
Belt of Golden Sand 8 (level 80)
Falwynn's Snackpack (level 30)

Again, open to improvement to the gear, but I'm basically going for is the attack damage and main stats.
I'm also level 90, and my stats are
Int 200
Luk 45
End 100
Wis 100

Not the optimum setup, but its useful for long fights, quests and so on.
Not to mention, the high health gives you more of a buffer in the HP loss from the offensive rotation.

< Message edited by Roxas45 -- 6/18/2025 13:48:00 >
AQ DF MQ AQW  Post #: 13
6/18/2025 14:08:46   
TFS
Helpful!


Why is Pasiphae (which is an... interesting reference for a character name) a ??? and not a Dragon? It's not like this is an Inn fight where game balance arguably excuses the flavor fail, there's nothing stopping you from using Adventure Mode or DoomKnight V1 or what have you. Even if the intent is to stop people from using DragonSlayer for its one and only intended purpose... having to deal with enraged Safira will already do that? Strange choice.

Also, this might be a weird thing to bring up, but I'd like to bring attention to the attach point of the new Draconic Wavecrest weapon. I love this weapon's art, but the way the character holds it is choked up way too much, and it looks a little strange. It's a spear that's held like a longsword; there's no point in it being a spear if there's just going to be five feet of handle behind your grip - especially with DragonLord, which fights with a shield and should therefore be choking way down on a long weapon instead. The artist was clearly aware of this and drew the weapon's grip further down the shaft, but the character doesn't actually hold it at the grip. Another strange choice.
DF  Post #: 14
6/18/2025 14:33:08   
Roxas45
Member

I also found that interesting that Pasiphae is a ??? and not a dragon.
But that gives me two theories.
1) That its a transformed human/being - Originally Pasiphae was a daughter of a Titan and an Ocean Nymph, so her being "human" is stretching it a wee bit.
Not to mention, she was punished into creating the Minotaur - and a lot of myths have a tendency to turn people into animals for whatever reason (Lycaon, Callisto, etc)
Just wishful thinking.

2) Not all the dragons are dragons. Look in the hallway when you explore the arena and the people in the same room as her.
When talking, The Countess is the only one speaking and when the "dragon" talks, its only in ??? and !!!. While all other dragons with their Dragonlords speak as well.
Also... she has 3 heads, so like... maybe there's an internal struggle over who gets to use the center of the brain that works with speech that day?
Not to mention, the guy next to the Countess has something unusual, and not something I'd call a dragon either.

My 2 cents anyway.

< Message edited by Roxas45 -- 6/18/2025 14:37:30 >
AQ DF MQ AQW  Post #: 15
6/18/2025 14:35:01   
Bluu
Member

For anyone without Chaosweaver who wants an alternate option for footwaves, 200 STR/INT 45 DEX Wrath Dragonlord with 200 Magic Guest Dragon kills the duo war mobs reliably enough (Fire Dragon Spirit + Breath into the Dragonlord, Nova into the Dragon) with Dragon Blade slotted. If you still struggle to kill the Dragonlord due to a lack of endgame offense gear, the Kara guest does a good enough job of cleaning up the Dragonlord.

quote:

Why is Pasiphae (which is an... interesting reference for a character name) a ??? and not a Dragon? It's not like this is an Inn fight where game balance arguably excuses the flavor fail, there's nothing stopping you from using Adventure Mode or DoomKnight V1 or what have you. Even if the intent is to stop people from using DragonSlayer for its one and only intended purpose... having to deal with enraged Safira will already do that? Strange choice.
I agree. In my opinion, it's a little silly that a major plot point in Book 1 was Galanoth's use of Dragonbane in his armor for the unlikely event that he would be chewed up by a dragon which ended up saving his life and the world - and yet, tagging Pasiphae as a ??? Monster and not as a Dragon prevents you from using this established lore connection to slay a real dragon in a dragon tournament. This is rather unnecessary in my opinion, since it's a story fight and you are already permitted to use things like Necrotic Sword of Doom, Hamsters, or most relevantly, Fallen Ice Dragon (+30% Boost to Human enemies) and Guests if you wish. Furthermore, the fight was given an Easy option within a day of its release, so it's clear that this is supposed to be accessible and not challenging. The Inn is also a different situation entirely as all of the fights there are simulacra and you can argue that the challenge runners didn't make them responsive to Dragonbane. As such, I don't see a real justification for the flavor fail in not making Pasiphae a Dragon.

