RE: The New Paxian Revival Movement (Full Version)

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sacchi -> RE: The New Paxian Revival Movement (11/10/2008 18:25:09)

Hmm, I'm not really for that suggestion. I really don't like the idea of having the clan members separated in different ranks.

Maybe we could use some ideas for events.




Eschaton Thunder -> RE: The New Paxian Revival Movement (11/10/2008 19:13:53)

quote:

We'll work on a Paxia event very soon.


Good news! I just hope "soon" doesn't mean eventually. [;)]




Ultrapowerpie -> RE: The New Paxian Revival Movement (11/10/2008 21:20:27)

Someone actually sum up this clan base idea into one post, then I'll give it a good going over and give my opinion. I don't want to hunt round a thread looking for piecemeal stuff. >.>




Enzeru -> RE: The New Paxian Revival Movement (11/11/2008 0:39:45)

i'm going to make a list of people who support the Revival. Who wants to be added to the list?




HeavensWarrior -> RE: The New Paxian Revival Movement (11/11/2008 2:29:13)

I definitely will voice my support!




Erason -> RE: The New Paxian Revival Movement (11/11/2008 11:00:09)

Me too!




Gadzooks419 -> RE: The New Paxian Revival Movement (11/11/2008 11:09:14)

Count me in!! :D




sacchi -> RE: The New Paxian Revival Movement (11/11/2008 14:28:43)

(Obviously) Me.

I would do that list for you Pie, but I have two things right now:

A) An idea I will expand on a possible use for the healing the clan system (for short: A attacks B with cannon C, and B will attack A with cannon D. C does damage to B's clan base health AND D. D will now do less damage to A, since it got hit by C, and of course, B health's will be reduced by the damage done by C.

So, there are two bases: A and B. There are 4 health counters in total, A, B, A's weapon (C) and B's weapon (D). When A attacks B, A will damage B's health and D's health. D, now that it was hit by C, will do less damage that C of course. Nevertheless, B's members can heal the clan to raise their health AND D's health, and they can even manage to, without C getting attacked (and therefore, no attack was done to A at all yet), D can do more damage to C.

Although C and D's "health" should be done with percentages, and there should be a limit (120-130%) in which C and D would be at their top capacity.

Read this several times if you didn't get it. I'm not sure I got it myself...if you want an example, in the first clan war, Geoto's rocks would do damage to Aerodu's base and their missiles, and would make their missiles less efficient.

2) I have Physics exam tomorrow, gotta study.




HeavensWarrior -> RE: The New Paxian Revival Movement (11/11/2008 18:09:52)

I do understand it. It takes a few minutes to get it, but it makes sense after a while. To take that entire post and make it more understandable: Each base has two health bar, one for their actual base, and one for their weapon. Whenever their base is attacked, their weapon also suffers damage, and when their weapon is damaged, it works less eficiently, causing it to do less damage.




Master Number 300 -> RE: The New Paxian Revival Movement (11/11/2008 18:20:10)

count me in masta bro.

back when i join the lucians i used to check every single day for a new paxia event(this was before i joined the forums) and now i dont think ive gone too paxia in a few months. i constantly wish for a new event that unites or seperates the clans but right now ill take any event to paxia.

but count me in for any huge revival clan idea.

ps: a huge idea just poped into my mind. how about we have diffrent clan meetings in aqw and compete between clans in competitions like questing and killing bosses etc.




sacchi -> RE: The New Paxian Revival Movement (11/11/2008 18:48:16)

quote:

I do understand it. It takes a few minutes to get it, but it makes sense after a while. To take that entire post and make it more understandable: Each base has two health bar, one for their actual base, and one for their weapon. Whenever their base is attacked, their weapon also suffers damage, and when their weapon is damaged, it works less eficiently, causing it to do less damage.


I wonder why I couldn't have said it so simply.




lastnick -> RE: The New Paxian Revival Movement (11/11/2008 19:53:05)

I'll join that list, count me in




EpicTurtle -> RE: The New Paxian Revival Movement (11/11/2008 22:38:42)

Ill join =)




Fishbone -> RE: The New Paxian Revival Movement (11/12/2008 2:50:57)

@Masta Bro

Plz add me, I'll join [;)]




sacchi -> RE: The New Paxian Revival Movement (11/12/2008 13:08:38)

Just wondering, apart from Aerodu, Geoto and Nautica (who can give ideas), what do you think the rest of the clans should attack with? I mean, Lucian can't attack with light...oh wait, I'm going blind! aaaaa!!AAAshiftoneone!!!11eleven!!

...

Igneus could either make "small earthquakes" to make lava come out of the ground or split lava on other clan bases xD. And I'll say it first, Glacius could throw snow balls!





Ultrapowerpie -> RE: The New Paxian Revival Movement (11/12/2008 13:19:00)

Lucian... I might say lasers... a giant magnifying glass! XD

Nocturu... uhhhhhhhhhhhhhhhh...

Gargoyle catapult?

Igneus has a volcano...

Glacius... Ice-apult? I dunno... Snow blower? XD

Dynami's easy, just a giant zap cannon!




sacchi -> RE: The New Paxian Revival Movement (11/12/2008 13:28:29)

Pie, tell me, did Nautica really launch fireworks? I think they did...but that would be odd xD




Ultrapowerpie -> RE: The New Paxian Revival Movement (11/12/2008 13:46:30)

Nautica didn't have a mini-game during the first clan war. Their option was "battle Aerodu", "Battle Geoto" or repair, or something like that. But the animation implied they launched fireworks. <.<




sacchi -> RE: The New Paxian Revival Movement (11/12/2008 14:04:35)

Credits: Sacchi

First of all, a note: “There is no need for war among us, let us join forces against the enemies of Paxia in order to make peace prevail and unity across Paxia”

Second note: Could we please suggest a clean up before the next event? Igneus here, lot of dead weight…

Summary: Each base has two health bars, one for their actual base, and one for their weapon. Whenever their base is attacked, their weapon also suffers damage, and when their weapon is damaged, it works less efficiently, causing it to do less damage.

