Cataleptic
Member
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Hello, everyone! Before I begin, I'd like to say thank you to Vizrus for addressing this issue as it has also been addressed by the other players, but I think it'll take a little more precedence this time seeing as how the game is being updated again. Now I do agree that there should be some faction lvl requirement of some sort to stop cheating and I'm glad to see what you've proposed to stop it. And I also agree that having two distinctly different leaderboards is a good idea to differentiate between legit players and alting ones. This is my proposal for the solving this issue: A faction made by levels 10-15: recruit players from levels 10-20 A faction made by levels 20-25: recruit players from levels 15-25 A faction made by levels 30-35: recruit players from levels 25-35 A faction made by levels 35+: recruit players from 30-40 I bet that you're thinking 'NOOOO! That's A BAD IDEA!! There aren't that many players I can recruit at a higher level!' am I right? Well, here's the gist, depending on how many wins/battles that the player has, you can recruit them based on that make it easier for yourself. Examples: influences from 5,000-10,000 can join factions made by a level 10-15 Influence from 20,000-25,000 can join factions made by levels 20-25 Influence from 30,000-35,000 can join factions made by levels 30-35 Influence from 40,000-50,000 can join factions made by levels 35-40 So, you see, this can work in many ways, or even both ways, having needed1 or the other to participate in a faction. Legendary factions: This is distinctive from normal factions, and legendary players are the only ones allowed to join these factions! A faction made by ranks 10-25: recruit players from ranks 10-25 A faction made by ranks 25-30: recruit players from ranks 25-36 A faction made by ranks 36-45 recruit players from ranks 36-50 A faction made by rank 45+: they can recruit any ranking player. Lastly, I would also like to see bombs cost more. It's unfair for a player that doesn't buy bombs, but play all day, to try and win the achievement, but not win it because someone easily took it from them buy purchasing bombs, without my real pvp effort, as shown by the person playing all day. I think increasing the cosy to 295 (just like class chages) would help this issue.
< Message edited by Cataleptic -- 7/31/2018 21:43:03 >
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