Edit: Side note, it's pretty cool that you get new dialogue from The Countess when you beat her and her dragon! Nice touch!

< Message edited by Bluu -- 6/18/2025 20:35:19 >
Post #: 16
6/19/2025 20:20:15   
Laeon val Observis
Member
 

Welp, looks like the miniboss dragons have been silently tagged to Dragon.
DF AQW  Post #: 17
6/20/2025 4:45:24   
Roxas45
Member

Did a couple of tests - manage to beat the mini bosses with Pirate effectively.
Technomancer has some issues - I think it might be my rotation. But it barely made a dent in the enemy.
Master Soulweaver (I have the Avental Master helm equipped) Cleared it, but I was definitely getting a little nervous there.
I'm not 100% certain how this would work without mastery, or the relic equipped. But I imagine it would be harder.

I'm thinking that lowering defence (-all) is mandatory, as is lowering hit chance and/or bonus/boost.
If anyone wants to test out something with a DoT or dodge build, by all means.
DK has a good system where it is REALLY hard to kill with full DK gear, so I'm going to be sticking with this for the time being unless there's someone coming up that REALLY makes that pay.

And in doing this with different classes, I got to know that there is a bonus given to the survivor. So far I've been targeting the Dragonlords, so I know its happening to the dragon.
I'm ASSUMING there's a similar bonus to killing the dragon first.
AQ DF MQ AQW  Post #: 18
6/20/2025 11:03:20   
Bluu
Member

I'm assuming you don't have a lot of All res gear. If you're struggling with the bosses, just turn on Easier Matches and Adventure Mode. Fwiw there is no reason to use Soulweaver without Mastery or the Aventail, but just stick with Pirate or Paladin if you want an easy and convenient clear.
Post #: 19
6/20/2025 12:20:33   
Roxas45
Member

Oh I was just testing things to see whats possible.
Paladin is another good bet. Mild testing right now, and its good cos it debuffs the mini boss like crazy.

Mind you, I've not tested anything with a Dot build since I'm too lazy to respec stats.
But you're right - I seem to not have any All resist gear in game.
Thats odd. I'll have to see that later. Or...
I think I might have been relying on DK's Relic Barrier Passive for that 40 All res for the most part.
AQ DF MQ AQW  Post #: 20
6/20/2025 20:25:56   
Laeon val Observis
Member
 

Aight, folks. Updated thread in accordance with War protocols. Enjoy your spoils of war.

Now, that's quite a string of class and trinket updates. Almost made me think I was doing an EpicDuel DNs thread. With the updates to the DL's Artifacts, expectations are high on the Ethereal Scale's upgrade.

< Message edited by Laeon val Observis -- 6/20/2025 20:30:35 >
DF AQW  Post #: 21
6/20/2025 21:48:23   
Jet Silver
Member

Semi-related to Trinket adjusting...

Would you guys be able to adjust the on-special cooldown for the Shadowscythe Reaper to reflect the strength/cooldown of similar On-Demand specials?
AQ DF MQ AQW Epic  Post #: 22
6/20/2025 23:48:32   
TFS
Helpful!


Cool update! Thoughts!

quote:

DoomKnight's Corrupted Malefic Grasp has been changed. Instead of a chance to stun each turn for 5 turns, it will now automatically stun for 1 turn. Also, in addition to inflicting -55 Bonus, it now inflicts -55 Avd/Def/Crit. Basic Malefic Binding is unchanged.

Long overdue and much appreciated change! Rerolling fights dozens of times until you get lucky enough to ignore the boss entirely was super unfun, and it felt like this class was overpowered for all of the wrong reasons. Autostuns, not even once.

quote:

Paladin's Inner Light maximum has been reduced to 10, from 20.

