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				  Crimzon5 ->   Horrific Raiment   (8/27/2009 23:40:49)
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				    Horrific Raiment      Also see other pieces of the Terror Set:   Armors - Terror Raiments ( Anxiety,  Dismaying,  Menacing,  Fearsome,  Dread,  Horrific,  Despairing,  Grim,  Terror)   Weapons - Terror Eaters ( Anxiety,  Dismay,  Menace,  Fear,  Dread,  Horror,  Despair,  Grim,  Terror)   Shields - Terror Totems ( Anxiety,  Dismaying,  Menacing,  Fearsome,  Dread,  Horrific,  Despairing,  Grim,  Terror)   Misc - Terror Visages ( Anxiety,  Dismaying,  Menacing,  Fearsome,  Dread,  Horrific,  Despairing,  Grim,  Terror)   Pet - Terror Arañacabrae ( Anxiety,  Dismaying,  Menacing,  Fearsome,  Dread,  Horrific,  Despairing,  Grim,  Terror)      Level: 75   Power Level: 86, Mastercraft   MP Level: 83      Price: 4335 4,158 Z-Tokens   Sellback: 3902 3,742 Z-Tokens for the first 48 hours, 2168 2,079 Z-Tokens afterward    Location:  Quest for the Terror Set   Element: Neutral      DEFENSE MODIFIERS   Melee: 44   Ranged: 34   Magic: 44      ELEMENTAL RESISTANCES   Fire: 87%   Water: 87%   Wind: 64%   Ice: 87%   Earth: 87%   Energy: 92%   Light: 97%   Darkness: 62%      NORMAL ATTACKATTACK #1   Hits: 1   Damage: 211% Base, Random, and Stat Damage   Type: «As Weapon»   Element: «As Weapon»   BtH: +12 plus Stats   Rate: 50%      ATTACK #2   Hits: 2   Damage: 211% Base, Random, and Stat Damage each   Type: «As Weapon»   Element: «As Weapon»   BtH: +12 plus Stats each   Rate: 50%    SKILLS   FEAR   Hits: 1   Damage: 538.05% Base, Random, and Stat Damage   Type: «As Weapon»   Element: «As Weapon» Darkness   BtH: +12 plus Stats   Effect:If the hit connects, then it attempts to make the monster  Afraid (4 turns; 25% chance of not acting†)*, subject to a save**:      Level: 86 vs MonsterLvl   Major: YourCHA vs MonsterCHA   Minor: YourLUK vs MonsterLUK    The monster gets a +20 bonus to its save.  Darkness-element monsters are immune to this effect***. Note: This is a skill.  Your weapon's Special can still occur.  If it does, then you do the Special instead, and you don't spend any SP.   Cost: 232 197 SP    †FULL SET BONUS   If your armour, shield, weapon, and misc (the pet isn't necessary) are all from the Terror Set (any tier), then the above FEAR skill makes the monster Afraid for one additional turn (for a total of 5 turns), and with an additional +20% chance of not acting (for a total of 45%).****   When you initially equip the Terror Set, if the monster is already Afraid (regardless of the source), then you add an additional +20% to the chance of not acting.   If you switch out an item so that you're no longer in the full Terror Set, then these bonuses disappear.      *Your foe cowers before you!   **Your foe stands strong in face of your assault!   ***Creatures of Darkness are immune to your Fear!   ****Your foe trembles before the true meaning of Fear!      DESCRIPTION   Striking pure fear into the hearts of your enemies is what this armor was forged to do!      [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/TerrorRaiment.jpg[/image]      Thanks to ont, The Stig, Everardmanse, DragonBlade, necrolich66, Alopex Lagopus and eragonshadeslayer67. Numbers from In Media Res. Correction thanks to Avalonmerlin.  
				  
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