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RE: =AQ= Chessmaster Saga - Checkmate

 
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8/18/2022 14:52:55   
Yozai
Member

What a nice ending to the chessmaster saga, I still feel like there are questions needed to be answered. But guess they will later on.

The gauntlet was a fun challenge.

The Epilogue was perfect.
AQ  Post #: 26
8/18/2022 15:14:33   
  Lorekeeper
And Pun-isher

 

Apologies for the delays, folks. Kam's work computer is possessed by the flickering ghost of a honey badger that apparently died while watching The Ring and found its calling in undeath. He's currently tackling the last issues.
Post #: 27
8/18/2022 16:00:42   
Dreiko Shadrack
Member

This weapon is S+ tier
AQ DF MQ AQW Epic  Post #: 28
8/18/2022 17:25:27   
PD
Member
 

spoiler:


Yeah the Caissa is amazing. No Damage Penalty Harm AND it inflicts a prismatic burn? You could use this in a lot of situations where mobs have really low resists. Or even just use this to fill in whatever element you're missing.

Also finally beat the challenge. But the spell doesn't look quite ready yet. Hopefully ready soon.


Also, doesn't look like this war implemented that feature I requested. Unfortunate. Maybe in the future though it'll finally get around.
Post #: 29
8/18/2022 19:06:35   
battlesiege15
Member

Wonder how the reward stacks with the Shyenaaaa Armor with 999999 tunrs of Prismatic Burn :o
AQ AQW  Post #: 30
8/18/2022 23:58:16   
Corvid
Member

Is the Caissa weapon in the war shop different than the prize given for 2500+ wins? I see the color palette is different from the preview, and the name is slightly different ("radiant caissa") ... how are the war win prizes normally given out? Sorry, I'm new to this process.
AQ  Post #: 31
8/19/2022 0:03:15   
Dreiko Shadrack
Member

^War rewards for X wins are just level scaling re-skins of the normal rewards, they are otherwise mechanically identical, they're awarded to you automatically but someone needs to hit the button for the process to start first.
AQ DF MQ AQW Epic  Post #: 32
8/19/2022 0:07:47   
Corvid
Member

Got it. Thank you!
AQ  Post #: 33
8/19/2022 5:16:08   
Tannen
Member
 

Yay... another war/storyline that I can't see the end of because the boss seems to be built with min-maxing in mind. Lock the likely-OP-and-equally-likely-to-get-nerfed weapons and spells behind the challenge boss, sure, but at least make it simpler to see how the story concludes.
AQ  Post #: 34
8/19/2022 5:18:44   
Kaizoku
Member

Use Paladin with sacred weapon and turn boss undead with Zorbak Ally Assist for free win just like everything that doesn't have form shift immunity
AQ DF MQ  Post #: 35
8/19/2022 6:27:30   
arcanum37
Member

It's not built with min-maxing in mind as Lorekeeper managed to beat it with less than his planned setup:

quote:

My screen and lungs worked halfway properly all of a sudden, so I finally got to test something you all will have a chance to go up against soon.

In my haste, I didn't realize I was going in with:

- The wrong versions of key spells, precluding my strategy against the boss moves.
- The wrong class title.
- An unsorted pet inventory, as I'd completely forgot to rearrange it.

A patient man would restart and set everything up properly. This Lorekeeper is a stubborn one, though.

So after beating that with no T3 class skills, a messed up resource economy, the wrong spells and next to none of the status effects I planned for... I think it's fair to say we have a reasonably beatable surprise coming up.
AQ DF  Post #: 36
8/19/2022 9:30:39   
  Lorekeeper
And Pun-isher

 

That statement was about the gauntlet, to boot.

But I would take it with a grain of salt, not because it doesn't mean the boss is reasonably beatable given the horribly incomplete inventory I went in with, but because I forgot the Oxford comma again. GAH.
Post #: 37
8/19/2022 10:36:18   
Dreiko Shadrack
Member

quote:

Yay... another war/storyline that I can't see the end of because the boss seems to be built with min-maxing in mind. Lock the likely-OP-and-equally-likely-to-get-nerfed weapons and spells behind the challenge boss, sure, but at least make it simpler to see how the story concludes.


