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Finisher Objective Bug

 
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7/1/2016 19:28:56   
Lord Machaar
Member

Not sure if it is a visual bug or not (probably not), but the objective has been showing the same damage for quite awhile now (31 - 41). Usually at 450k health points, such objective deals more (35 - 45). (Tried to look for a screenshot of a Finisher Objective from an older war, at the same HP and dealing more damage, but I couldn't.)

The objective has almost 2 million hp, even at 25% of its HP (450k hp), it is technically still useless, compared to a constant 34 - 46 damage dealt by Exiles through out the war.

I mean no wonder Legion is currently losing the war, even though the finisher objective at its lowest HP. Exiles have a high constant damage through out the war. Legion on the other hand get a high damage for the first couple of days thanks to the health objective, after that, they are forced to use 25 - 34 damage (Standard objective) for the rest war of the war. This is kinda funny.

Exiles aren't just outnumbering legions, but also are in a favorable situation to win each and every war. Bug or not, I hope that devs start with a region next war, where Legion are the attackers not the defenders, Legion has been defending for 5 wars now, due to consequences of War Cycle 1.0, where legion has lost 8 out of 10 wars, making them defend 8 out of 10 wars in War Cycle 2.0 which is kinda absurd, boring and repetitive. I hope that Finisher Objective doesn't get buffed, because next war (naval yard), legion will be attacking, so no need to make things even worst.

But where is Assassin Order? He sure has some code prizes ready for them.

< Message edited by Lord Machaar -- 7/1/2016 19:49:38 >
MQ Epic  Post #: 1
7/1/2016 21:00:42   
shadow.bane
Member

^ yeah I also noticed it is also dealing way less damage than intended also idk if u noticed that but I fired a normal bomb and a super and got only 105 influence can't confirm that cause didn't took ss of it idk why but it happened. and yeah damage still the same somehow fore 200 k damage minus.
AQW Epic  Post #: 2
7/2/2016 19:30:40   
Lord Machaar
Member

1- http://puu.sh/pOcBP/6d06f604c6.jpg = Finisher Objective In Overlord Facility war dealing 33 - 45 Damage at its lowest HP.
2- https://twitter.com/Sir_Chiraq/status/729855586465157122 = Finisher Objective in Frysteland war dealing 41 - 55 Damage at its lowest HP. (Couldn't find a screenshot of a finisher objective from an older war, so I had to use the almighty twitter.)

What the hell is this? Is there someone from the team to commentate on this? A liaison? Something?
This is now clearly a rigged war. 33 - 45 damage at 152k HP? Like what the hell? Exiles deal a constant damage of 34 - 46 through out the war, while legion have to use the standard objective that deals 25 - 34 damage, and a health objective that becomes useless in 2 days, and now waiting for the finisher objective to deal some serious damage, it can't even reach what exiles do each day of the war? This is rigged. I want my code prizes now, where is Assasin Order.

< Message edited by Lord Machaar -- 7/2/2016 19:34:25 >
MQ Epic  Post #: 3
7/2/2016 20:47:05   
  Battle Elf
has ten 1v1 wins


Forwarding this up the ladder to the devs, since I can't really comment on it. I'll reply when I hear back.
AQW Epic  Post #: 4
7/2/2016 20:59:15   
Lord Machaar
Member

This is clearly a bug that has affected directly the result of the war, as of now, if exiles win the war, it will be a rigged war. And I hope devs don't come up with excuses like "This objective wasn't meant to deal the same damage as it used to deal in the past 6 wars", since that would be a lame excuse, the same that has been used when Legion won infernal war and received 1/4th of a war prize. I hope Assassin Order is making some prize codes now.

I'm not the type of player to report stuff in the way of "I blinked and the war bar disappeared", or "I was sitting with X friend, and the war bar jumped by 25 million in 0.1 millisecond in favor of exiles", the screenshots are there, leaving no space for speculations.

I felt like adressing this now so if the devs come up to you with similar excuses, no need to post them here, as such excuses with no actual actions won't make this any better.

< Message edited by Lord Machaar -- 7/2/2016 21:14:20 >
MQ Epic  Post #: 5
7/3/2016 0:45:12   
shadow.bane
Member

ah dude give it a brake u ain't gonna get no respond nor a fix anytime soon ... it's a lost cause to fight for they don't care about ED and the player base... so save urself the trouble and just play it's clearly wanting exile to win after knowing that legion be dominating cause it have the vast majority of active players in the game not the most populated tho.
AQW Epic  Post #: 6
7/3/2016 2:36:40   
nowras
Member

I love it when I'm the only one in this game who knows how the war works xD.

