khalim456 -> RE: =WF= Beta Release is Live! III (7/9/2009 3:45:23)
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@khalim456 50 stat points make a noticeable difference, but not big enough to make or break your character. Post-beta you'll notice the "skyboy build" become less and less viable as you level. However, considering that in WF stats are cheap to train there is no real reason not to once the formulas are given. Not exactly the point I was making, but I'll follow up on what you're saying. You mention that the "skyboy build" will become less and less viable as you level after beta. However, it is my view that the skyboy build should not even be viable in the early beta stages. Beta is the time period in which the staff irons out the bugs and the imbalances, such a significant player/monster power imbalance should not be ignored and fixed only after the game goes Gamma, Beta is the time to fix things. I know that 10 levels are not much leeway to make that big a difference in terms of power, but I managed to get to level 10 without dying, without using a single potion and also without training stats. That, in my perspective, is a very big no-no. And to clarify, what I mean by 'minimal effort' is actually regarding how much strategy and thinking I put into the game. So far all I did was just look at the opponent's weakest resistance, select an item that corresponds and button-mash my way to victory. I don't even have to look because I know I'll win regardless. Not much strategy nor thinking to be observed there, methinks.
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