RE: Flash Q&A Thread 6 - We help! (Full Version)

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Silver Lion -> RE: Flash Q&A Thread 6 - We help! (2/14/2010 15:47:59)

That's the problem.. I don't know which folder it is. I don't see any Font folder (so far)...




biG frend -> RE: Flash Q&A Thread 6 - We help! (2/14/2010 16:10:20)

My computer >> Disk drive (C: usually) >> Windows >> fonts




Silver Lion -> RE: Flash Q&A Thread 6 - We help! (2/14/2010 16:17:25)

Thanks a lot. It works now. :)




Sea -> RE: Flash Q&A Thread 6 - We help! (2/25/2010 17:31:42)

Heres a tutorials link for first post :3

http://www.w3schools.com/flash/flash_intro.asp




The Braken Bard -> RE: Flash Q&A Thread 6 - We help! (3/17/2010 6:39:45)

Does anyone have any tips for shading in jewellery? It's pretty hard.




Vampire and Human -> RE: Flash Q&A Thread 6 - We help! (3/21/2010 16:42:30)

Always have HUGE contrast between colors. And when it comes to silver and gold, use the main color (grey or yellow) then black for dark parts and white for shiny parts.




Lord Sparky -> RE: Flash Q&A Thread 6 - We help! (3/24/2010 15:47:38)

why does flash ask so many questionS????? [:@]




Vampire and Human -> RE: Flash Q&A Thread 6 - We help! (3/24/2010 18:49:50)

What do you mean?

If you're more specific, I can help you.

If you're joking, I don't get it :S.


Que?
~VnH




Valosity -> RE: Flash Q&A Thread 6 - We help! (3/28/2010 18:53:39)

Um.. can someone help me?
I cannot seem to find anywere to upload my Flash file to. I tried SWFCabin, but it isn't an SWF file... Anywere I could?

~Valo




Vampire and Human -> RE: Flash Q&A Thread 6 - We help! (3/28/2010 19:21:24)

@valosity:

When in Flash press CTRL + Enter, which makes a new file of what you made in .SWF form.




Valosity -> RE: Flash Q&A Thread 6 - We help! (3/30/2010 15:58:38)

Ok, thanks! Anyways, I have another question:
I have seen people with backround of mixed colors - do you get these and apply them or are they on the program? Either way, could I please be to how? Thanks!

~Valo




Vampire and Human -> RE: Flash Q&A Thread 6 - We help! (4/4/2010 17:15:22)

What do you mean by mixture of colors? If you mean how it transitions between multiple colors, there is the gradient tool.

When you fill something in with the fill tool (shortcut: K) look in the top-right (depending on Flash version). There will be a drop-down box and instead of solid choose radial or linear, then choose 2 colors for the boxes with triangles beneath below it. Then fill in :).

Can't give a good detailed answer right now, in Mexico currently on Spring break, I'll re-post again later if you need more help.

~VnH




not steve -> RE: Flash Q&A Thread 6 - We help! (4/22/2010 14:56:20)

gotoAndPlay(next)

My question regarding this is are there any other such identifiers that are not in number form? Would a simple gotoAndPlay(next + 1) work? (I am guessing not).




EragonZZZZ -> RE: Flash Q&A Thread 6 - We help! (4/22/2010 16:24:07)

gotoAndPlay(_currentframe + 1); 


Assuming Flash 8, likely similar solutions for more recent versions.




not steve -> RE: Flash Q&A Thread 6 - We help! (4/22/2010 18:33:58)

Splendid! I have a followup...

txtMP.text = ' . '+mainMP;

Is there a way to get the value to round to the nearest whole number when being displayed here? And I am on flash 8 Eragon ;)

EDIT: What the heck? Why don't I throw in a ridiculously complex one as well:

This code goes inside a layer on a movieclip:

onEnterFrame = function(){
	if(lvl1Complete)
		gotoAndPlay(2)
	} else {
		gotoAndPlay(1)
	}
}
stop();


Frame one is blank, frame two holds a button that allows the player to assess level two. Unfortunately it doesn't work. My best guess as to why is that it references a variable from a different timeline. (the one outside of the movieclip) if this is so, is there a way to circumvent this? It would be really convenient if I could set things up like this, it makes it so much easier for me. If that isn't the case could someone explain to me why it isn't working? xD




Vampire and Human -> RE: Flash Q&A Thread 6 - We help! (4/22/2010 23:37:43)

Try either Math.ceil() or Math.floor(). They both work excellently with this type of matter!

As for the code you posted, I can't really understand a single word of what you're saying it should do etc. so I'm not sure what to say ;D. Can you re-phrase it?




MegaPoster404 -> RE: Flash Q&A Thread 6 - We help! (4/23/2010 7:32:39)

quote:

onEnterFrame = function(){
	if(lvl1Complete)
		gotoAndPlay(2)
	} else {
		gotoAndPlay(1)
	}
}
stop();


With this, it's looking for a variable named lvl1Complete on the main timeline. If you have a movieclip/button call the lvl1Complete variable, it stores it within the movieclip's timeline.

Reference the variable as _root.lvl1Complete in both cases, it should work.




not steve -> RE: Flash Q&A Thread 6 - We help! (4/23/2010 14:46:10)

:D I love you MP. Onto my next and possibly final problem:

Long and no longer relevant. :P Edited out because it screws up the way my iphone views the page.


This probably isn't enough information, but I might as well ask. These two codes are basically identical, except one refers to one type of block (that you can jump through) and the other refers to another (That your head bounces off of if you hit it) What weirds me out in this is that the first one in the sequence allows the player to jump when he is on it and the other will not allow him to if he is on it. If he is partially on one and partially on the other he is allowed to jump.




EragonZZZZ -> RE: Flash Q&A Thread 6 - We help! (4/23/2010 16:43:27)

I see absolutely no difference (other than names) between those two loops. Am I missing something?




not steve -> RE: Flash Q&A Thread 6 - We help! (4/23/2010 18:06:33)

Like I said, that is probably not enough information. But at leas I know that it isn't that part of the script that is broken :p

EDIT: Good news! I fixed it myself by changing the way the thing worked. (It created a small glitch but it is likely never to be an issue, if two bricks lie on top of one another the char will drop to the lower of the two bricks. So yeah, that will barely come up.) It was a relic of an old system I had since majorly modified. Anyway, thanks to this ingenuous thread and the brilliance residing within I only have one problem left. It lies in the enemy's sprite change. While MP's _.root fix helped me with most of my cross timeline problems this one still exists. I am not sure how to get the syntext right.

[Code removed from thread now that problem is fixed, cause it wastes space :P]

EDIT2: And days later, I manage to fix it myself. xD That will be all for now.




Lord Sparky -> RE: Flash Q&A Thread 6 - We help! (5/11/2010 15:02:09)

i need a simple tut on action script




Digital X -> RE: Flash Q&A Thread 6 - We help! (5/11/2010 15:49:38)

I have found a website that covers both Flash CS3 and Flash CS4 versions. Which can be located here: www.frenchsquared.com




Lord Sparky -> RE: Flash Q&A Thread 6 - We help! (5/16/2010 13:38:01)

its cs5




zenron the great -> RE: Flash Q&A Thread 6 - We help! (5/16/2010 13:54:02)

It doesn't matter nah. They all use actionscript 3.0 anyway.




Lord Sparky -> RE: Flash Q&A Thread 6 - We help! (5/22/2010 17:58:27)

how do you make glows in flash?




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