Judging by your linked character it seems you haven't updated its stats or equipment since, like, 2016. So no wonder you're having issues with bosses of late, that character is in dire need of updating and you're in dire need of updating your knowledge of the current playstyles, most of the old "meta" strategies either don't work at all or work poorly.
AQ DF MQ AQW Epic  Post #: 38
8/19/2022 13:37:39   
  Lorekeeper
And Pun-isher

 

Chromatic Channeling is now live on the gauntlet shop!
Post #: 39
8/19/2022 14:18:57   
Lv 1000
Member


Nice spell.
Post #: 40
8/19/2022 14:52:23   
  Lorekeeper
And Pun-isher

 

Thanks, it has pockets.
Post #: 41
8/20/2022 0:56:24   
Corvid
Member

I finally beat the boss gauntlet! That was nuts. This game is much more fun with a *real* challenge… vs 10 years ago when it was just spamming attacks without strategy with mindless wins.

I found high magic blocking is useful on the prime conduit / Jacques. That prevents him from healing a lot on his tail attack. Also diligently matching which ever element pair he switches his attacks to, and erring to defending more against the backlash element if you have sufficient magic blocking to his main attacks.

Defaulting to the awe gear aligned to “None” gives best multi element coverage … and using a harm element helped. Plus switching my build to max out END and STR.

Phew.
AQ  Post #: 42
8/20/2022 13:52:10   
Korriban Gaming
Member

Boss is certainly interesting. I don't think it was super difficult but definitely tedious. All in all, it was quite an enjoyable fight.

The weapon is pretty good. Spell is just bad imo, hefty cost, lower boost than buffalot, not quickcast, the poison element being random etc
AQ DF AQW  Post #: 43
8/20/2022 14:01:43   
Inferno369
Member

Both the weapon and the spell are great imo.

Buffalot gives you a straight STR buff. This, while costly, not only gives you a STR buff but gives a boost for dealing random elemental damage and poisons the enemy while it heals you with a pretty darn powerful heal from that poison.

I don't see how that's even slightly bad.
AQ  Post #: 44
8/20/2022 14:40:57   
CH4OT1C!
Member

@Korriban Gaming: It's not a great idea to compare this new spell with Buffalot's Beach Bod because they have very different use cases. The latter can be thought of as an expensive way to boost the power and accuracy of your existing melee attacks. Everything is fuelled into the STR boost, with the effect being quickcast to not get in the way of using skills.

Chromatic Corruption, meanwhile, has a completely different and more niche use case. The star of the show is the poison rather than the STR boost. Sure, it's there, but it acts more as a support for the poison. The skill costs a turn and locks your attack element to allow far more power to be channelled into the poison. The idea is you try to do a large amount of damage whilst being imbued to inflict a high power poison onto your foe. This means your foe is then going to take further damage from the poison, with the added bonus of you healing based on the damage dealt. Testing this myself with elevun, I've seen heals of several thousand HP. It gives Warriors an (albeit niche) way to heal outside of potions, which is something they're currently sorely lacking.

Hope that helps!
AQ  Post #: 45
8/20/2022 21:45:39   
Korriban Gaming
Member

The STR boost aside, the poison/heal still isn't good for a few reasons

1. The poison infliction requires not only for an attack to hit but also depends on a save. Failure for any of this results in essentially 2 or more wasted turns (1 for the casting). Ideally you would want to succeed on all 3 turns to get maximum value out of it. Against any mob with greater than 0 END, I don't see this happening very often

2. The poison's element is random and changes very turn. This means it could either be very good or just very bad and you literally have no control over it. It can be bad to the extent whereby it heals the monster and damages you if the monster has negative resists to the poison's element

3. Your attack element also becomes random for the next 3 turns which means it's probably going to be worse than the element you're currently using

All of this and the fact that it costs 588 SP/784 MP AND a turn


< Message edited by Korriban Gaming -- 8/21/2022 0:32:16 >
AQ DF AQW  Post #: 46
8/21/2022 0:49:03   
  Lorekeeper
And Pun-isher

 

This specific reason for the infliction itself being considered bad would also apply to every single non-guaranteed, non-autohit item source of a status effect. By that logic, status effects in general can only be considered a baseline of good if they automatically hit and automatically inflict. It similarly follows for all status effects that successful inflictions will be less frequent when specifically assuming the save stats. By the same token, one wouldn't use a random element effect against an enemy with negative resistances in the first place, and the effect will of course be bad if specifically taken to a context in which the disadvantage it pays for additional power is undesirable. One wouldn't want to use the Tempest Power Armor's overdrive against an enemy that has a random chance to heal from Energy attacks, for instance.

