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9/5/2026 11:07:34   
Bolter
Member

My previous suggestions thread has already been lost a long time ago, therefore I’ll make a new one.

Please note that most of my images are not drawn to scale and are not proportionate at such, therefore they will have to be re-sized should they ever be picked.

Lake Mamba Armaments


Location: Memorial Shop


Lake Mamba Sword

Water Melee Sword

Neutral BtH lean, a Plvl 153 version would be 24-40

0-proc, therefore x1.08 damage

MC: 10% damage boost and 1.5x LS damage with a blood cost


Appearance


Description: This sword may lack venom but it is capable of landing strikes as deadly as that of a mamba although it does hurts the user a little.


Lake Mamba Spear

Water Ranged Spear

Neutral BtH lean, a Plvl 153 version would be 10-54

0-proc, therefore x1.08 damage

MC: 10% damage boost and 1.5x LS damage with a blood cost


Appearance


Description: This spear may lack venom but it is capable of landing strikes as deadly as that of a mamba although it does hurts the user a little.



Sun of May items


Location: Cinco de Mayo Limited-Time Shop


Radiant Scepter of the Sun of May

Light Melee/Ranged/Magic Mace

0-proc, therefore x1.08 damage

Neutral BtH lean, a Plvl 153 version would be 21-43 on the Melee and Ranged modes, while it would be 16-32 in Magic mode if I’m not wrong

Click on the pole to toggle between MRM modes.

*Your weapon is currently doing Melee Damage, click on the hilt to switch it to do Ranged Damage

*Your weapon is currently doing Ranged Damage, click on the hilt to switch it to do Magic Damage

*Your weapon is currently doing Magic Damage, click on the hilt to switch it to do Melee Damage

*Your weapon does #-# Melee Damage

*Your weapon does #-# Ranged Damage

*Your weapon does #-# Magic Damage


MC: Can toggle between Pure Damage mode and Burn Mode, in Pure Damage Mode it’s just a +5% damage boost, in Burn Mode, weapon gets a 50% damage penalty to inflict a very strong light elemental burn that last 2 turns and is stackable, sort of like the Bleed mode of the Eclipse weapons except that it’s burn instead of bleed. Click on the sunface(the head) to toggle between both modes


Burn Infliction:

Major – Mainstat vs Target END

Minor – LUK vs Target LUK


*Your scepter currently strikes with pure power, click on it to change it to have the ability to inflict sunburns instead

*Your scepter currently have the ability to inflict sunburns, click on it to change it to strike with pure damage instead

*Your scepter now has the ability to inflict sunburns

*Your scepter now strikes with pure damage

*Your scepter has scorched your foe leaving them with sunburns (successful infliction of burn)

*Your scepter has scorched your foe, but it was not severe to leave any sunburns(target resist burn)

*Your scepter has scorched your foe, but it cannot be sunburned(target is immune to burn)


Description: This ornate scepter harnesses the power of the sun, it can either strike with the might of the sun or inflict light elemental sunburns. It can also strike with either Melee, Ranged or Magic.


Blazing Scepter of the Sun of May

Fire Melee/Ranged/Magic Mace

0-proc, therefore x1.08 damage

Same as the Radiant version except that it’s Fire instead of Light, therefore the burn it inflicts on Burn mode is also Fire instead of Light

Description: This ornate scepter harnesses the power of the sun, it can either strike with the might of the sun or inflict fire elemental sunburns. It can also strike with either Melee, Ranged or Magic.

Appearance(Both Radiant and Blazing variants share the same art/appearance) : Melee, Ranged, Magic(notice that the Magic version has a shorter hilt and is also slightly different at the base of the sunface)



Radiant Shield of the Sun of May

Light Shield

Equal MRM defenses

A plvl 153 version would be -26% to Light

MC: can click on the shield to toggle to give a +50 STR boost(essentially an exact clone of the Valiant Hero Shield)


*Click on the shield to activate the might of the sun to boost your STR, costs 34 SP per turn

*Your shield channels the might of the sun, boosting your STR

*Click on the shield to de-activate the might of the sun

*You have de-activated the might of the sun on your shield


Description: This ornate shield harnesses the power of the sun, in addition to granting the user light resistance, it can also channel the might of the sun, boosting the user’s strength.


Blazing Shield of the Sun of May

Fire Shield

A plvl 153 version would be -26% to Fire

Same as the Radiant variant, except that it’s Fire instead of Light


Description: This ornate shield harnesses the power of the sun, in addition to granting the user fire resistance, it can also channel the might of the sun, boosting the user’s strength.

Appearance(both Radiant and Blazing variants share the same art/appearance)

Note: It should be noted though that the sunface of the Scepter's forms should be smaller than the sunface of the Shield(which is literally the sunface itself), even though the pictures may not seem to appear so(they are somewhat not drawn to scale and not proportionate at such).

