WhiteTiger
Majestic Feline of AQ3D & ED
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^There is so much wrong with everything you just said: 1. There isn't any programming language that you can use for everything. Android uses Java and Kotlin. iOS uses Objective C and Swift. Unity uses C#. WebGL uses JavaScript. You use whatever language is required by the SDK. 2. Even after 5G is out, everyone's phones will work just fine on the existing 4G networks. 4G isn't going anywhere for a long time, 2G networks still exist in the US today. quote:
WhiteTiger best and quickest way to do the transfer is setup new servers not connected to the internet and each day a different programmer migrates part of the code to the new code leaving a comment/notes where they stopped until complete and debugging is done. That would be the fastest way and not all of would be bugged eyed at once. 3. The server code isn't the issue here, the client is. The server is the backend and is essentially the brains of the game while the client is everything you see on your screen, and that's the part of the game that requires flash, the server does not. What you don't seem to understand is that it's not easy to migrate a Flash game to another game engine. It's not as simple as just migrating the code to a different programming language because there are thousands of graphical resources that also need to be migrated over, which is difficult because the current Flash game files have the animations embedded within the file, and that's not going to work with any other game engine. It is an extremely difficult task to migrate a game as large as EpicDuel over to another game engine, and it might even be easier to start from scratch for certain things. I'm a Software Engineer at Uber working on mobile, so I can assure you I know what I'm talking about. Since it doesn't seem like you really understand how software development works, and we're getting nowhere debating this, I'm closing this thread.
< Message edited by WhiteTiger -- 3/21/2018 1:12:03 >
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