| geopetal Member
 
 
   | Knight's Term 
 «Fully Offensive Mastercraft armor with slightly lower accuracy. Good against Fire. Has a small chance of giving you an extra turn.»
 
 Also see:
 Level: 60
 Power Level: 60, Mastercraft
 Price: 4,094 Gold
 Sellback: 2,047 Gold
 Location:  Ruins of Alnaphar! Valley of Legends
 Element: Fire
 
 COMBAT DEFENCE
 Melee: 40
 Ranged: 36
 Magic: 36
 
 ELEMENTAL MODIFIER
 Fire: 69%
 Water: 95%
 Wind: 92%
 Ice: 99%
 Earth: 90%
 Energy: 81%
 Light: 87%
 Darkness: 93%
 
 ATTACK
 Hits: 4
 Type: «As Weapon»
 Element: «As Weapon»
 Damage: 89.608% Base, 89.608% Random, and 158.734% Stats each
 BTH: +5 plus Stats each
 
 EFFECT:
 Every turn, there is a 8.6*[# of hits that connected] / [# of hits attempted]% chance of invoking Knight's Privilege* (re-named  Celerity) for yourself and your pet, guest and item. The [# of hits...] parts only counts hits from normal player attacks, weapon Specials, and spells.  If you didn't make any such attacks, then you just use a flat 7.143% rate. The monster can resist** this with a save, for which it takes a +0 penalty:
 
 Level: 60 vs. MonsterLevel  *You invoke the Knight's Privilege!Major: 140 vs. MonsterCHA
 Minor: PlayerLUK vs. MonsterLUK
 **The foe resists your invocation of the Knight's Privilege!
 
 DESCRIPTION
 The mighty armor of kings long forgotten! This armor grants such authority that you can command your enemies to give you extra attacks.
 
 
   
 Numbers, effect, names and description thanks to Ash and Dev.
 
 < Message edited by Balu -- 1/17/2013 10:29:00  >
 
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