Elf Priest JZaanu
Constructive!
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Many of the "Spam" builds of this past quarter of epic duel has made this game more about quantity over quality. Why is 70 battles an hour rewarded more then 25 hard fought strategic duels? The game, as of now is set up this way. People have become accustomed to auto play instead of actually thinking of a true strategy. A vision of cleaning up this track meet/marathon system is a points formula. Daily/Factions wins should be calculated more on quality. Since we have a system in place for 1v1 with increase or decrease +5/-5 for levels, why not make a point system. For each challenger if I am a lvl 10 , and I face a fellow lvl 10, the winner of the match would get 5 points And if I am a lvl 10, and I face a lvl 5, if I win I would get 1 point (odds of winning are much higher, so less points) If I am a lvl 10, and I face a lvl 15, and I win, I would get 10 points. This could also work for NPC's as well. Now a player who chooses to build for quick battles per hour, now will be rewarded less if most of their wins are to under levels. Credits/Influence/Tokens and experience would remain the same. But this system will focus on quality over lazy auto builds. *Edit: Influence could be adjusted to this system as well, though I am not sure of a ratio. What are your opinions about this, and how could you improve upon this.
< Message edited by JZaanu -- 4/9/2011 20:26:04 >
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