RE: Guide: Current MechQuest Builds and How to Obtain Them (Full Version)

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zeke50100 -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 17:13:18)

Hmmm, this is nice, but...

I feel that is is a good idea to ALWAYS have 1 EFF, PER and POW, no matter what build you are. For a mere 1 point, you get a full 10 points worth of effect (about 10 points, atleast)

~Zeke~




Full_Silver_666 -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 17:51:54)

quote:

1 EFF, PER and POW

If you are have the ARH, the -1EP doesn't give you one turn more to use any of your weapons; rendering it pointless.
The +1POW wouldn't even make it do a full extra damage...pointless.




Wow. -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 18:00:25)

-1EP could be the difference between winning and losing.

It may not look like much in the whole scheme of things, where you start out with 400 EP and anything can happen..

If you attack 10 times, that's 10 EP that you've saved, and that extra 10 EP could be the 10 EP that gives you enough to take them down at the last second.

And really, for 1 stat point, what do you have to lose? Where else are you going to put it that's going to give you such a huge advantage?




blues -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 18:05:22)

This is NOT the thread to discuss Stats.
Use the official thread for this please!




tempestofnight -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 18:06:58)

What would you put it in? I would use the same logic you used.

That 1 extra point in reflex raises your chance to block by whatever percent. That means it's going to block that ONE attack ONE rare time, that you wouldn't block without the point. Which in turn could kill you. Same with perception, one less damage. I've been down to 1 HP all the time, and I've def. died with exactly 0 HP left before. Same with power. That extra one damage, one rare time, could kill your enemy before it kills you. Same with luck. That ONE time, you get to go first, when you wouldn't have gone first without it.


But on the topic of this thread, I think once tread adds standardized house mech builds, he'll entertain more of these custom builds. As this is a guide and not a general discussion, it will probably only focus on specific builds, not players' opinions.




Sylari -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 18:22:00)

73 luk, 1 eff 10 acc (not sure wy) everythign else in power.

edit: taking two out of luk for 1 perc. and 1 refl I think.




TreadLight -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/21/2008 22:53:21)

Thank you EVERYONE for posting so many of these builds, but as tempest and blues said, please test your build a bit, then look in the thread if anything similar has already been posted.

At some points in this thread I've seen things go out of topic, and obviously this should not happen. What I do want for you to post is:

  1. Original and extensively thought out builds that have yet to reach this thread.
  2. Suggestions to the guide.
  3. Reporting of the guide being wrong or broken in any way.

By this, you can already tell what not to post in this thread, that should be obvious. Though, there are a couple things I thing should be left with you PMing me, instead f posting it in this thread:

  1. Offering of help for the guide (and its spreadheets).
  2. Appraise or complaints.
  3. Personal suggestions.

You must know that I do read all of your posts all the way through, so I do know that you have or have not posted an addition to this guide.

Thanks all for helping me out with this.




krusher64n -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/22/2008 18:29:26)

This guide is coming along nicely so far. My only suggestion is that you add the google docs for the Chance Builds, since there aren't any links.




TreadLight -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/22/2008 20:40:58)

Yes, I'm working on that. It's just that real life is in my way, and you know that always comes first. :]




krusher64n -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/22/2008 21:01:13)

Yeah, I hear ya treadlight... :)




Fighter41523 -> RE: Guide: Current MechQuest Builds and How to Obtain Them (8/22/2008 22:48:26)

Right now I am using a build that is really effective with runehawk, it really lets it tank like it is ment to, my 100% reflex build lets me dodge at least 2 hits a battle and usually more!




DJ Shinigami -> RE: Current MechQuest Builds and Their Stats (8/22/2008 23:11:01)

My Custom Build:
For my Advanced Wolf

50 Accuracy (No more wasting 2x energy for that Massive Explosion with your Mega Turret by missing!)
50 Power
25 Perception




Dallas -> RE: Current MechQuest Builds and Their Stats (8/23/2008 5:31:43)

My Custom Build:
Advanced Wolf (non-SC)

75 Power
50 Luck

did a whole run of K&S and worked pretty good





The_Phantoka -> RE: Current MechQuest Builds and Their Stats (8/23/2008 5:45:53)

....i'm placing all my 150 pt in Luck....




zre -> RE: Current MechQuest Builds and Their Stats (8/23/2008 6:09:07)

i'm non-star cap, so well...
But nvmind. Please add this build:\

Stable attack build:
Equal perception, reflexes, accuracy and efficiency.

