The berserker killer
Member
|
1) % were pretty cool and I understand why you removed them for the individual players but the were really interesting to look at for factions who were winning dailys 2) show faction flag on char page and player rank 3) rank up screen everytime a player ranks up ( with ranks, levels or even actual ranks (emperor, etc)) 4) A category that shows each factions players Wins for the days (could be a notebot function without the display of the faction flag and the unnecessary information on the far left) ( http://i45.tinypic.com/2njg10k.png ) 5) Rank shops with rank armors that you can only access at that rank (Emperor, Warlord, Legend etc) 6) Faction HQ'S that upgrade when your faction levels up just like how your first home is a shack then you have to upgrade 7) Faction All-Time Kill Board, a Personal Faction Leaderboard that tracks the amount of wins that the players in your faction have done and shows what player did X amount of wins. 8) Having a Vendbot/Arcadebot at your faction HQ and your personal home 9) Notebot function/button labeled as "Faction Activity" that displays players name, title, and their 1v1 Wins today, 2v2 Wins today, jug wins today, and their 1v1/2v2/jug wins since their first day of joining the fac. 10) Remove the War-Cap Tier. Why would you even have a cap anyway? That's just telling players "Once you reach the cap theres no need to continue playing". Let the prizes be endless or at least offer prizes in this fashion: Example: Commander 5k inf: 10k creds, 10 tokens, war prize 10k inf: 20k creds, 20 tokens, war prize 20k inf: 40k creds, 40 tokens, war prize 40k inf: 80k creds, 80 tokens, war prize 80k inf: 160k creds, 160 tokens, war prize so on so forth. Sure Varium rich players will be extremely happy, but normal players will also be happy. Especially free players who score 40k+ influence just by playing. Theres no incentive to play after 5k influence. Sure winning the war would be nice but its not worth it if A) No core or B) No robot. Sure influence is nice but that entire "Win battle, drop bomb" Process gets boring. Sure, normally people would strive to reach 1st on leaderboard just like we always do but its not worth it when someone can wait for a war rally and just drop 600 Bombs, especially when you didn't put a Cap on the amount of Bombs that a single player can hold at a single time ( Future idea maybe? ) The only incentive we have to play is the prize, and I don't mean the war prize. I mean the credits and the tokens. Omi got 277k influence with just war commanders. Sure, most of the war commanders were from Gifts/codes but he also spent massive amounts of credits on war commanders. He should've been rewarded with at least 300k credits 11) Bring back FLags, not tokens. Flags just gave us something to fight over. 12) Note bot improvement. a good note improvement would be adding a scrolling option so that we aren't limited to a certain amount of messages. this way we dont have to put everything in small words, and be limited to text 13) Faction Daily Rewards right now you get no rewards for doing dailies (solo, team, Juggernaut, WD) the idea i have here is to reward players for doing dailies in factions. these rewards would only go to the players of the winning faction. Faction Daily Rewards: for the players Credits: 2500 Personal Influence: 1000 WD Rewards: for the players Credits: 5000 Personal Influence: 2500 14) Kill Streak rewards: +20 credits and +5 xp for every win above the first one 15) Buyable NPCS to help with these impossible bosses. For a fee you can buy certain NPCS (Permanently) to help you in any boss fight you choose. There should also be a solo option for a hiher rating cheevo 16) Self-Toggle option to show % for your player 17) 3rd core slot ONLY for War Commanders during war. Passive Cores already cost about 6k credits. Removing your unlimited passive core permanently for a limited core does a real strain on your finances especially if you only plan to use the War Commanders for a limited time. 18) Boss Round Leaderboards- Display the amount of rounds it took for the top 3 players to defeat a boss 19) pvp rewarding influence within battle 20) Pvp drops (broken weapons is a good example) 21)Friday power day since this is the day the majority of the player base is on due to no school. 22)Gifting system returned in a more balanced way where everyone can do it and possibly a dailly gift lb. Maybe 10k credits to gift, and 200 varium?
< Message edited by The berserker killer -- 12/29/2015 15:35:39 >
|