Korin -> RE: =AK= Why do you think MQ is Good/Bad? (3/12/2010 0:52:47)
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To address just a few things... Necryptos is in no way a cash in on the Twilight vampire craze. In fact, most of us here strongly dislike Twilight and vampires in general. Furthermore, Necryptos was planned long before Twilight was even announced. Also, there are 2 more pre-planned planets that are going to come out and one of them inparticular is ridiculously similar to Kung-Fu Panda but guess what. It isn't based on Kung-Fu Panda. It's loosely based on the same concept that Kung-Fu Panda and several other movies are based on. As for holidays, we personally aren't the biggest fans of making them. We were okay with doing Frostval until it was decided it would be a whole month worth of holiday release because it completely jumped in the middle of Necryptos. Granted if you play through Necryptos now, it should at least work a little better. I'm personally happy with the way that Necryptos ended up. I personally dreaded the idea. But I think we came up with a really linear story. Something that the player really has to work towards completing. In the past our releases have been made so that every player can play the newest release and that kind of killed the progress a player would take if he were to join now. Because where you initially play through Soluna, you were constantly told to play Westion or Lagos. Now if you go back, I personally can't imagine how scattered it must feel and trust me when I say we are really working on a way to organize Westion and Lagos. This said, we wouldn't be heart broken if we stopped doing releases. However many people enjoy them. And we enjoy making people happy. Sadly, not everyone can be happy. Finally, I'd like to point out that the story will become more linear as a whole. We realize Necryptos came out of the blue. The next couple planets will have a reason for visiting and we believe it'll be a good one. It does have something to do with the Dragonoid so we're revisiting and older point. I'm going to try very hard to make it very organized in a way that any console RPG would be. As in, if you haven't beaten this, you can't go here. Some areas will have to be adjusted because fact is, not everyone will get through all that story so if we make all this high level content, only the few that completed all the quests would be able to purchase the rewards or Star Captains. Without those, we don't make money. And as much as I wish I could make this game for free, and I really mean that, we can't. If I could, I would. So some aspects of the future releases will still be playable by others. Maybe in temporary format. However I would personally like to keep it linear. I would also like to apologize personally. I realize the scale of releases has fallen by some degrees. For a while, Warlic and I were both making full quests which made for bigger releases with more dialogue and even more cutscenes. These days Warlic's working on awesome new projects and while he still helps me now and then, such as this week and next week, we probably won't be up to a super fast speed for a few more months. I'm still figuring out the game engine. It's one thing to write your own game. It's another to learn how someone else's game is written. Also for awhile we had J6 helping on quests. Anyways, before my post gets too big to post (unless it is already), I just want to finish by noting that we do take this game seriously. We do work hard on it. We do hear your feedback. We're encouraged by the good feedback, always saddened by the bad. But we hear it. We agree with a lot of you. Sometimes we disagree. Some things we can't follow through on. But we're trying really hard to give you a great mech game. Please continue to give your feedback. And I'm personally sorry if I personally can't produce as large of a flame that was lit before me.
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