I haven't played it enough yet so I might walk this back, but this one feels a bit like a kneejerk overnerf? This is both a gigantic blow to survivability on a class that isn't good at anything else, and functionally just removes the Smite mechanic from the game (the cost to payoff ratio is now way too huge, you're never pressing this). The class was obviously overtuned in a number of areas and reducing Inner Light is definitely an easy way to hit everything at once, so it's not like the change is unjustified. Maybe it would have made more sense to lower the Light cap to 15 and then lower the Smite cost to 3 or 4, or something? I've been on the 'nerf Paladin' train for well over a year but first impressions of this change feel like a big overcorrection.

quote:

Kathool Adept's Writhe has been reduced to 180 Avd, down from 250.

I also take umbrage with this one because it's not really a nerf at all. It seems it was made with the (correct) understanding that KAA is overpowered because of Writhe, but missed the mark on why Writhe is overpowered. Lowering the Big Funny Number functionally just means you can no longer swap to Uragiri + full INT gear when using Summon Kathool; you now have to swap to Uragiri + full MPM gear. Oh no, not my 10% damage! Whatever shall I do? KAA is dead for sure bros.
The reason Writhe is overpowered is because of its extremely short cooldown, and this change does nothing to fix that. You still ignore half of each boss's rotation with a single button press. A fix that would have made a lot more sense would've been keeping the Big Funny Number so it's still a good tool vs extremely high-tuned bosses, and then just drastically increasing the cooldown. Or maybe just changing it back to BPD - why it was changed to MPM in the first, I'll never know.

quote:

EnTropy's Blood Womb increased to 120 Avd, up from 70.

This is another long-awaited and much-appreciated fix - Entropy got forgotten when hit rolls were changed from 100 to 150, and it's kind of been suffering ever since. This is a meaningful buff to a super overshadowed class with a really cool kit and will genuinely drive up its usage.
Nothing about Rupture, though? This skill has a useful effect but is still bugged to do 1/5th of its intended damage, making it largely useless - fixing this would be another very meaningful buff.

quote:

Ancient Exosuit's Shield Emitter now also increases Dodge Defense.
Necromancer's Inspire Terror is now guaranteed to always work.

Two more very appreciated fixes! Inspire Terror RNG was some of the most frustrating nonsense of all time.
It's kinda funny because every other autostun in the game is hideously overpowered, but in the case of Necromancer it's more like a very undertuned class is being given the Weekend at Bernie's treatment by a super strong move (+ emergent design from letting all the dots/hots tick down for free). Which I guess is itself a form of necromancy.

Also - the broken stuff is getting kneecapped, but no SnugglePanda nerfs? As of the Malefic Grasp nerf, I think this is now the most overpowered class in the game lol.

quote:

If any other trinkets deserve some updates or resistances, we're open to feedback! There's a surprising number of them...

I'm glad you asked! In no particular order:
Bubble Charm and Not-So-Tiny Bubbles have decent effects and could use tooltips. Bubble Charm is even an Inn trinket.
Same for Radiant Shimmer.
Time's Pursuit is also an Inn Trinket that does not have a tooltip.
Chi Bomb could stand to use a tooltip that actually explains what it does. Or maybe just given a different formula entirely, since damage cap is a super esoteric mechanic that never comes up anywhere else in the game (minus that quest where you play as Vaal, ig) and isn't ever explained.
Mirror Eye could also stand to use a tooltip that actually explains what it does.
Crogen Amulet has niche uses and could benefit from having a tooltip.
Skull Crusher Blaster used to try and inflict a number of debuffs, but was bugged - the 'fix' for this bug was to completely remove them, so the trinket is now just a fully animated skill with no real effect. Maybe this is an opportunity to revisit it?
Carved Dragon Scale is your reward for completing a storyline, but it doesn't do anything, its stats are terrible, and it has basically no resistances.
BOOM-Voice Brew is laughably bad - maybe that stun chance could be made 100%, so it can edge out Indecent Proposal?
Same with Medewwsa's Head.
Bacon Storm is another laughably bad one, and another storyline completion reward - and, at the point in the game when you unlock it, a pretty significant Gold grind! Its animation is also funny.
Ice Princess Tear has a unique effect that could be usable for some strategies, but is exclusive to the Archknight questline - which means only escaped Ash characters can actually use it. Maybe it could be made obtainable elsewhere?
please nerf Power of the Avatars

