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RE: =DF= Saturday, June 14th Design Notes: The Bicentennial DragonLord Tournament of Glory!

 
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6/23/2025 23:56:12   
DragonKeeper
Member

quote:

Laeon val Observis: Is that supposed to be a rhetoric brought about by chuunibyou tendencies? I believe that there is no further answer needed than what was already described previously on this page.


It is just my ode to paladin, but we will see now if it is still good, or not.
DF  Post #: 51
6/24/2025 10:22:46   
Bluu
Member

quote:

I will miss the tanky durability and awesome healing of paladin that existed before the final nerf. Now it will be forced into a smite-nuke strategy which is a form of pressure and risk. Does every playstyle of every armor need to be this way?


If a strategy involves zero thought and zero risk, it is not a strategy. You don't have to smite every turn or at all if you don't want to, but it will make it easier to win.

Edit: Just did The Rockin' Rock and by god was this an unpleasant fight. I think the +150% Boost she gets when the Peon dies is a little excessive.

< Message edited by Bluu -- 6/24/2025 12:45:28 >
Post #: 52
6/24/2025 17:13:34   
DragonKeeper
Member

quote:

If a strategy involves zero thought and zero risk, it is not a strategy. You don't have to smite every turn or at all if you don't want to, but it will make it easier to win.


No strategy at the level of advanced endgame arena battles involves zero thought and zero risk. I had been practicing with paladin for awhile and was beginning to instinctively strategize – just as when one gets in an actual fight. In the real world there is no planning ahead or preparation as in what to do turn by turn.

I defeated The Rockin' Rock with DeathKnight, first on easier mode and then on regular normal mode.

Easy mode is a good way to learn the mechanics.

< Message edited by DragonKeeper -- 6/24/2025 23:31:56 >
DF  Post #: 53
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