Mr.Genius Machaar, the damage of the Finisher objective increases every time the MAIN OBJECTIVE's health goes down. Which means it's not affected by it's current health, it's affected by the main objective's health and since exiles finally listened to me and attacked the finisher first, we prevented you legionnaires from reaching the finisher's maximum damage.

You might also say: "Does the health work the same way as the finisher?" The answer is no. The health's damage decreases every time it losses health (every time the health objective losses health) and is not related to the main objective.

I hope you understand this. Oh! Yea by the way, the damage of the main objective is calculated as a % so that if they reduce the influence of the war to end faster the damage stays the same and doesn't get lower for the finisher. Have fun asking me anything you want.

< Message edited by nowras -- 7/3/2016 2:37:55 >
AQW Epic  Post #: 7
7/3/2016 12:23:29   
Lord Machaar
Member

There is one thing you missed in your reasoning, if you were smart enough to remember and understand.
Finisher Objective's Health = 1/3 of Main Objective's Health (If there are 3 objectives)
Meaning that if we are talking of the finisher objective's health, we are indirectly talking about the main objective's health.
I'm sure you read the description of each War objective and thought, woah I'm a genuis by understanding how the whole war system works. Me on the other hand, I used some mathematical formulas to conclude some stuff.
quote:

I hope you understand this. Oh! Yea by the way, the damage of the main objective is calculated as a % so that if they reduce the influence of the war to end faster the damage stays the same and doesn't get lower for the finisher. Have fun asking me anything you want.

Regardless if the main objective's health is calculated as a %. If you lower the HP of main objective, you will automatically lower the HP of the finisher objective. (Since the HP (Finisher objective) = 1/3 HP (Main objective)).
Now let me explain to you Mr. Nowras in a mathematical way why lowering the main objective's health without buffing the finisher objective can be unfair/bugged.

Main objective health 1= 12 million influence (HP of a main objective from an earlier war). This means the finisher objective will have 4 million HP.
At 25% = 3 million influence, the finisher objective will deal, let's say 33 - 45. The finisher objective's health is 4 million HP, meaning that it will surely survive and be used for a longer time.

Main objective health 2= 6 million influence (Current HP of Main objective in Overlord Facility war). This means the finisher objective will have 2 million HP.
At 25% = 1.5 million influence, the finisher objective will deal, the same damage as above (33 - 45). But the finisher objective's health will be at 2 million, hence Exiles can destroy it within few days if they want, without it being able to reach

In which case the finisher objective is more useful? Ofcourse when the main objective's health is higher, the more utile the finisher objective since it will have more HP hence being used for a longer time with Legions.
So you are wrong, lowering the health of the main objective does affect the finisher objective's utility (Lowering its HP = Hence the time of it being alive) although not lowering its max damage.

quote:

Not sure if it is a visual bug or not (probably not), but the objective has been showing the same damage for quite awhile now

I'm sure I read in Central Station war that the finisher objective's damage is calculated based on its own HP (Same for health objective), not sure if they changed something in the war system after they saw that Exile are outnumbering Legions (Similar to the War rally buff).

But eitherways, and in both cases (Finisher objective counting on its own HP or main objective's HP), the finisher objective still remains useless as Exiles had a constant damage of 34 - 46 in each day of the war. Let's say the war's duration is 12 days. Exiles will have 34 - 46 damage for 10 days. Legions start with the health objective that deals 41 - 55 damage but only can be used for 3 days, 3 days in which the health objective deals a damage higher than the standard objective's which 25 - 34, but it only deals a higher objective than the exiles for 1 day. Then either if Exiles leave the finisher objective till the end or the middle, it won't deal a a damage close to that of Exiles unless for 2 - 3 days.

So Legions will be able to deal a higher damage than exiles for only 3 - 4 days, being forced to use a lower damage than exiles for the rest of the war (8 - 4 days).
http://epicduelwiki.com/w/War_Event
The system itself is not fair, but the results of War Cycle 1.0 has made it unfair, since Exiles have won 8 out of 10 wars in the last war cycle, meaning they will be the defenders in 8 out of 10 wars in this war cycle, allowing them to use this OP constant 34 - 46 damage. While Legions who will have to attack for 8 wars, and where each war the main objective's health get lower, meaning a much weaker finisher objective. Exiles are not just outnumbering Legions, but also are getting helped from this system.