< Message edited by Bolter -- 9/27/2026 4:09:53 >
AQ  Post #: 1
9/26/2026 13:33:43   
Bolter
Member

Sunbeam Mirror

Location : TBD

Light Melee/Ranged/Magic Mace/Club(I guess)

0-proc, therefore x1.08 damage

Neutral BtH lean, a Plvl 153 version would be 21-43 on the Melee and Ranged modes, while it would be 16-32 in Magic mode if I’m not wrong

Click on the handle(the extended part from the base of the mirror) to toggle between MRM modes.

*Click on it to have it deal Melee Damage
*Your weapon now does #-# Melee Damage

*Click on it to have it deal Ranged Damage
*Your weapon now does #-# Ranged Damage

*Click on it to have it deal Magic Damage
*Your weapon now does #-# Magic Damage

MC: Can click on the mirror itself to do a spell-based light skill(not overcharged) called Convergent Reflection

*Click on the mirror to have it to converge reflected light into a beam

Skill is 4 hits light elemental damage (attack type corresponds with the attack type of the weapon), if at least one of the hits connect, the skill will have a chance to inflict a 2-turn blindness(stackable) on the target(severity of the blindness is based on the light resistance of the target), skill has a damage penalty(% can be discussed) to make up for this, if the target is immune to blindness, the skill will instead not attempt to inflict blindness at all and will just do pure damage(no damage penalty)
Skill costs SP in Melee and Ranged mode, costs MP in Magic Mode

Blind Infliction:

Major – Mainstat vs Target END

Minor – LUK vs Target LUK

*The mirror channels the beam of reflected light on your foe, blinding them in the process(target is affected by blindness)

*The mirror channels the beam of reflected light on your foe, but they close their eyes in time(target resist blindness)

*Your foe cannot be blinded(target is immune to blindness, skill does not take a damage penalty as it will not attempt to inflict blindness at all)

Skill Animation: The user will hold the mirror to face the target, a beam of light(presumably from the sun) will shine down onto the mirror at a 45 degrees angle and then a beam of light will be fired off from the mirror horizontally at the target

Description: This mirror is capable of converging reflected light into a concentrated blinding beam at your foes, it's spiky frame can also be used to hurt your foes.

Appearance (No change in appearance between all 3 MRM modes)




< Message edited by Bolter -- 10/4/2026 11:16:26 >
AQ  Post #: 2
10/4/2026 11:27:37   
Bolter
Member

Sunrise Sword

Location: TBD

Light Melee/Ranged/Magic Sword

Neutral BtH lean, a plvl 153 version would be 16-48 for Melee and Ranged modes, 12-36 in Magic mode

0-proc, therefore x1.08 damage

Click on the hilt to toggle between MRM modes.

*Click on the hilt to have it deal Melee Damage
*Your weapon now does #-# Melee Damage

*Click on the hilt to have it deal Ranged Damage
*Your weapon now does #-# Ranged Damage

*Click on the hilt to have it deal Magic Damage
*Your weapon now does #-# Magic Damage

MC: Can click on the blade to do a spell-based healing skill(not overcharged) called Healing Dawn

*Click on the blade to have the weapon to do a healing skill

Skill is 1 autohit of Heal element to the user(self), costs SP in Melee/Ranged modes, costs MP in Magic mode

Healing scales on END

Skill Animation: The circle gem at the base of the blade will glow a bright orangey light

Description: This sword harnesses the power of the morning sun, whose light consist of healing powers.

Appearance: Melee, Ranged, Magic

< Message edited by Bolter -- 10/5/2026 12:55:47 >
AQ  Post #: 3
10/18/2026 11:11:28   
Bolter
Member

Moonlight Glaive

Location: TBD

Darkness Melee/Ranged/Magic Glaive

+4 BtH lean, a plvl 153 version would be 11-53 in both Melee and Ranged modes, 8-40 in Magic mode(if I'm not wrong)

0-proc, therefore x1.08 damage

Click on the weapon itself to toggle between MRM modes

*Click to have it deal Melee Damage
*Your weapon now does #-# Melee Damage

*Click to have it deal Ranged Damage
*Your weapon now does #-# Ranged Damage

*Click to have it deal Magic Damage
*Your weapon now does #-# Magic Damage

MC: Weapon has a 25% chance to do an additional 25% damage per hit(only works on normal attacks and weapon-based skills of course)

*Moonstrike(weapon deals an additional 25% damage)

Description: This ornate weapon is powered by 'dark moonlight', the crescent moon blade is incredibly sharp such that it could leave your foes moonstruck! It can switch between Melee, Ranged and Magic.

Appearance (No change in appearance between all 3 MRM modes)


< Message edited by Bolter -- 10/18/2026 11:32:11 >
AQ  Post #: 4
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