If strictly keeping to the item rather than unpacking the logic further, though, there is a feature to address that specific concern: The spell's MC bonus provides a -20 penalty to the enemy's save, making it as reliable of an infliction (Before factoring in other gear) as a single-status item can have without sacrificing damage -- Which would be unfitting when this item sacrifices other advantages in order to maximize power.
Post #: 47
8/21/2022 1:18:10   
Korriban Gaming
Member

Oh that's not what I meant. Most if not all status infliction items inflict on the turn itself whereas for this particular spell I have to spend a turn basically doing nothing by casting the spell first and then attempting to inflict the status on the next turn.

quote:

By the same token, one wouldn't use a random element effect against an enemy with negative resistances in the first place, and the effect will of course be bad if specifically taken to a context in which the disadvantage it pays for additional power is undesirable.


This is a fair point and an extreme case that I used. If the poison rolled on a lower resist element, it would also not be very effective. Most monsters have at least 1 element (usually more) that it resists well against. For 588 SP/784 MP and an entire turn, that's a lot of RNG to contend with to make the item good

quote:

The spell's MC bonus provides a -20 penalty to the enemy's save


This is very nice to have obviously but if I'm spending so many resources and an entire turn, I don't want said item to have a chance of "not being good" because of RNG

Some suggestions I have instead of going the auto-infliction route would be to either make the spell QC or reduce the cost. Also, considering that it's supposed to be a reward from a challenge gauntlet, I don't think it would be unfair to make it stronger/better than regular items
AQ DF AQW  Post #: 48
8/21/2022 5:35:23   
CH4OT1C!
Member

quote:

Oh that's not what I meant. Most if not all status infliction items inflict on the turn itself whereas for this particular spell I have to spend a turn basically doing nothing by casting the spell first and then attempting to inflict the status on the next turn.

This is a fair point and an extreme case that I used. If the poison rolled on a lower resist element, it would also not be very effective. Most monsters have at least 1 element (usually more) that it resists well against. For 588 SP/784 MP and an entire turn, that's a lot of RNG to contend with to make the item good

To reiterate, these inconveniences are rather the point. The skill intentionally chooses to sacrifice them for the sake of increasing the power of the poison. The turn cost allows the spell to increase the poison's power by the % melee value the player would have been dealing otherwise. The random elements is similarly inconvenient, allowing for a *132/109 bonus (20% increase). I personally disagree with the suggestions you made above on the grounds that i). it goes against the spirit of the item and ii). Would make it similar to something that already exists in-game - Sneak strike.

I can completely understand that, when using an item like Chromatic Corruption, you want to ensure your efforts aren't wasted. In that respect, AQ has a variety of items that help with boosting your status potency. From the top of my head, Venomjade crown is a good one for poison potency, though there are also wider potency items like Cracked ornament that can be seasonally obtained. You'll also want to be maximising the damage it does. Using a weapon-based skill is a great starting point, and non-specific Elemental Vulnerability can be a real blessing. Fiend of Vergill is also a niche way to get your poisons to deal more damage. I'm sure your numbers will improve if you give some of them a try!
AQ  Post #: 49
8/21/2022 9:22:43   
Korriban Gaming
Member

I'm a bit confused, how exactly does that go against the spirit of the item? I'm suggesting those changes without a downside or a trade-off. Of course, this might make the item become "unbalanced" but I think it would be nice to not let these new, unique effects that staff have painstakingly come up with go to waste simply because the numbers don't allow them to make it better.

Well, almost all items in the game can be linked with some similarity if we want to be technical. I do think the healing aspect of the spell is enough to set it apart from Sneak Strike.

quote:

You'll also want to be maximising the damage it does.

Yes but that's kinda hard to do when you don't have control over what element it's going to hit with. Again, I don't like to compare items by combining them with other strong or niche items. Cracked Ornament is universally good as long as you have some status infliction in your loadout and so is some non specific elemental vulnerability item like Power Gauntlet. In that same vein, I can combine this spell or just about any other item with 20 stacks of PCO and say the item is good. How many people actually run Venomjade Crown or Fiend of Vergil in their active inventory? Is this new spell good enough to make players want to run those 2 items for the sake of using the spell?

< Message edited by Korriban Gaming -- 8/21/2022 9:53:37 >
AQ DF AQW  Post #: 50
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