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WarpGuardian Striker

 
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12/12/2009 17:57:07   
  Omni
Quantum Mod




WarpGuardian Striker
Element: Neutral

In all these formulas, ALvl is equal to [Your Level - 5], to a minimum of 0.

Its defenses/resistances scale based on your Level.

ELEMENTAL MODIFIER
All become 100 + round(-0.000000028*ALvl^4 + 0.0000025045*ALvl^3 + 0.0013903825*ALvl^2 - 0.3954730*ALvl - 1.217186).
Level	Res		Level	Res
0	99		51-54	82
1-3	98		55-58	81
4-5	97		59-63	80
6-8	96		64-68	79
9-11	95		69-73	78
12-14	94		74-78	77
15-16	93		79-83	76
17-19	92		84-89	75
20-22	91		90-95	74
23-25	90		96-102	73
26-29	89		103-108	72
30-32	88		109-115	71
33-35	87		116-122	70
36-39	86		123-129	69
40-42	85		130-135	68
43-46	84		136-141	67
47-50	83		142-145	66

COMBAT DEFENCE
Striker is good at Melee and nice at everything else.

# Good: [(0.5*ALvl - 0.5) / 3] + 25 + [PLvl / 30]
# Nice: [(0.5*ALvl - 0.5) / 3] + 25 - [PLvl / 60]

Numbers in [] are rounded normally. It's more-or-less 25 + (Level-6)/6.

For the "gun" attack, the Base and Random damage is (83.035 + 3.8286*ALvl + 0.0066*ALv^2)% if you are Level 0-90. If you are Level 91+, it is (235.22 + 2.6922*ALvl)%

For the "physical"/"melee" attack, the Base and Random damage is (100 + 3*ALvl)%

For both, the Stat% is (100 + 4.4*ALvl)%

There are seven attacks - "Double hit weapon strike"/"Gun attack", "Ion Cannon", "Triple hit weapon strike"/"Gun attack", "Gauntlet Blast", "Single hit weapon strike"/"Gun attack", "Ram Attack", and "Power Punch".

"Gun Attack" - as gun.

"Double hit weapon strike" - two "physical"/"melee" hits. Each hit deals *0.5 Base/Rand/Stat damage (since there are two hits).

"Ion Cannon" - two Ranged Energy "gun" hits, regardless of whether or not you weild a gun. Each hit deals *1/2 damage (since there are two hits). However, you don't use your weapon - you use,
# Base: (2 + 0.25*ALvl + 0.0025*ALvl^2) / (1 + 0.03*ALvl) , rounded normally
# Rand: (6.5 + 0.625*ALvl + 0.0025*ALvl^2) / (1 + 0.03*ALvl) , rounded normally
# BTH: ALvl / 8 , rounded down

Cost: 0.05*(38.1 + 2.3375*ALvl + 0.01125*ALvl^2) MP, rounded normally.

"Triple hit weapon strike" - three "physical"/"melee" hits. Each hit deals *1/3 Base/Rand/Stat damage (since there are three hits).

"Gauntlet blast!" - SP Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally.

Hits: 3
Type: Ranged
Element: «As Gauntlet»
Damage:
**Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each
**Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each
**Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each
BTH: [PLvl/4] - 10 plus Stats each

"Single hit weapon strike"

"Ram Attack" - one "physical"/"melee" hit. It deals *85/80 damage, but takes -5 BTH.

"Power Punch" - one "physical"/"melee" hit. It gains +5 BTH but deals *85/90 damage



Thanks to OmniGuardian. Image and correction thanks to AVA. Numbers thanks to Aelthai

< Message edited by Kaelin -- 7/3/2010 12:58:35 >
Post #: 1
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