Gaurantees to about 5 battles with no misses and around 2 miss/dodge per battle (if each are 25.)
btw I am only l23, so......




Drakex500 -> RE: Current MechQuest Builds and Their Stats (8/23/2008 6:19:01)

I only used my stats on 2 things so it atually makes a difference...[:D]




The Revenant -> RE: Current MechQuest Builds and Their Stats (8/23/2008 6:35:27)

Just one thing before i train my stats, is untrain all free?




TreadLight -> RE: Current MechQuest Builds and Their Stats (8/23/2008 6:38:10)

Yes, untraining is completely. Though, do not ask questions here. Ask all of your MechQuest-related questions in the MechQuest Q&A.

Thank you everyone for helping me out with this guide. I know it seems like I haven't been doing much, but I have been doing real life stuff. I will also be leaving from today until Thursday on a procrastinated vacation that my father set up.

Do not expect me to say much.




BlueDude -> RE: Current MechQuest Builds and Their Stats (8/23/2008 18:59:12)

Nice Guide

My Build
Efficiency - 25
Luck - 125


Here would be the Stats per Level (Works for SC / Non SC)
Efficiency = Level
Luck = Rest of Stat Point's


It's a Great Build for Mystraven Mecha's and Samari Mecha's




Esori Itaka -> RE: Current MechQuest Builds and Their Stats (8/23/2008 19:13:47)

Jack of all trades is basically luck since it can do anything and it does anything..quite alot




tko -> RE: Current MechQuest Builds and Their Stats (8/23/2008 19:13:57)

i would just like to throw my build into the mix this is for a lvl 20 runehawk sc mech
accuracy-10
reflex-20
power-50
perception-25
efficiency-0
luck-15
i hope some runehawk star captains find this helpful ^-^




AQ Madness -> RE: Current MechQuest Builds and Their Stats (8/23/2008 19:17:11)

Advanced Wolf:

Power:70
Luck:78
EFF:1
Perception:1

Beat all K&S challenge with out dying....wll i kind of died one time but it rocks!!




The Balancer -> RE: Current MechQuest Builds and Their Stats (8/23/2008 19:28:41)

RH or anyother mech realy

100 power-uber dmg
50-luck (25 for non sc)

due to ARHs mana sheild it effectivly gives you 600 hp and with thouse stats u will do mega dmg and good crits also phantasm leach adn viciuos disks will go off more ading to the pwnege




zeke50100 -> RE: Current MechQuest Builds and Their Stats (8/23/2008 21:24:45)

The Basic Offensive Build

Stats:

Efficiency - 1
Power - 60 (70)
Perception - 1
Accuracy - 0
Reflex - 0
Luck - 63 (78)

Numbers in ( ) are SC.

I call this the Basic Offensive build because it is exactly that. The 1 EFF and 1 PER give pretty nice bonuses for only 1 point, and actually does something. The power is for...well, 2-5 points of extra damage. The Luck is for increased Crit rate (a crit is basically 500+ power), and special rates.

It is offensive because of the increased Crit rate and Damage. The EFF and PER points give large boosts, 2 points that won't do anything noticable in the two main skills (Power and Luck)


The Basic Defensive Build

Efficiency - 1
Power - 1
Perception - 55 (65)
Accuracy - 0
Reflex - 68 (83)
Luck - 0

Numbers in ( ) are SC.

This is the opposite of the BO build. It utilizes Reflex as its main stat, for higher Dodge rate. The PER is just there to top things off by reducing damage taken, should you fail to dodge.

The Power is there because it is one point that won't do much in the other stats. Efficiency is there for the same reason.

~Zeke~




Esori Itaka -> RE: Current MechQuest Builds and Their Stats (8/23/2008 22:08:46)

Thanks Zeke i think i might change to the offensive build when i hit lvl 25 [:)] (half a lvl away)




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