| Suikoman444 Member
 
 
   |     Lich
 
 Level: 0
 Location: Once a level 10  Necromancer, you must  charge the ability for 10 turns. Then when you die there's a chance at becoming a Lich.
 
 COMBAT DEFENCE
 Melee: 30
 Ranged: 30
 Magic: 40
 
 ELEMENT MODIFIER
 Fire: 115%
 Water: 110%
 Wind: 110%
 Ice: 90%
 Earth: 90%
 Energy: 110%
 Light: 90%
 Darkness: 65%
 
 ATTACK
 You can select from one of three attacks:
 
 UNDEAD ASSAULT DESCRIPTIONHits: 3
 Type: Melee
 Element: «As Weapon»
 Damage: 200% Base and Random, 180% Base and Random, 180% Base and Random
 Stats: No
 BTH: +30; +20; +20
 Note: This is not treated as a normal Player attack.  It is treated as a weapon Special.
 
 TERROR
 Hits: 3
 Type: Magic
 Element: «As Weapon», Darkness, Ice
 Damage: 100% Base, Random, and Stats; 100% Base, Random, and Stats; 50% Base, 50% Random, and 100% Stats
 BTH: +0 plus Stats each
 Effects:
 
 If the Darkness attack connects and deals 1 or more damage, then, there is a 50% chance to decrease the monster's Combat Defenses by 3. 
If the Ice attack connects and deals 1 or more damage, then there is a 20% chance to  FreezeFreeze the monster for 1 turn.  Ice-element monsters are immune to the freeze.  The monster gets a bonus on its save equal to 25 - (Its Ice Resistance - 100)/10: Level: 70 vs MonsterLevel
 Major: YourINT vs MonsterEND
 Minor: YourLUK vs MonsterLUK
 DRAIN
 Hits: 2
 Type: Magic
 Element: Darkness
 Damage: 350% Base, 450% Random, and 100% Stats; 50% Base, 25% Random, and 100% Stats
 BTH: +5 plus Stats; [Set at 300] plus Stats
 Effect: If you have at least 8% of your MP, then you lose 8% of your max MP, and gain 10% of your max HP.  If you don't, then you gain 2% of your max HP.  Either way, this only occurs if the second attack deals 1 or more damage.
 
 Lich Form
 
 
   
 Image from UltimateAQ.com (via Calimehtar) and Sora Aeragorn.  Guardianship from Z.324.  Clarification on Terror from Arthur the Brave One.  Update to freeze from Aelthai.
 
 < Message edited by Scakk -- 2/8/2011 11:33:10  >
 
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