rej
Member
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I barely ever post in here.... As it has been stated many times before by other players, factions have very little permanent purpose in the game. Once you have received the Flag Capture and World Domination achievements, there is really no reason to remain in a faction. Wars are useful, but they are temporary, and very sporadic in appearance. Therefor, I suggest adding a permanent, useful feature to Factions to make them worth joining. But first, a little back story. Probably, none of you have ever heard of a little game called Galaxy Legion. Its rather small, and does not have a lot going for it. However, it does have one interesting feature that Epicduel could benefit from: It's faction system. In their faction system, a legion is assigned a base, much like in Epicduel's system. That base is designated a level based on how much has been contributed to the base, similar to faction ranks in Epicduel. The bases in the previously mentioned game have the interesting feature of producing credits and/or valuable items for it's members based on the base level and other factors. (And no, I hope this does not count as advertising, since I am only mentioning the game to explain where I got the idea from.) I would propose that a similar system is set up in Epicduel. In one of the unused rooms of a faction headquarters, the leader would find a large machine similar in size and design to the machine that is currently mutating baby yetis in Frysteland. Upon walking up to the machine, a list of standerd option buttons would appear. (Shop. What is this for? Exit. Etc.) In the shop, the faction leader would find several modules that could be constructed in the headquarters. (From the top.) (Also, note that all of these items require the faction to be level 5 or higher to purchase.) Faction General Mineral extractor- a device that harvests valuable minerals from the surrounding area. This machine produces 100 credits per legion member for every faction level. (Cost, 50,000 credits, or 750 Varium.) Headquarters defensive plating- A large, protective sheet of metal welded to the exterior of a faction headquarters, increasing it's total hp by 200. (Limit, 1 per faction level. Cost, 10,000 credits or 150 varium.) Vendbot- You know what this is. (Cost, 5,000 credits. Offers a 20% discount on all boosters as compared to normal Vendbots.) Teleporter pad- A pad that will teleport faction members to a specific room anywhere in the game. Faction leader designates teleporting locations. (Limit, 3 total. Cost, 25,000 credits or 275 varium.) Targeting Array- Allows your faction to target and attack other factions of the opposing alignment. (Limit, 1 total. Cost, 50,000 credits or 750 varium.) The last item in the shop brings me to my second suggestion: Enemy Faction raids! Yes, that's right, you heard me. The recent release of the Infernal Infiltration war has brought up quite a few interesting possibilities. One of these is that the vault attacking system could be adapted for faction vs. faction combat. This is how it would work: 1. A faction Leader/Officer used the Targeting Array to locate the Headquarters of a faction in the opposite alignment. (Factions can lock other faction headquarters that are equal or lower level than their own faction.) 2. Players of the attacking faction can go to the Targeting Array in the legion and see a popup that says "Enemy headquarters locked!" They can then click a button that says "Attack enemy headquarters." This will send them to a replica of the outdoor room on the enemy headquarters. Upon attempting to enter the headquarters, they will be sent into a 1v1 fight against a random member of the faction that they are attacking. (If no members of the enemy faction are withing 5 levels of the attacker, then they will automatically fight a random exile or legion npc.) If the attacking player loses, then they are sent back to the outdoor room. If they win, however, they are entered into a battle against the headquarters. The damage/defenses of the headquarters will be identical to the first level of the Delta Vault, however, the hp of the headquarters will depend upon what level the faction is (500 hp per level) and how many Defensive Plating items are installed. 3. Players of the faction that is being attacked can fight back by heading to the headquarters and clicking on the "defend!" button. On doing so, they will be entered into a 1v1 against a player npc from the attacking faction. If they win, they will have the same option as the attacking faction, only instead of doing damage to the headquarters, they will heal it. (I know it sounds a little ridiculous, but it's really the only way to keep things fair.) 4. If the attacking faction manages to bring the enemy headquarters hp to 0, then all faction members who participated in the attack will receive one of the following: 1. A non-rare, non-varium item equal to their own level. 2. A sum of credits. The number of credits received is calculated by this foruma: (Player level)(175) 5. If the attacking faction fails to disable the enemy headquarters, they receive nothing. Additional notes: faction will only be able to attack 1 enemy headquarters per day. If the faction fails to disable the headquarters in the allotted 24 hours, then it considered a failed attack. Feel free to post any questions, criticisms, or ways that this idea can be improved.
< Message edited by rej -- 7/7/2012 17:26:05 >
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