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RE: Shields - Read the first post!

 
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3/2/2024 13:27:33   
  Lorekeeper
And Pun-isher

 

Shield reward for the rare monster hunt for Kero the Chronocroaker

Kamui says:

quote:

Honorbonud Croakward

Water shield, Ra > Me > Ma block focus. MC compresses a skill that charges 175% Melee in MP cost (Magic weapon) or 150% Melee in SP cost (Melee/Ranged weapon) to attack with a Water spell/skill that autohits and sacrifices 128% Melee (-64% spell dmg) to attempt to inflict 1 turn of Drowning on your foe, inflcting with <WpnMainstat>/LUK vs the foe's END/LUK, with a -20 penalty to the save. The spell also deals +25% damage due to being overcharged, and takes a x0.85 penalty to damage due to auto-hitting. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

CostLv	5	15	35	55	75	95	115	135	152
150SP	45	68	120	181	249	326	410	503	588
175MP	70	106	187	281	387	506	638	782	915
								
Melee	0	3	4	7	7	10	12	13	14
Ranged	0	4	5	7	8	11	13	14	14
Magic	0	2	4	6	7	10	12	13	13
									
Water	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
x2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
x2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
Post #: 226
3/7/2024 15:31:37   
  Kamui
 Hashire sori yo Kaze no you ni!


Legion Aegis

Water shield, MC effect is that Poison status deals +10% damage. Loses a further 3 MRM (already factored in to numbers below) to apply +10 Poison Potence as well. Normally these would be +20% and +20, respectively, but they get a compression penalty for being on the same item.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153
							
Ele	-16	-19	-21	-23	-24	-25	-26
							
Melee	3	5	6	8	10	11	11
Ranged	5	7	8	10	12	13	13
Magic	0	2	3	5	7	8	8
							
MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z
AQ DF MQ  Post #: 227
3/31/2024 9:45:00   
  Lorekeeper
And Pun-isher

 

Blarney 2024 shield reward via Kamui:

quote:

Old Glory/Glory of the First

Fire shield, has a DEX drive, same numbers as Serenia's Insight, Howling Crest, and similar. GotF is the scaling version. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
									
Res	-3	-7	-14	-19	-21	-23	-24	-25	-26
									
Melee	-2	0	2	4	8	8	10	11	11
Ranged	2	4	6	9	11	13	14	15	16
Magic	0	2	4	7	9	11	13	14	14

x2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
x2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
Post #: 228
4/15/2024 21:26:35   
  Kamui
 Hashire sori yo Kaze no you ni!


VERY belated on these info subs, massive derp on my part!


Nilak's Frostflake

Ice shield, MC is +20 Burn (Frostbite) Potence. Also has Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
								
Melee	0	3	4	7	7	10	12	13	14
Ranged	0	4	5	7	8	11	13	14	14
Magic	0	2	4	6	7	10	12	13	13
									
Ice	-3	-6	-14	-19	-22	-23	-24	-25	-26
								
MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 229
4/19/2024 19:17:28   
  Kamui
 Hashire sori yo Kaze no you ni!


Mechwog Shell

MC Ice shield

Comes with a toggle: click the shield to pay [25% Melee] SP to gain +13 blocking. This increases to +19 against Burning foes. Baseline is +15, this has a -2 MRM downtrigger, and +4 uptrigger.

Level	5	15	35	55	75	95	115	135	150G
									
Melee	1	1	4	6	6	9	12	13	13
Ranged	1	4	5	8	9	13	14	15	15
Magic	0	1	4	6	6	9	11	12	13
									
Res	-2	-7	-14	-19	-22	-23	-24	-25	-26

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	31Z	85Z	125Z	143Z
				
Melee	6	9	13	13
Ranged	8	13	15	15
Magic	6	9	12	13
				
Res	-19	-23	-25	-26
				
Price	737	2409	4620	5940
AQ DF MQ  Post #: 230
4/19/2024 19:18:17   
  Kamui
 Hashire sori yo Kaze no you ni!


Herald's Foresight, Ianthe says:


Herald's Foresight

MC Energy shield.

Comes with a toggle: click the shield to pay [25% Melee] SP to gain +13 blocking. This increases to +19 against Unlucky foes.
Level	5	15	35	55	75	95	115	135	150G
									
Melee	1	4	5	8	9	13	14	15	15
Ranged	0	1	4	6	6	9	11	12	13
Magic	1	1	4	6	6	9	12	13	13
									
Energy	-2	-7	-14	-19	-22	-23	-24	-25	-26

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	31Z	85Z	125Z	143Z
				
Melee	8	13	15	15
Ranged	6	9	12	13
Magic	6	9	13	13
				
Energy	-19	-23	-25	-26
				
Price	737	2409	4620	5940
AQ DF MQ  Post #: 231
4/25/2024 16:10:52   
  Kamui
 Hashire sori yo Kaze no you ni!


Summary of updates for the Light Realm Champion set pieces

Light Realm Warhammer: Now has tweaked graphics for MRM forms, otherwise is unchanged. It still deals +(5 x Blocks / Attempts / 0.15)% Dmg after any turn where the enemy attempted an attack on you, with Blocks being # of hits you blocked and Attempts being the # of hits enemy attempted. If it's the first turn the weapon is equipped, or enemy didn't attempt any attacks the previous turn (due to a stun or something), then you just deal +5% Dmg. This effect is already pretty potent, giving you up to +33.33...% DmgDlt if you block all hits the mob uses, and as a Light weapon, it's fairly easy to pair it with a Blind effect, even outside of the set. Still has a 20% proc special, and 0.1 base lean, with -5 BtH lean.

Light Realm Protector: This shield's prior form made you take less damage based on % of hits blocked in the prior turn, basically an inversion of the weapon's effect. Except if you're blocking, then that means you're likely negating a good % of the damage anyway, so this effect is pretty much wasted. So instead, now its MC effect is +20 Blind Potence, and you take +(20/1.4)% Dmg to heal yourself for (20 x 0.85 x Blocks / Attempts / 0.15)% Melee at start of turn.

Light Realm Champion: Still FO Light, first skill comes in Cleaving Radiance and Brilliant Radiance, armour-like attack and spell-like attack, respectively, and when selecting one you can also choose if it'll be MP or SP cost. CR gets ele-comp to discount the cost, BR gets ele-comp to boost damage. Wrath of the Light Realm is now always available, still spell-like, costing SP or MP (player choice), and now sacrifices 100% Melee of the skill's damage to attempt a permanent Blind effect on the foe. 100% Melee is worth 60 MRM, has a -20 penalty to the save, so /0.7, then give /0.85 since these will require a hit, then /10 due to it being a permanent effect, and finally /3 since it's split among 3 hits, so a total of ~3.36 MRM. So each of the 3 hits that lands attempts a permanent -(3.36 x MobLightRes) BtH Blind on the foe, -20 penalty to save, inflicts with WpnStat/LUK vs mob INT/LUK.

FSB: Set bonus previously enabled access to the second skill of the armour, now it will instead do two things. First, all attacks done now gain the same effect as the weapon, you deal +(5 x Blocks / Attempts / 0.15)% Melee with all weapon attacks, specials, and spells, same +5% Melee bubblewrap if no attempted enemy hits the prior turn, or if it's the first turn. Second, the Blind applied by the armour's 2nd skill gets a x1.05 boost, so it goes up to ~-(3.53 x MobLightRes) BtH Blind per connected hit.

< Message edited by Kamui -- 4/25/2024 16:31:11 >
AQ DF MQ  Post #: 232
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