RE: Quest/War Bugs (Full Version)

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bvd -> RE: Quest/War Bugs (5/1/2014 17:57:27)

the lvl 120 archdemon is glitched.

everytime i do 600+ it only loses like 90 hp.

When it got below 100 hp, it took me 30 turns to bring it to 0 hp. All my hits didn't miss and they were 400+ damage for each hit.

Not a bug. Read the monster description. ~IMR




zephyr4325 -> RE: Quest/War Bugs (5/2/2014 13:25:37)

new quest if u change armor game hangs the load new armor and if u get the helmet it take off ur head so ur a headless person.

Cannot duplicate. ~IMR




Xantaxar -> RE: Quest/War Bugs (5/5/2014 19:24:50)

When accessing the Knight Class Quests from Blackhawke immediately after exiting from the Isle d'Oriens, you are taken (me as a level 10 Knight) to the old knight quest- the one with three (old art) level 70 demon knight fights and then a level 80 Tyranna boss fight. I'm a Stormfallen knight. This error doesn't occur when accessing Blackhawke normally.
Thanks!

Fixed. Thanks! ~IMR




Kaelin -> RE: Quest/War Bugs (5/15/2014 17:32:58)

It appears that the newest quest (Neko Town, Part 1) does not confer a heal after the 6th battle, so a player ends up going four battles without a heal.

Appears to be fixed. Thanks! ~IMR




Archlist -> RE: Quest/War Bugs (6/2/2014 17:17:01)

Minor redirection bugs in the new Neko City:

1) After exiting either the Basic or the Advanced shop in the Hospital, and clicking "More" to Angel's dialogue, one is suddenly teleported to the Nursery and presented with Kiki's options; fixed with the release of Angel's quest on 8/1/2014

2) When trying to leave the Nursery, you are thrown out to Battleon instead of being put in Celestial Haven; fixed

3) (This one could be intentional) At either of the Shrines, if you choose "Leave" following the dialogue in the option "What's with the black/white fur?", you end up in the middle of Celestial Haven, rather than at the outside the Shrine or the outskirts of the city. fixed with the release of Angel's quest on 8/1/2014


Also, a minor glitch occurs when mousing over Smokey next to the statue in the city view -- the statue + Smokey start to flicker rapidly and one cannot click to bring on the closer view (mousing over the statue itself works fine). fixed with the release of Leo's quest on 7/25/2014




Nick.dant -> RE: Quest/War Bugs (6/5/2014 18:29:46)

Dear Admin, me again, I followed advice I was given last time this happened, but each time a new war comes up on my accounts the load screen (dragon unfolding it's wings) freezes once the load bar is finished. I have followed the advice from the previous times but not working please help

I'm sorry, but I really don't know what's causing this.

1) It's a big war file. Give it time to load.
2) If you really are stuck, then try clearing your cache, or playing on a different browser.
3) It also might have something to do with your internet provider, so see if it's working while playing at a friend's house.

That's all I really know. Good luck. ~IMR




Archlist -> RE: Quest/War Bugs (6/5/2014 22:25:53)

Which browser are you using, Nick? I checked both for IE and Firefox and I can get it to work after simply reloading the browser window without clearing the cache (on the first attempt it freezes when it just finishes loading and is about to launch the quest).




zephyr4325 -> RE: Quest/War Bugs (6/13/2014 19:43:35)

waepon of change quest i cant seen to get my character to heal above 145 hp and cant get a full heal at all is this a glitch?

You'll have to give more info. Are you fighting a Dust Bunny? The Choked status affects (almost) everything you do, including healing. ~IMR




Carnaxslayer5000 -> RE: Quest/War Bugs (6/15/2014 9:58:49)

The Weapon of Change quest, I chose the wrong item when it comes to clicking stuff to search for the fragment, then after defeating the 3 monsters that popped up, I've found myself stuck in the hallway, and unable to proceed or get back or anything. All I can do is select stuff on my status bar

Should be fixed. ~IMR




dragonfire1423 -> RE: Quest/War Bugs (7/1/2014 18:11:32)

The Knight Training quests do not load. Whatever I choose, whether I skip to the end or listen to the entire cutscene, when it should load the knight quests it just freezes.

Should be fixed. Refresh the page to get the fixed version. Thanks! ~IMR




Yndlnoot -> RE: Quest/War Bugs (7/5/2014 19:46:28)

If you walk around the tree in the walk-around quest for the Defender Orb five times and get too close to it when it turns into a pillar, your character will get stuck on the pillar and be unable to move.

Should be fixed. Thanks! ~IMR




Aak -> RE: Quest/War Bugs (7/12/2014 7:44:04)

On the new link in "Today's Event" for the Fujin Set, the link takes you to the Beast Hostilities war. I wasn't sure if this was a graphics bug, so forgive me if this is the wrong place to post this.

No longer relevant. *patpats* ~IMR




ruleandrew -> RE: Quest/War Bugs (7/12/2014 7:53:11)

Also On the new link in "Today's Event" for the Beast Hostilities war, the link takes you to the Fujin Set (bugged version of the quest where the stat roll difficulty does not get easy when you fail the roll).

No longer relevant. *patpats* ~IMR




darksampson -> RE: Quest/War Bugs (7/29/2014 23:43:18)

During "Iz Mah House" the Neko town introductory quest I got stuck on the loading screen several times and had to restart. Everything was loaded except my guest. The guests I was using were Artix (110) from Paladin's Oah and Wind Spirit (105) from Summon Wind Spirit.

