matteo234
Member
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As well as those suggested above, it would be interesting if they could have waves of certain level NPC's, like maybe challenging a whole load of heavy guards or exile soldiers, or other npcs that there can be a large amount of. Without healing in between, and possibly having a mix of 2v1 and 1v1 battles(possibly just a 2v1 at the very end to present the bigger challenge?), this could call for strategy. Maybe waves at each 5 levels, e.g. 5,10,15,20,25,30, with the 30 one being almost impossible at the present and rewards/achievements (whichever) for each one? Or maybe just continuous waves which could be stopped out of after each kill, but with a gradually increasing reward scale in terms of credits, xp, tokens etc.
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