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5/13/2005 15:36:52   
Coronet
Chibi Coronet



Twilly Form

Level: 0
Location: Drakel Attack / Dracomancer Saga: Part 1
Gold: N/A
Sellback: N/A
Element: Neutral

DEFENCES
Melee:30
Ranged:30
Magic:40

DEFENSE MODIFIERS
Fire: 95%
Water: 95%
Wind: 95%
Ice: 95%
Earth: 80%
Energy: 90%
Light: 95%
Darkness: 85%

DESCRIPTION
Your enemies won't know what to expect when you fight them as Twilly!

NORMAL ATTACK
Hits: 1
Damage: 100% Base and Random
B2H: +10%

TRIGGERED
Trigger: Monsters with "Moglin" in their names
Base Damage: +3



Twilly, Zorbak, and Poelala: Moglin Warriors! {Picture Courtesy: Chii (via Minion of Poelala)}
Thanks to CaelCryos for the attack info. Picture from Coronet. New image thanks to the AQ Wiki (via JMill).

< Message edited by Scakk -- 4/29/2010 9:43:51 >
AQ  Post #: 1
1/25/2017 17:35:52   
Carandor
Legendary Scribe of Lore



Twilly Form

«Fully Defensive Earth armour with a secondary Light resistance. Mastercraft; has two skills that can heal your HP.»

Location: Golden Giftboxes - UltraRare shop
Element: Earth
Type								 G
Level	15	35	55	75	95	115	135	 150
PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	 153 MC
MPLvl	15	35	55	75	95	115	135	 152

Price	95	355	2453	19365	155717	1255028	10118016 48410333
Sell	47	177	1226	9682	77858	627514	5059008	 24205166
COMBAT DEFENCE
Melee	30	33	36	38	41	44	47	 50
Ranged	30	33	36	38	41	44	47	 50
Magic	30	33	36	38	41	44	47	 50
ELEMENTAL MODIFIER
Fire	100	98	93	92	92	91	90	 90
Water	95	87	78	75	69	65	59	 55
Wind	100	98	93	92	92	91	90	 90
Ice	97	93	85	83	82	81	80	 80
Earth	91	80	71	61	54	48	42	 39
Energy	97	93	85	83	82	81	80	 80
Light	92	83	74	66	59	54	48	 44
Dark	100	98	93	92	92	91	90	 90
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	72.5	102.5	132.5	162.5	192.5	222.5	252.5	 279.5
Stat%	99.5	165.5	231.5	297.5	363.5	429.5	495.5	 554.9
BTH	1	4	6	9	11	14	16	 19
SKILL #1 - Cure Wounds!*
Hits: 2
Type: Magic
Element: Heal
Damage	6-18	13-37	20-60	29-87	40-118	51-152	64-190	 76-228
Stat%	84.58	140.68	196.78	252.88	308.98	365.08	421.18	 471.67
BTH	Auto	Auto	Auto	Auto	Auto	Auto	Auto	 Auto

MPCost	76	134	201	277	362	456	559	 653
Stat bonus to damage is INT/4. You can't use the skill if you don't have the listed MP cost**.

SKILL #2: Recovery!
Hits: 2
Type: Magic
Element: Heal
Damage	6-18	13-37	20-60	29-87	40-118	51-152	64-190	 76-228
Stat%	84.58	140.68	196.78	252.88	308.98	365.08	421.18	 471.67
BTH	Auto	Auto	Auto	Auto	Auto	Auto	Auto	 Auto

SPCost	57	101	151	208	272	342	419	 490
Stat bonus to damage is END/4. You can't use the skill if you don't have the listed SP cost††.

EFFECT
  • You receive Armour Lean x0.8.

    **Heal yourself with Moglin magic, with more healing the higher your INT is! «» MP!
    **You need «» MP to call forth that power!
    *Heal yourself with Moglin magic, with more healing the higher your END is! «» SP!
    ††You need «» SP to call forth that power!

    DESCRIPTION
    Take on the form of everyone's favorite Moglin! You'll have great Earth Earth resistance, and you'll have access to two healing abilities! One uses END and costs SP, and the other uses INT and costs MP!



    Numbers thanks to Kamui and AnimalKing. Image thanks to weatherseed. Correction thanks to afterlifex. Additional thanks to In Media Res and AnimalKing. New numbers thanks to Kaelin. Write up thanks to Bu Kek Siansu.




    Analysis

    Starts off as a standard armour attack:
    Level	15	35	55	75	95	115	135	150
    PowLvl	15	35	55	75	95	115	135	153
    
    BR	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    With 2 equally powerful hits, each hit does *1/2 damage.

    Skill #1 starts out with:
    Damage	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	2	7	12	17	22	27	32	38
    Skill takes a *0.85 Auto-Hit penalty. With 2 equally powerful hits, each hit does *1/2 damage.

    Skill #2 starts out with:
    Damage	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	2	7	12	17	22	27	32	38
    Skill takes a *0.85 Auto-Hit penalty. With 2 equally powerful hits, each hit does *1/2 damage.

    MC: Lowers the compression costs.

    All this has ALREADY been factored into the above numbers.



    Updates

    August 21, 2014: The armor was released.
    September 19, 2014: The armor became rare.
    December 27, 2017: Armour was retiered. See revision for older stats.

    < Message edited by Carandor -- 12/29/2017 18:23:13 >
  • AQ DF MQ  Revisions: 1 | Post #: 2
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