Regardless if the finisher objective's damage is based on the main objective or on its own HP, they are both linked to each other. I've mentioned this problem in an earlier war explaining that if the main objective's health get lower without the finisher objective's damage get buffed, it will mean that the war will be unfair especially for defenders. Who are the defenders? Legions. It has been 5 wars now since Legions have been defending.
http://forums2.battleon.com/f/fb.asp?m=22120710 (Taken from Fortune City Thread where I asked for the finisher objective to be buffed).

So I hope the devs don't buff the finisher objective now, why? Because Legions will be the defenders in the next region, which is West Naval Yard. It is a huge relief now since it was boring for both counterparties, Legion has been attacking for the past 6 wars, using an unfair system to defend, while exiles have been the defenders getting a huge help from the system. I mean no wonder Legions have been losing all these wars.

< Message edited by Lord Machaar -- 7/3/2016 14:23:16 >
MQ Epic  Post #: 8
7/3/2016 12:58:36   
nowras
Member

Hey genius, firstly, you understood things wrong about how the health of the objectives affect in the damage of the finisher.
Actually, it doesn't affect it the way you say. It does reduce the number of days of maximum damage, yea but, also, it reduces the number of days with low damage with the same rate which means there's actually, no single difference.

And just because I'm lazy to explain things to you, just wait until the standard's health reaches 150k then take a look at the damage of the finisher and tell me if it's not the same as the damage of the finisher when it had 150k in that screen shot you posted (if it's not the same I'm ready to suicide).

By the way, just to clarify things for you. Exiles are the defenders and legionnaires are the attackers.
The finisher objective's damage depends on the main objective and this SS is a proof.

Plus, the war would have been more unfair if there was something called ''Exile Leader'' (A person who leads the exiles and forces them to attack a certain objective [they are no longer free to chose what to attack])
and I was it. I would simply attack the health until it's damage is the same as the standard then attack then finisher then attack the standard and then go back again to the health making you legionnaires stuck at 6-11 damage in the end of the war guaranteeing the win for the exiles.

< Message edited by nowras -- 7/3/2016 13:25:22 >
AQW Epic  Post #: 9
7/3/2016 13:25:19   
Lord Machaar
Member

Just because you understood the war in your own way, it doesn't mean that everybody else's way of understanding it is invalid.
quote:

Actually, it doesn't affect it the way you say. It does reduce the number of days of maximum damage, yea but, also, it reduces the number of days with low damage with the same rate which means there's actually, no single difference.

If it reduces the days where the finisher objective deals a lower damage, it also lowers the days where it does a higher damage. If the finisher objective's health is 4 million, Legions will be able to use it for a longer time with a damage equal or higher than Exile's one (34 - 46). In overlord facility, the finisher objective's health is 2 million, so when the main objective's health will be low enough to allow the finisher objective to deal a higher damage, the finisher objective will already be destroyed due to its low HP.
While on the other hand, we talk about a constant damage of 34 - 46 dealt by exile players, in each day of the war, regardless of the main objective's health.

quote:

By the way, just to clarify things for you. Exiles are the defenders and legionnaires are the attackers.

Either legions were attacking or defending, they have been doing the same thing for the past 6 wars. And it was pretty unfair for them.

< Message edited by Lord Machaar -- 7/3/2016 13:42:05 >
MQ Epic  Post #: 10
7/3/2016 13:32:19   
nowras
Member

You yourself said that the 1st war took 14 days and it's main OBJ health was 11M while this war took even more which means if we didn't attack the finisher 1st you would have enjoyed the high damage of the finisher for a longer time which means you're wrong.

quote:

health will be low enough to allow the finisher objective to deal a higher damage, the finisher objective will already be destroyed due to its low HP.

I told you it's a % so, actually, the finisher's damage would increase faster than before and this actually, makes no single difference as I said.

quote:

And just because I'm lazy to explain things to you, just wait until the standard's health reaches 150k then take a look at the damage of the finisher and tell me if it's not the same as the damage of the finisher when it had 150k in that screen shot you posted (if it's not the same I'm ready to suicide).


Just wanted to correct myself here. I forgot one thing, the exiles will actually win this war so, the finisher wouldn't reach it's maximum damage but, it will be near max damage so, take a look at it before the war ends.

