Kain -> RE: =WF= WarpForce Announcement Discussion (5/22/2009 11:46:38)
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Oh, I apologize. First person is survivable. After all, MNOG switched between the two, and that's the greatest game ever. XI And, on the graphics of AQ being more polished, WATCH THE CHARACTERS. The way they move, while excellent for a first game, does not fit together as well as anything since. I'd say DF is currently the "cleanest" image in the way chars move, but AQW has that side-on shot that is the greatest part of AQ, and that I hope will carry over to WF. Simply the higher level of detail would be nice. It would also be nice if, eventually, something like WF seems to be headed for could be done more in the style of AQW. Perhaps in five years or so, if WF is succesfull, you could produce a SF RPG based on it- a la AQ to AQW. With walkaround. And flyaround. Yes, simply add more detail then the classic AQ, especially on individual chars. Oh, and what I've seen so far- ie, the drakels- done in the WF style should be quite good. If the chars have that much detail, and the tech has a MQ level (*coughs* get thyton and korin for advice *coughs twice*) of detail, then this may very well be the greatest yet. MQ detail? DF? They will create a game based on AQ, not DF or MQ. Also, they will probably create weapons in the same style used in AQ so they can be used there too. Also, stop acting like Thyton and Korin are the best drawers on AE. All the drawers are good and have their own style, if you aren't happy with the style, then don't play. All you're saying here is "This game should have X and allow Y so it can be good", but forgot to put a IMO there. Fal already said the style is being used after a "walk-around" system was used in all the other games.
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