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Patch Notes - 1.5.2 - February 15, 2013

 
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2/15/2013 18:50:53   
SMGS
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February 15, 2013
Patch Notes - 1.5.2

NEW CHANGES/FEATURES:
  • New Azrael Promo now available:
    • Azrael's Anguish gun
      • Azrael's Will active core: Charms an enemy, forcing them to strike you on their next turn
    • Azrael's Annihilator auxiliary
      • Azrael's Torment active core: Shoots your enemy, reducing 65% of all buff effects on an enemy
  • Alydroid now has Seasonal Rare Heartbreaker gear
  • Missions Removed:
    • Lepus' New Friends!
    • Seasons in the Abyss
    • EXFOLIATE
    • Easy Bein' Green
    • Shattered by a White Hare
    • Set Us Up the Noms
    • Dance, Puppets! Dance!
  • Starter Kit promo items relocated to the Junker
  • Tactical Battlegear promo items relocated to Mirv
  • Advanced Battlegear promo items relocated to Overlord Guard
  • Veteran Battlegear promo items relocated to Hank
  • Marauder now drops the mission item for "Point A to Point B" 100% of the time (up from 18%)
  • Oz now drops the mission item for "Access Denied" 25% of the time (up from 11%)
  • Added an "Edit Item Stats" button to inventory items
  • You may again buy items that your class cannot equip once you are level 9 and higher
  • The "Infernal Spirit" core is no longer locked on items and can be replaced
  • The "Exoskeleton" core is no longer locked on items and can be replaced
  • Meteor Shower, Thorns Assault, and Jack O Fire descriptions now correctly state that the damage increase is based on your weapon’s damage, not total damage


BALANCE CHANGES:

SKILLS
Note: These are not the only changes we plan on making to Strength-based skills. We wanted to make these changes first to make sure we aren't over-tuning other skills or classes at the same time.
  • Meteor Shower core
    • Now has a 1 turn warm up
  • Double Strike
    • Damage lowered by 8% at all levels
  • Berzerker
    • Damage lowered by 10% at all level
  • Massacre
    • Damage lowered by 5% at all levels
  • Bludgeon
    • Damage lowered by 5% at all levels
  • Field Medic
    • Base heal increased at early levels from 11-38 to 14-38
  • Bunker Buster
    • Base damage lowered at later levels from 22-40 to 22-35
    • Damage now increases by 2 as you approach level 35


CLASSES
Note: These changes are primarily designed to adjust class balance at very early levels (1-5)

  • Mercenary
    • Base Health lowered from 57 to 55
    • Base Energy increased from 53 to 54
  • Tech Mage
    • Base Health increased from 54 to 55
    • Base Strength increased from 18 to 20
    • Base Technology lowered from 24 to 22
  • Cyber Hunter
    • Base Health increased from 53 to 55
    • Base Energy lowered from 57 to 56
  • Tactical Mercenary
    • Base Health lowered from 57 to 55
    • Base Energy increased from 53 to 54

  • Blood Mage
    • Base Health lowered from 56 to 55
    • Base Energy increased from 54 to 55



BUGS FIXED:

  • Buffs and debuffs affecting the same stat were not stacking properly
  • Several skills would freeze the client if the target dropped during the animation
  • Rage could be gained by the blocker of an attack
  • Rage was capable of exceeding 100%, causing rage reductions to sometimes appear incorrectly
  • Chairman's Fury was returning more Rage than intended
  • Mutating weapons could show incorrect damage type in shops
  • Advanced and Veteran gear were incorrectly flagged as Rare
  • Ylwa's "Battle Bruised" mission incorrectly required a Baby Yeti Warrior
  • Hulnas' "Battle Born" mission now requires a Baby Yeti to begin
  • Arctic Trainer's "Warming Up" now requires a Dark Yeti to begin
  • Added items to Valestra's Shop (She and Hank share suppliers)
  • "Rotten" weapons are now labeled similarly to "Rusted" weapons in the Item Finder

Tags: RabbleFroth
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