< Message edited by nowras -- 7/3/2016 13:42:12 >
AQW Epic  Post #: 11
7/3/2016 13:42:16   
Lord Machaar
Member

quote:

Plus, the war would have been more unfair if there was something called ''Exile Leader'' (A person who leads the exiles and forces them to attack a certain objective [they are no longer free to chose what to attack])
and I was it. I would simply attack the health until it's damage is the same as the standard then attack then finisher then attack the standard and then go back again to the health making you legionnaires stuck at 6-11 damage in the end of the war guaranteeing the win for the exiles.


You still fail to understand that the war system is unfair for those who attack the main core. In the first war after the 1 year break, Exiles have won with 5 million difference (12 million - 7 million for legion). That was for many reasons (Pay2win, including that the war rally wasn't buffed and also, the system allowed Exiles to destroy objectives way faster than legion can lower the main obj's health. 34 - 46 damage is way higher than the standard objective's health (25 - 34) which legions use for the bigger period of the war.

1) The health objective deals more/equal damage than exiles when its HP is higher than 75% of its total health (Meaning its only viable in its first 25% HP).
2) The finisher objective deals more/equal damage than exiles when the main objective's HP is lower than 25% of its total health. You saw in the screenshot I've provided, that even when the main objective's health is at 25% of its HP (1.5 million in overlord facility war since the main objective has 6 million HP), it deals 33 - 45 damage. Exiles deal 34 - 46.

Now let's give an example to make this clearer. A main objective of 12 million HP. Health obj = 4 million. Finisher obj = 4 million. Standard obj = 4 million.
1) Exiles deal 34 - 46 damage in the whole period of war (12 million HP).

2) Legions deal 34 - 46 damage (same as exiles or higher) in 2 situations:
- At the first 25% HP Of the health's objective (25% of 4 million is 1 million).
- When the main objective's health is lower than 25% (25% of the main objective's health is 3 million).
1 million + 3 million = 4 million. (This is the best case scenario since in the case where the finisher objective's health is quite low, it will be destroyed before legion even start using it.)

Result= Exiles deal 34 - 46 damage for the whole period of the war (12 million HP). Legions deal 34 - 46 damage or higher for 25% of the period of the war (4 million HP).
You can tell that the attackers are the one that are badly affected here. In this case Legions, since they have been attacking for the past 6 wars (Central, dread plains, overlord facility, fortune city, frysteland and infernal wars)

< Message edited by Lord Machaar -- 7/3/2016 14:43:54 >
MQ Epic  Post #: 12
7/3/2016 13:48:36   
nowras
Member

I never said it was fair but, I said there's just no difference between now and before. P.S: You should have suggested a buff for the attackers a year ago, not now...
AQW Epic  Post #: 13
7/3/2016 14:00:41   
Lord Machaar
Member

http://forums2.battleon.com/f/tm.asp?m=22120347&mpage=1&key=�
I suggested it in fortune city war, when I noticed that the devs are lowering the Health of the main objective. They lowered it for 2 reasons, playerbase getting lower and war period getting higher, so players were complaining that the war's period is getting way longer, makin the war boring.

I also suggested it to be buffed in the first war ever after the 1 year break which is Central Station war.

quote:

Result= Exiles deal 34 - 46 damage for the whole period of the war (12 million HP). Legions deal 34 - 46 damage or higher for 25% of the period of the war (4 million HP).

This result shows that whoever is attacking will be dealing way less damage. Legions were the attackers for the past 6 wars.
As I explained before:
quote:

The system itself is not fair, but the results of War Cycle 1.0 has made it unfair, since Exiles have won 8 out of 10 wars in the last war cycle, meaning they will be the defenders in 8 out of 10 wars in this war cycle, allowing them to use this OP constant 34 - 46 damage. While Legions who will have to attack for 8 wars, and where each war the main objective's health get lower, meaning a much weaker finisher objective. Exiles are not just outnumbering Legions, but also are getting helped from this system.

Post #8
It would have been fair if Legion were the attackers for 3 wars and Exiles were the attackers for 3 wars. Legion were the attackers for the past 6 wars.

< Message edited by Lord Machaar -- 7/3/2016 14:13:11 >
MQ Epic  Post #: 14
7/3/2016 14:09:20   
nowras
Member

Suggested a buff here.
AQW Epic  Post #: 15
7/3/2016 14:13:52   
Lord Machaar
Member

I ask them not to fix it. Because next region is Naval Yard, where Legion won last war. Therefore Exiles will have to attack. Maybe when Naval Yard war is over, they can fix it.
MQ Epic  Post #: 16
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