The DNs say Ice Gem and Honda's Legacy (EX) have updated tooltips, but this does not seem to be the case in-game.
The tooltip for Summon Destiny Dragon incorrectly states it does 3 hits of 50% damage - it does 15 hits of 10% damage.

Also, the Summon Gems are still bad. Maybe it would make more sense to give the Inn versions some amount of All resistance, to lower the opportunity cost of not using EUD/C7/Honda/Dragon's Ethereal Scale, and then making the skills... actually good? So there's some point to the trade-off? Not being worth losing the All res from EUD/etc is the primary reason other trinkets aren't ever used, and it's especially sad in the case of the EX Summon Gems since they're also endgame items. Like if Reaver EX had 3 All and used chw's siphon formula or something like that that would definitely be a real option for some classes. As it is, these endgame trinkets just get used once to see the animation and are then banked forever.

Super cool update, I love these dedicated balance patches! rip bozo to malefic

< Message edited by TFS -- 6/21/2025 5:07:28 >
DF  Post #: 23
6/21/2025 2:12:08   
LoreQuester
Member

Regarding suggestions for trinket buff, maybe you can remove the cap that prevents trinket skills' cooldown from being affected by high luck? At the moment, 200 luck would shorten trinket skills' cooldown by 4 and there is no reason to pump any more points into luck afterward. The same situation is applied to charisma and the pet dragon's list of skillset. Letting players focus entirely on luck or charisma would open up new builds if these caps were to be removed, and it's not like this will break game balance since players would need to forgo their own damage output (little to no extra str, dex, int from items) or survivability (resist) anyway
AQ  Post #: 24
6/21/2025 4:58:03   
Baron Dante
Member

TFS yapping saves me a lot of effort as usual, so I'll just go off of what he said, because I pretty much agree.

I'll primarily talk about Paladin since it is my bread and butter..
Yeah, this doesn't feel like the right way to go about this. Mind, I had an issue with the previous nerf as well, which I may or may not have outlined here before, but I'm doing it anyways: Removing the mana heal from Greater Heal doesn't meaningfully nerf the class. What it does do, is make it less fun to use specifically for a niche group of players who care about things like "crutchless clears." This should not be what a class is balanced around, but rather around, at the very least, your standard toolkit, which includes mana potions. Which are more than enough to carry you through just about any fight.
Then, the current changes. Now, I think hitting Inner Light stacks is not the way to go. Alongside aura farming, Inner Light stacks are the defining trait of the class, a source of damage for a class that isn't great on the damage front as is, making them virtually unusable for anything but the heals and a panic button goes against this.
Instead, the primary issue here is just the healing side of them. This could be fixed by simply halving the relevant healing values on the passive. This would probably end up being a bigger overall nerf too since you'd need longer build-up for the same result, so maybe extra testing to find a balance would be needed.
quote:

All of Paladin's -Crit debuffs have been reduced to -25 from -50 (including self-inflicted)

What's up with this one? While the decrease to the enemy might be justified, the self-inflicted one really shouldn't be changed. Paladin is fairly unique in that it does away with Crits, both in the good and the bad. This makes that aspect, to a degree, (And not even a meaningful degree) simply worse. You're not guaranteeing Critless behavior, and if you, for some reason NEED Crits, those are also easier to accomplish now.

quote:

Rogue's Potion Steal is now guaranteed, but can only be used once per battle.

Funny, but it feels a bit spiteful to take it behind the shed for having one tiny W in it's entire career.

The CD decreases on Trinkets are interesting, especially EUD and C7 because of their niche hitspam utility. Might come up down the line.
AQ DF MQ AQW Epic  Post #: 25
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