Slayer Zach
Yellow Fellow
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Special Your weapon special activates on hit. Effect: Applies 'Spirit of Fire', 'Spirit of Ice', or 'Spirit of Water' at random, a 40% Magic Fire/Ice/Water weapon damage DoT effect, to target for 5 turns. (Pop-up: Spirit of Independence!) (Rate: 10%) Spirit of Fire / Spirit of Ice / Spirit of Water Appearance Other information Weapons' special will cause a red, white, or blue outline to appear around the target when activated, respective to the element of the DoT effect applied. Weapons' special has a 10% chance to activate, thus a special of a specific element effectively has a ~3.33% chance to apply. Weapons' special may activate multiple times in a single turn, however specials will overwrite one another, and do not stack; only the most recently applied DoT will remain active.- All 'Spirit' DoT effects can also be overwritten by the following On-Hit DoT specials from the following weapons:
- 'DOOM': Corrupt ShadowReaper of Doom, Corrupt Skullstaff of Doom, Corrupt Twin Blades of Doom, Unreal ShadowReaper of Doom, Unreal Skullstaff of Doom, Unreal Twin Blades of Doom
- 'Destiny': Penultimate Blinding Light of Destiny, Penultimate DragonStaff of Destiny, Penultimate Twin Blades of Destiny, Ultimate Blinding Light of Destiny, Ultimate DragonStaff of Destiny, Ultimate Twin Blades of Destiny
- 'Spirit of Light' (and thus all 'Spirit' effects): Decus, Ferocitas, Fidelitas
Thanks to Jay for image, special images and information, other information, and corrections. acex19 for location link. Plot for special information. ShiitakeWarrior for updated information. Stephen Nix for correction.
< Message edited by DemonicDarkwraith -- 5/21/2024 16:43:27 >
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