Should be fixed. Clear your cache to get the fixed version. Thanks! ~IMR




Yozai -> RE: Quest/War Bugs (8/2/2014 8:20:06)

Not sure if I post the right place.... anyway

The name of the NightHunter class is bugged, it still say I'm a ShadowSlayer in my class tittle on the char scroll and char page. But I am a NightHunter?

Apparently this is intended - a NightHunter is a type of ShadowSlayer. ~IMR




Archlist -> RE: Quest/War Bugs (8/5/2014 17:02:50)

Please pardon me bringing up the old issue, but the comment here says Nemesis bugs have been fixed, while the character is still blatantly absent from the scene and the speech bubbles are pointing to empty space during the dialogue with Warlic in the opening part of the quest.

Oh, sorry, I missed that.

I'm marking that as intentional, 'cause otherwise the player would be standing on top of a bunch of reagents. I've moved the dialogue bubbles around a bit so that the player's speech is coming from the UI, so that it's a bit clearer. (Clear your cache to get the fixed version.) Is this better? ~IMR



Np IMR, I only put this reminder here just to let you know there was still something that could be fixed in the quest. And your solution is excellent, it makes it appear as if the character is standing vis-à-vis Warlic and the words are coming from behind the screen, almost like it's the actual player him/herself who is speaking.

Great! Thanks for your help! ~IMR

My pleasure, as always. [Can't write in black so I don't make you think there's something more to take care of. :P]




trucker2go -> RE: Quest/War Bugs (8/7/2014 17:46:13)

In the seeking Silence quest .....

At the top of the screen there comes a long oval box that has a string of code in it ( 0x6699FF , 0xFF0000 , 0x6699FF ) .
This first came up when I fought a blecch and then again on a mud golem .

Has this already been reported ?

This is most likely a bug with the Flawfish armour. I just fixed the bug; clear your cache to get the fixed verison. ~IMR




Archlist -> RE: Quest/War Bugs (8/10/2014 20:20:25)

In the Clash in the West! quest, there are no Full Heals after the fourth battle of either of the original war's waves, so that the player is forced to fight the boss battles in the cutscenes unhealed.

Fixed. Thanks! ~IMR




Rhowena -> RE: Quest/War Bugs (8/25/2014 21:52:12)

No heal is provided after the three battles in Granemor Cemetery, which currently results in the player going into the first pair of fights in Facing the Darkness unhealed.

Finishing or otherwise exiting any of the quests there also sends the player back to the main Granemor screen instead of Halenro's statue, forcing them to redo the three cemetery fights if they want to play the next quest in the series.
Should be fixed. Thanks! ~IMR




MDLM... Joey Howe! -> RE: Quest/War Bugs (8/29/2014 21:34:34)

When ever I log out after getting potions from Yonder, when I log back in the last potion I got is gone...

It saves after the battle and while I'm in the main town, but is gone after logging out and back in...

The only way to stop it from vanishing is to do a random battle before logging out.

This is intentional. You get the potion after the battle, so you need to do another battle to save it. ~IMR

I don't understand... if I get the potion after winning the fight, why do I need another fight to keep it when I log out?

When I finish the fight and return to the Main Town I still have the potion, it only disappears after logging out and back in.

You win the fight. The game saves your potions. Then, the quest gives you potions as a reward for winning the fight. It doesn't save this or anything, so you have to go through another battle to save your potions. ~IMR




MDLM... Joey Howe! -> RE: Quest/War Bugs (9/22/2014 11:52:23)

Not sure where this belongs...

I was stat training CHA with Neberon and his picture in the bottom corner turned into a Drakel-like monster.

Can't duplicate. ~IMR




Kensai -> RE: Quest/War Bugs (10/2/2014 16:31:01)

During first dialogue screen with Fuuryoku in the Bridge to the Sky - Quest for the Fujin set, player character is missing with a dialogue box pointing to the empty space where the character would stand.

Should be fixed. Thanks! ~IMR




MDLM... Joey Howe! -> RE: Quest/War Bugs (10/5/2014 15:47:28)

Willow Creek...

The final level loaded but the WereWolf hasn't arrived... just me and my pet standing around for several minutes...

I'm going to wait a little longer before leaving.

Can't duplicate. ~IMR




tt8989 -> RE: Quest/War Bugs (10/15/2014 14:49:09)

In the Llyr's Druid Set quest (The new mastercraft water one) if you return to Badb and say "Not yet", then "I have found all that I can for now, the others will wait for another day." and win the fight against Badb, the quest will behave as if you have returned with all of the artifacts, and you can fight the Fomorii and enter the quest's reward shop. Apologies if this is intended, I am under the impression that it is a bug, as none of the dialogue after the fight addresses the fact that you don't have all of the artifacts.

Apparently this is intended. ~IMR




afterlifex -> RE: Quest/War Bugs (10/20/2014 15:25:34)

Type of bug : Endless loop

Bug details: The White-Washed Walls quest seems to still have the endless Cha save rolls for me.
Before bug occurred: Fighting monsters in Paxia

During Bug: endless save loop

After bug: log out


Quest/War Bugged:
White-Washed Walls
Character Level: 150
Equipment: Zombie Master Axe, Rabid Diretooth Form, Greenguard Defender, Sacred Chicken
Character page link: http://aq.battleon.com/build30/charview.asp?temp=5585666

Did you log out and log back in? multiple times
Did you clear cache? both in browser and with CCleaner
Did the bug happen again? yes
Browser Info: Fire Fox 32.0.3 & 33
Flash version: 11.9.900.117

Should be fixed. Thanks! ~IMR




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