goldslayer1
Member
|
quote:
Omega was made so everyone could use what they want without being disadvantaged (Stat wise) and this idea destroy's part of what omega was made to represent. pretty sure thats not entirely the reason why omega was made. quote:
Which means it supports pay to win since non variums would be disadvantaged since they can't get rare items outside of seasonal and limited rares. Bio Hazard Husk - Rare Ebil Hazard Husk - Rare Light Mechachillid - Rare Medium Mechachillid - Rare so you can see, there are non var rares. and these are just armors (which have less quantities as opposed to weapons) id be happy to list you primaries, sidearms, and auxiliaries that are also rare. i think you mostly point out seasonals and limited because those are more common now in omega because its still somewhat new. wait until theres more time for new events to come, and more rares will come. quote:
Omega was made to remove that, and this idea brings that back. i think you mean the non var to var power balance. ill explain it again, this isn't to make variums have more power, this is to make rarer items have more power over regular ones. rarity is not varium exclusive. so the point that it would be pay to win isn't such a good argument when this is about rare (in general) items, and not varium items. quote:
This will as I said before cause balance issue, force players to buy rares unless they want to be disadvantage (Stat wise) and make it so they can't use what they want without being at a stat disadvantage. If the staff wanted this they would have never made all items the same stat wise. Azrael's Will. and as i explained before, a rare item compared to a rare item, is still the same stat wise. quote:
It is they players choice and as you can see many players choose to spend their money that way cause they want recognition We can't control what people do in game, however the staff can keep ideas that would give one group an unfair advantage over another in one form or another out of the game. War kills was another way players could get "recognition" remember firewawa, dragonwawa, Mokta3? those guys easily (from my estimation) spent upwards of $4000 on war kills. where is their recognition now? the point is, rarity boards are useless and a waste of money, just like the war kill boards. they serve no purpose to your gameplay. (albeit, warkill did a little bit) EDIT: Actually let me retract something. "Ultra Rare" is more of an ego boost, it is exactly the same as a "Rare". so "Ultra Rare" and "Rare" are exactly the same. quote:
Rare: These items are offered as exclusive items that will never be released again. Rare items are very valuable in that they can not be obtained at any point in the future. quote:
Ultra Rare: These special items are offered for short periods of time, are extremely powerful, and contribute greatly to the overall rarity score of the player. - http://epicduelwiki.com/w/Rarity List of Ultra/Rare Non Var gear. Includes Prize Code Rares, and offsite promos/offers. Armors: Bio Hazard Husk Ebil Hazard Husk Light Mechachillid Medium Mechachillid Auxiliaries: Genesis Revelations Mecha Disintegrator Mecha Launcher Sidearms: Alpha Blaster Bounty Pistol Mecha Cannon Mecha Laser Rabble's Attack Tome Tuna Cannon Primaries: Swords Alpha Blade Artix's Triumph (technically not varium, can apply to non vars) Azrael's Deathbringer Azrael's Souleater Banx0rz Blade Charsketch Sword Crystal Laser Sword Dark Overfiend Blade Death Flame Sword Energy Rapier Harvest Cleaver Moose Bane E Moose Bane P Overfiend Blade Rapier Soul Harvester Staffs Alpha Staff Energy Mecha Staff Mecha Staff Clubs Alpha Maul Energy Mecha Maul Mecha Maul Wrist Blades Alpha Daggers Energy Mecha Claws Mecha Claws all of these items are rare, and can be attained by non-varium players, saying that non-variums cant get rares isn't a good excuse. you might not see many with them because well, they're rares. and you may notice that most of these are recent (recent i mean by a year or 2) because it was only until recently when the devs started worrying about non-vars. New suggested rarity boost. Seasonal / Limited: +3% more Stats (Rounded up) Ultra / Rare: 6% more Stats (Rounded up) Rares, Limited, and Seasonals can be attained by variums and non variums alike. so this wouldn't be pay to win. whether or not players (variums included) have rares is up to them. but with time and dedication to the game, they will grow their inventories and fill them with rares.
< Message edited by goldslayer1 -- 9/8/2013 23:33:01 >
|