Before I get into the details, please know that I decided not to work with lots of numbers and to leave them so the AE Team or whoever has too much free time lol…I also tried to do it fair for everyone, and let’s forget about the fact that Aerodu was supposed to be offensive, Geoto the balance, and Nautica the defense. With my idea, this will lie all in the member’s decisions.

Clan’s base HP bar:

It will work exactly how it has been until now. You heal your base, and your base regains hp. The event/war/whatever_we_are_doing will probably end when each clan’s hp reached 0 or a minimum limit. When the clan gets to that number, that clan will have lost. Since a base is designed and built according to the number of members, the “limit” or hp that base needs to get to in order to lose will be calculated: hp/members

Healing the base:

Healing the base will directly affect the clan base HP bar, and the efficiency of the weapons. You’ll understand later the latter

Weapons “health bar”:

Ok, first of all, it’s not a health bar. It’s with percentages, to make it a lot easier. Each clan will have a weapon. Aerodu, Geoto and Nautica already have their weapons (missiles, rocks…fireworks…)

When the war or event starts, each clan has a weapon. This weapon works with percentages, which determines how much damage they will do. Think of it as a line, from 30% to 130%. Since the option to donate z-tokens and heal options is already in-game, but without an use, I’ve came up with this solution that I believe will be fair for all clans. Aerodu, Geoto and Nautica, before I go further, your weapons were pretty much damaged by the last war and you had to send them to fix. Sorry :P

Ok, this is how it starts. 5 clan need a weapon, and we have that Dr. Ai-Pang who works with stuff. Somehow, we’ll buy from him (or it could be anybody else really…) the weapons. Aerodu, Geoto and Natuca, send their weapons to fix, just as a silly excuse for all fairness here. It will be calculated like this: Z-Token/Members.

Ok, after we get that number from each clan, we could look at this…whatever that is:

http://img220.imageshack.us/img220/5567/stuffof5.jpg

Meh, the idea is simple actually. Depending on the number that comes out of HP/Members at the start of this event, the weapon will start at certain capacity. As I said, it goes from 30%, doing almost no damage, to 100%. At 100%, the weapon will be doing average damage, pretty well.

I already told you that by healing the base you’ll affect as well the weapons. This is where this comes into play. Each clan’s weapon can get to do 130%, in which they’ll be at their maximum. But let’s use some logic, the weapons are at their max, therefore, the defenses of the clan aren’t so good now. I mean, all energy is going to the weapons and not to the defenses. Therefore, when weapons start doing over 100% damage, that clan will receive 110% damage. So, if Geoto attacked Aerodu doing 100 damage, when Aerodu’s weapons start doing over 100% damage, Aerodu will do more damage to Geoto, but Geoto will do 110 damage to Aerodu. This is where it got messy for me, the fact that doing more damage to an opponent makes your opponent do more damage to you, and vice-versa. Anyway, since I don’t think there’ll be a one on one war, I like this idea because the clan will need to decide whether to attack or defend. So, Igneus could be doing a lot of damage to Aerodu, but Geoto might start attacking Igneus, and then Igneus would need to heal.

Now, let’s suppose a clan is going to lose. How can that clan possibly win, if they decide to heal and heal and heal, when by doing that they will make their weapons more powerful and therefore take even more damage? Simple, the weapons are affected as well by the damage done to the base by other clans. I’m not gonna enter into numbers…I already said it. So, that clan that desperately needs to heal, cannot possibly go over the 100% of their weapons because the % of that weapon will be low.

Said that, with logic we can state that: the less hp a clan has, the less damage it will do to other clans. And while this might sound unfair, it is completely fair, logic, and whatsoever.

Ok, I’m gonna end this post right now. There are probably “small details” or “mistakes” that I did or maybe something contradicts something else and at the end nothing makes sense…meh, this was a first draft. I hope that you at least have the idea of what I was talking about xD.

And before you say it, YES, I started with the credits, ‘cause I was bored lol :P




Enzeru -> RE: The New Paxian Revival Movement (11/12/2008 14:05:05)

quote:

Lucian... I might say lasers... a giant magnifying glass! XD


i would think something along the line of lazers. Maybe a giant light collecting machine that launch lazers




sacchi -> RE: The New Paxian Revival Movement (11/12/2008 14:09:49)

Nah, I was actually thinking of a magnifying glass xD





Enzeru -> RE: The New Paxian Revival Movement (11/12/2008 14:11:04)

nah thats too corny plus what about if it's a cloudy day? can't really use it. By having a Light Collector that stores the light for later use.




sacchi -> RE: The New Paxian Revival Movement (11/12/2008 14:11:59)

The sun is always there in Paxia...I mean, have you ever logged off and found it was night?




Ultrapowerpie -> RE: The New Paxian Revival Movement (11/12/2008 14:14:11)

You're the light clan, you guys live on a mountain ABOVE all the clouds. There ya go. :P

@Sacchi- Errrrrrrrr, what about Darkovia? :P




sacchi -> RE: The New Paxian Revival Movement (11/12/2008 14:48:49)

In Paxia, above Lucian's clan base there'll always be a sun xD

By the way, my post is really confusing probably...but any comments on it?




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