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RE: =AQ,Dev,Bugfix= Minor Fixes

 
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3/22/2024 16:44:52   
  Kamui
 Hashire sori yo Kaze no you ni!


Heroic Titan Magic weapons now give +25% Melee boost to spells of their element, since you're giving up block rate, not weapon damage. The Prismatic Burn the Magic weapon passively inflicts is also now at 75% of its initial value, since I forgot to have the 75% Magic weapon penalty for that.
AQ DF MQ  Post #: 26
3/22/2024 18:12:39   
  Kamui
 Hashire sori yo Kaze no you ni!


Turns out I derped the Burn values on the Legion Monsterlord stuff, so all of their Burns got halved. I had also not done a /0.5 for the save on the misc item's EleVuln, so instead I gave it a /0.7 and it gets a -20 to the save on the Vuln now.
AQ DF MQ  Post #: 27
3/22/2024 20:14:22   
  Kamui
 Hashire sori yo Kaze no you ni!


The Magic Legon Monsterlord weapon now charges 100% Melee in SP and inflicts a 25% Melee per turn Burn instead of 50%. Also fixed the Legion Monsterlord armour not remembering to zero out the counter for pet/guest hits at start of turn, so it should properly apply Burns again.
AQ DF MQ  Post #: 28
3/30/2024 4:02:38   
  Kamui
 Hashire sori yo Kaze no you ni!


Surtr's Promise was accidentally using 100% Melee base for the Bleed instead of 50% Melee base, that's now been fixed. Initially I'd intended to have 50% saves on the effects, so I was mentally doubling their total value to 300/100/100% Melee for Burn/Poison/Bleed, but when adjusting the statii to a -20 penalty save I forgot to undo that little bit in my brain for the Bleed specifically for some weird reason!
AQ DF MQ  Post #: 29
4/19/2024 20:37:10   
  Kamui
 Hashire sori yo Kaze no you ni!


Fixed the Mechwog Sapper not actually causing Ice spells to inflict Burn when toggled on. Also added Prismatic Burn to valid trigger conditions for the boosted block rate when the Mechwog Shell shield is activated.
AQ DF MQ  Post #: 30
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