orc orc orc
Member
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quote:
I see people here thinking AE craft times are terrible but they haven't seen Warframe, or even worse, any generic Korean MMO. Imo, even if worse examples exist, that does not mean AQ3D's waiting times aren't bad either. Just because other games have similar practices, does it mean AQ3D has to get away with it? I still think there needs to be something done with the waiting times. Here's a post I made in another thread, partly because I have limited time right now. quote:
I get it, Dragon Crystals, besides their significance in getting cosmetic items, are used mainly for convenience's sake. And AQ3D is a free-to-play game with a financially struggling company at its helm, so I do understand the use of micro-currency. However, I do not think our enjoyment needs to be sacrificed in order to pave a way for Dragon Crystals. The thing about Dragon Crystals is that they are not necessary to acquire the best stats in the game, but are they really not? Most purple items may seem to not have DC options, but given that their craft resources and the dungeons involved in crafting have DC shortcuts, they technically do. The process of waiting 3 hours just for a single dungeon key, or having to wait 6 minutes for a single craft resource, when dozens, if not hundreds, dungeon runs or craft resources respectively are required can get incredibly tedious and repetitive. Not everyone, even dedicated players, are always willing to go through that. Consequently, we may be pressured to buy Dragon Crystals just to enjoy the game. That's also the time some would quit the game. In my opinion, waiting times are an easily-exploitable system to make a buck off us. I'm sure AE isn't malicious to be exploiting waiting times and I believe they need to be balanced. Some may argue that an epic item isn't meant to be farmed in a day, but the game is only in Beta right now, and with merely 17 levels we should not be getting endgame items. Additionally, waiting times do nothing to add challenge to farming, but rather make them more time-consuming. I'm not saying waiting times are an entirely bad thing; when done right, they can be a useful tool to prevent unhealthy levels of gameplay. But when tiny portions of farming are divided by long waiting times, that is when the farming becomes no longer enjoyable and we may be pressured to buy Dragon Crystals. Possible improvements to this issue include decreasing waiting times for dungeon keys and allowing us to craft more than one crafting resource at a time. Another solution is to decrease the general number of requirements of a crafting item and increase the difficulty in getting them. That way, the item still remains a challenge to earn and we are not required to wait as many hours to get their resources. Crafting items already have hefty waiting times to begin with, so it is not necessarily to give their resources large time requirements as well. And with the rise of cosmetic equips, I do not think the value of Dragon Crystals would be heavily compromised. In conclusion, waiting times need to be revised. If a farming process is lengthy, they should only divide them into few sessions, not mince them into tiny segments divided by hours of waiting. They should be a useful limit, not a way to force money off us. I do acknowledge that Dragon Crystal shortcuts are OPTIONAL. But I am also concerned about this fact being potentially abused. Granted, the more notorious items are not exactly mandatory statwise (some even cosmetic), though I fear if the future of crafting centers around repetitive waiting times more so than actual gameplay. And imo, some of the top items such as the Scale Slayer are already requiring us to wait several minutes to craft a single resource, which a handful of them are required; they are nowhere close to Void staff in terms of requirements but they can still get tiresome. There's nobody forcing us to buy Dragon Crystals, and that's exactly the point. Some of us would just quit the game if we cannot enjoy it. I have listed a few possible improvements that can be made. I like the idea of having to craft multiple of the same item at once, possibly stacking the waiting times in the process to balance it out. I would much rather wait 6 hours to get the required resources as opposed to crafting one at a time every 6 minutes within the same time span. Even if I play at my own pace, something that's repetitive and tedious is still repetitive and tedious. I believe that this change can mitigate some of the monotony in this game.
< Message edited by orc orc orc -- 5/8/2017 20:38:10 >
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