whackybeanz
Times Silent Keeper
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Necropolis Fiend Also see other Fiends: Corpse, Grave, Charnel, Crypt, Catacomb, Necropolis, Requiem, Golgotha Darkness Element Power 2 Level 100
XP 19597
Gold 6531 COMBAT DEFENCE
Melee 37
Ranged 42
Magic 47 ATTRIBUTES
STR 200
DEX 200
INT 0
END 100
CHA 0
LUK 0 ELEMENT MODIFIER
Fire 50
Water 110
Wind 50
Ice 50
Earth 50
Energy 110
Light 150
Dark -20 EFFECT If you are not already Dazed, then it does its Melee attack which may Daze you* (3 rounds, 33% chance of not acting), subject to a save**. Otherwise, it does its Ranged attack. This attack can make you Diseased*** (-25 END; 75% effectiveness) for four rounds, subject to a save****. Or, if you are already diseased, then it deals increased damage†. * - You see miniature skeletal vultures flying around your head or at least you think you do! ** - You endure the stunning blow! *** - You have been infected with Grave Rot! **** - You resist being infected with Grave Rot! † - The corruption of the disease empowers Necropolis Fiend! DESCRIPTION A mysterious undead beast marked with a number...what is the agenda of these creatures? Write-up by In Media Res. Also thanks to ssjgoku5, TheDemonHunter_Rulz, Wereragon3, and beerke. Image thanks to Windy.
< Message edited by whackybeanz -- 12/13/2012 3:16:38 >
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